NeuroVoider

NeuroVoider

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itssirtou Sep 9, 2016 @ 3:43pm
Point of Rampage?
The rampage class feels... bad. Its probably me, but it doesn't feel very strong. Use the skill for 1.2 seconds and you burnout, even with somewhat conservative weapons and Postal only raises it to 2 seconds. Lesser stats than the Fortress, not as dodgy as Dash, is there some secret strat I'm missing?
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Showing 1-14 of 14 comments
g00mie Sep 9, 2016 @ 10:26pm 
EP balancing with his special, and proper burst firing during bosses to deal the most DPS when needed.
more hops Sep 10, 2016 @ 12:03am 
It's basically for melting bosses. It's my fav class and the one I'm most successful
MrHelmut Sep 10, 2016 @ 12:28am 
It's probably the trickiest class to use, because it requires to optimize your items to unlock its full potential. Having a core with good EP Regeneration and/or Special EP Reduction is key to blast your way with the Rampage.

Energy Surge or Extreme Overheat skills can be handy with the Rampage.
Richard Roe Sep 27, 2016 @ 7:57am 
Try out things like
grenades
rocket launchers
mgs
anything that benifit from high fire rate.
In reality, the best stuff to use with rampage are the various beam lasers - beam, pulse beam, etc. Well, it's not about them specific, it's just that you want weapons that:

a. Fire cheaply.
b. Have a good damage to energy ratio (honestly, devs, that's the most important stat of them all and it's not shown; I can divide in mind, but it's annoying).

And beam stuff is the one that falls under this condition most often. So, say, you find two beams in the first mission that do, like, 200 dps for 48 eps. You boost them couple of times and then, upon firing, you understand that you can rampage them constantly - they just fail to drain your battery (because the cost is so low).

And, because of the double shot at increased attack rate, the overall damage is as good (if not better than) as the damage of "serious" cannons. And you have that nice mobility bonus constantly applied. What's not to like?

As long as you play it that way, you have the full rampage potential unlocked. The only downside is that you need to be somewhat lucky with weapon drops as those cheap weapons are not exactly common.
Aliascent Sep 27, 2016 @ 3:36pm 
Originally posted by nerdcommando.gamestudios:
In reality, the best stuff to use with rampage are the various beam lasers - beam, pulse beam, etc. Well, it's not about them specific, it's just that you want weapons that:

a. Fire cheaply.
b. Have a good damage to energy ratio (honestly, devs, that's the most important stat of them all and it's not shown; I can divide in mind, but it's annoying).

And beam stuff is the one that falls under this condition most often. So, say, you find two beams in the first mission that do, like, 200 dps for 48 eps. You boost them couple of times and then, upon firing, you understand that you can rampage them constantly - they just fail to drain your battery (because the cost is so low).

And, because of the double shot at increased attack rate, the overall damage is as good (if not better than) as the damage of "serious" cannons. And you have that nice mobility bonus constantly applied. What's not to like?

As long as you play it that way, you have the full rampage potential unlocked. The only downside is that you need to be somewhat lucky with weapon drops as those cheap weapons are not exactly common.

This is basically the best way I've found to play Rampage. Get cheap beam/spammable weapons (beams, shockers, gatlings), get good cores (they get better and better) , boost everything to the max, enjoy your unlimited ammo. If you want even more regen, pick the Hardcore BIOS. The HP penalty isn't *that* bad compared to the massive EP regen you get.
Played a bit more and now I can give an even better answer: Rampage is the best class of them all, no one else comes even close to it as some protective abilties can't beat 300% damage output (not to mention that high movement speed that comes with it also counts as a protective ability).

The only thing is that you need to calculate the energy of your guns very accurately. The formula is:

core's EP/S x 2.25 x 1.** x 0.66 = the sum of your guns EP/S requirement.

** is your core's EP cost parameter.
2.25 is the 225% bonus EP regeneration from Rampage.
0.66 is to adjust for 50% fire rate boost - your guns fire 1.5 as fast so they consume 1.5 as much.

So, for example, I have 65.9 EP/s core with -29% EP cost - it's a good, boosted core and you totally have to gamble for cores as a rampage (unless you're lucky). That means that:

65.9 x 2.25 x 1.29 x 0.66 = 126.24

Meaning that you can have two 60 guns or, say, one 40 and one 80. You can go over the top, but that'll drain your EP reserves at 150% rate - meaning that having 136 in such case will drain 15 EP per second - with a pool of 200 EP, that's almost 14 seconds of fun, still not that bad.
kilter Jan 25, 2018 @ 7:11pm 
The formula above no longer seems to work... or, at least, I can wield significantly better weaponry than the formula above suggests. I'm guessing patches have changed some of the math? Anyone have an update?
Derium Jan 25, 2018 @ 9:16pm 
The way I like to use Rampage is by having the lowest EP cost weapon possible on one hand and just get a better one on the other - helps a lot with Rampaging, but then you might end up with the issue not doing much damage. Using Trade-off helps with that though.

Or you could just use Hardcore, the most fun skill in the game with Rampage and try to shoot all the bullets/explosives/etc. you ever wanted.
MrHelmut Jan 30, 2018 @ 11:46am 
Hey there,

I've replied on reddit, but here's the actual thing:

The rampage code has changed a few times, so it could have been right at some point.

When in rampage mode, here are the things that are actually impacted:
- EP regeneration gets a x2.25 bonus
- weapons fire rate gets a x2 bonus
- weapon gets a "Special Cost reduction" (from the Core item) for its consumed energy

So, it's not the EP regen that gets the Core bonus, but they weapons that actually gets a reduction.

EP Regen = base x 2.25

Weapon consumption = base x 2.0 x (1.0 - CoreBonus)
[maximum base x 1.0]

I hope that it helps!

Cheers!
Last edited by MrHelmut; Jan 30, 2018 @ 11:48am
™ Æñç Feb 9, 2018 @ 11:06pm 
Originally posted by MrHelmut:
Hey there,

I've replied on reddit, but here's the actual thing:

The rampage code has changed a few times, so it could have been right at some point.

When in rampage mode, here are the things that are actually impacted:
- EP regeneration gets a x2.25 bonus
- weapons fire rate gets a x2 bonus
- weapon gets a "Special Cost reduction" (from the Core item) for its consumed energy

So, it's not the EP regen that gets the Core bonus, but they weapons that actually gets a reduction.

EP Regen = base x 2.25

Weapon consumption = base x 2.0 x (1.0 - CoreBonus)
[maximum base x 1.0]

I hope that it helps!

Cheers!


YES!!! this definitely helps a ♥♥♥♥♥♥♥♥. Thanks.

http://steamcommunity.com/sharedfiles/filedetails/?id=1296731599

swing us a link to the reddit post when you get a chance.
Last edited by ™ Æñç; Feb 9, 2018 @ 11:13pm
BlivetWidget Dec 10, 2018 @ 11:52am 
Originally posted by MrHelmut:
EP Regen = base x 2.25

Weapon consumption = base x 2.0 x (1.0 - CoreBonus)


I take it this has changed again? A recent unit:
LweaponEP = 57, RweaponEP = 58, CoreBonus = -0.07, regenEP = 68.4

If the given equation is true, during Rampage I'm generating 68.4 * 2.25 == 153.9 EP
and my weapons would be eating (57 + 58) * 2 * 0.93 == 213.9 EP

Yet I am able to fire nonstop, even though the weapons are consuming 139% of the energy production...

Edit: and CoreBonus is always given as a negative value, so if it's going to reduce weapon consumption, it needs to be positive or the equation needs to be 1 + CoreBonus (I took this into account in my calculations above).
Last edited by BlivetWidget; Dec 10, 2018 @ 11:56am
I personally find this class to be the easiest to use.

Find a couple of heavy damage, high rate of fire machine guns and everything you come across will be shredded before they can even respond. Sure, you'll burn out frequently, but if you're accurate enough it won't matter because everything will be dead anyway.

The key is to *not* be conservative with weapons. Get the biggest, meanest, fastest firing shootas you can find and go bananas.
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