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Energy Surge or Extreme Overheat skills can be handy with the Rampage.
grenades
rocket launchers
mgs
anything that benifit from high fire rate.
a. Fire cheaply.
b. Have a good damage to energy ratio (honestly, devs, that's the most important stat of them all and it's not shown; I can divide in mind, but it's annoying).
And beam stuff is the one that falls under this condition most often. So, say, you find two beams in the first mission that do, like, 200 dps for 48 eps. You boost them couple of times and then, upon firing, you understand that you can rampage them constantly - they just fail to drain your battery (because the cost is so low).
And, because of the double shot at increased attack rate, the overall damage is as good (if not better than) as the damage of "serious" cannons. And you have that nice mobility bonus constantly applied. What's not to like?
As long as you play it that way, you have the full rampage potential unlocked. The only downside is that you need to be somewhat lucky with weapon drops as those cheap weapons are not exactly common.
This is basically the best way I've found to play Rampage. Get cheap beam/spammable weapons (beams, shockers, gatlings), get good cores (they get better and better) , boost everything to the max, enjoy your unlimited ammo. If you want even more regen, pick the Hardcore BIOS. The HP penalty isn't *that* bad compared to the massive EP regen you get.
The only thing is that you need to calculate the energy of your guns very accurately. The formula is:
core's EP/S x 2.25 x 1.** x 0.66 = the sum of your guns EP/S requirement.
** is your core's EP cost parameter.
2.25 is the 225% bonus EP regeneration from Rampage.
0.66 is to adjust for 50% fire rate boost - your guns fire 1.5 as fast so they consume 1.5 as much.
So, for example, I have 65.9 EP/s core with -29% EP cost - it's a good, boosted core and you totally have to gamble for cores as a rampage (unless you're lucky). That means that:
65.9 x 2.25 x 1.29 x 0.66 = 126.24
Meaning that you can have two 60 guns or, say, one 40 and one 80. You can go over the top, but that'll drain your EP reserves at 150% rate - meaning that having 136 in such case will drain 15 EP per second - with a pool of 200 EP, that's almost 14 seconds of fun, still not that bad.
Or you could just use Hardcore, the most fun skill in the game with Rampage and try to shoot all the bullets/explosives/etc. you ever wanted.
I've replied on reddit, but here's the actual thing:
Cheers!
YES!!! this definitely helps a ♥♥♥♥♥♥♥♥. Thanks.
http://steamcommunity.com/sharedfiles/filedetails/?id=1296731599
swing us a link to the reddit post when you get a chance.
Here it is! https://www.reddit.com/r/NeuroVoider/comments/7t1oxm/rampage_questions/
Cheers!
I take it this has changed again? A recent unit:
LweaponEP = 57, RweaponEP = 58, CoreBonus = -0.07, regenEP = 68.4
If the given equation is true, during Rampage I'm generating 68.4 * 2.25 == 153.9 EP
and my weapons would be eating (57 + 58) * 2 * 0.93 == 213.9 EP
Yet I am able to fire nonstop, even though the weapons are consuming 139% of the energy production...
Edit: and CoreBonus is always given as a negative value, so if it's going to reduce weapon consumption, it needs to be positive or the equation needs to be 1 + CoreBonus (I took this into account in my calculations above).
Find a couple of heavy damage, high rate of fire machine guns and everything you come across will be shredded before they can even respond. Sure, you'll burn out frequently, but if you're accurate enough it won't matter because everything will be dead anyway.
The key is to *not* be conservative with weapons. Get the biggest, meanest, fastest firing shootas you can find and go bananas.