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Minion % Damage On Gear (Example: 17% Minion Damage)
------------------------
TLDR:
% Minion Health = Works (How well it works tho is another Question)
% Minion Damage = Hoax / Bugged/ Does not work or that I noticed
---------------------------
Before I start, I'd like to say at least Minion Health bonus (Example 65% Minion Health) Works.
I had my suspicion with Minion Damage % bonuses when the DPS on the minion spells did not change whatsoever (unaffected) when I equip % Minion Damage gear. Like absolutely zero change in the number.
So I have two pieces of gear that adds a total of 17+14 = 31% Minion Damage which should at least be seen if not significantly apparent. However, not the case. I tested this with two types of turrets and my Dismemberbot Robotic Minion
Cool Aide TURRET:
Test 1: Without
707 785 871
713 795 865
Test 2: With the Gear on
706 790 866
---- 800 877
---- 789 879
Regular Turret:
483-493 range
That actually shows up for BOTH Gear on and Gear Off
With Mismemberbot (Robotic Minion)
Range from 508-514
Same as the regular turret, didn't notice any real difference. I MIGHT have notice with the gear on that it hit above 510 a little more often but that could just be luck in the range. Again, I was working with 31% Minion Damage, that should've added an amount that should be easy enough to see, can't be like it's almost nothing like the results show. For the test, I left the game and respawn the enemies, also equipped, left game, rejoined to test in case there's any 'lag' or 'delay' in bonuses being applied (I'm quite paranoid lolz)
TEST:
Battle Stance (Aura)
What this Aura does is if you stand still for three seconds, you gain an insane 40% more damage to Van Helsing which actually ends up translating to more damage to minions, lvl 5 skill gives 10 percent dodge and lvl 10 gives 2 extra crit damage which will be recorded separately below.
LVL 95, just beat the game on Fearless (first time playing)
So I switched out Paradox Recombination (rebuilds minion or turret 32% of the time with more damage and health, pretty useful).
ALL Recordings below is for max level minions / turrets in the same order (buttons left to right, always unless I say so) Ornithopter Patrol, Devastator Sentry, Cool Aide, Dismemberbot. Just remember that the Ornithopter and Dismemberbot attack much faster and in bigger groups so even smaller gains below means a lot more damage overall.
DPH
BEFORE AURA 2662-4571-3677-2047
AFTER AURA 2957-5836-4607-2366 (Increase of 295 - 1265 - 930 - 319 Damage)
2% Crit Applied 2957-5916-4671-2399 (Increase of 0 - 80 - 64 - 33)
---------------------------------------------
TEST:
Manifest Fury - 25% Van Helsing Damage at max fury. As we're finding out, damage increase to Van Helsing gives minions more damage too!
DPH
BEFORE 2662-4571-3677-2047
AFTER 2846-5361-4259-2247 (Increase of 184 - 790 - 582 - 200)
----------------------------
TEST:
What does 56% crit damage adds (was thinking of getting the perks that add 50% crit damage at max fury, still thinking about it tho)
So 56% crit damage with essence is 36 essence usage. It's said to add 70 DPH
BEFORE: 2280-3742-3030-1732
AFTER: 2280-4253-3443-1968 (u can see which turrets / bots get affected by crit)
-----------------------------
TEST:
What 4% crit does. Taking up 18 Essence and said to add 18 DPH
BEFORE: 1994-5066-3942-1890
AFTER: 1994-5241-4077-1955
------------------------
So FULL POWER numbers including Battle Stance that adds 40% damage and 2 crit, 25% from Manifest Fury per, 10% more damage for Berserker perk for max fury
BEFORE: 2662-4571-3677-2047
AFTER: 3214-7038-5496-2682 (Big increase of 552 - 2467 - 1819 - 635 DPH)
The Damage there was enough to quite quickly deal with everything else before the boss fight. AOE attacks hurt tho, glad there's not a whole lot of it, but enough to make me see the limitations, even when your minions have 15 thousand health.
This is the numbers I carried with me going into the final battle for the first time in Fearless Difficulty....Constructor full minion build, the more the merrier! Def not End END game gear for sure, just lvl 95 and what I got thus far. I would say the battle was not so hard, though it did take awhile to bring down the health. Final boss fight took awhile, I'd say 15-20 mins just to beat that guy and all his summons. Glad to say I didn't die once through all three stages, so that's saying my build is tanky enough to last.