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Just to know if it really as useful as I think it is.
Thanks for the help
If you read that it kinda say that everytime I cast a spell it gives me 10% damage reduce(!? -duction?) for 2 seconds and this effect stacks...so uhhm yeah :D
That would be pretty overpowered tho so I tought there is something not right that's why I made this thread.
Then I went and found another skill that DOES stack, the Fury aura, which stacks for 4 seconds, up to 3 times, when enemies are slain.
This actually raises several questions.
1.) Given that both of these skills imply that they stack, the skills don't have anything similar to them in their configs that would lead to that conclusion.
2.) What is Iron Mage's "oldaothandling" doing? That's the first time I've seen it, and it isn't being used in similar stacking skills (Fury, umbralist Marks).
3.) Fury itself has an upgrade that increases it's maximum stack count, but doesn't set one by default. I see the property "fury_max_victim_count", but that isn't referenced elsewhere in the skill's config.
The general impression I'm getting from Iron Mage's description and it's skill config together is that the damage reduction IS supposed to stack with itself, it's just such a short duration that you aren't likely to get very many of them. It may also be quirky in that it only counts on cast, so sustained channeled spells may only activate it once.
So yes, I would report Iron Mage to MantisBT. They either need to clarify the description, or fix the perk itself, something's off.
On a side note, but a similar topic, has anyone used Fury (without the 10 point upgrade) and seen it stack? That might actually be related in this case. Either by finding another bug, or that not everything that makes a skill work is in these configs.
Either it does not show the stack on the buff and on stats tab or it does not stack.
On a side note I don't get the e-mail fom mantis for some reason using gmail here.(trying to set up an account)
When you use the skill, with the stats panel open, does it show you at least a 10% damage reduction? It's using the same application process as what I used for my Protector mod, so I believe it should register under Damage Reduction as "0/10%".
If it's actually displaying a 10% there, then we know it's at least functioning and displaying properly.
And now I just saw that Mirror Image or Storm spirit does not count as a spell according to the perk as they don't refresh the buff...
So I'm positive it not works 100% as it is written down in tooltip.
Thanks for the help it is a pretty useful perk but it needs some fix I think.
Edit: Flame serpent does not trigger it too...
Edit2: Fun Fact all three skills that does not trigger it are labbeled as "Spell" by the tooltip.
Edit3: Seems like the stacks are working one by one so even they stack they won't refresh each other so I can only have 2 stacks at the moment maybe with a skill that has really fast attack speed someone can get more.
So it IS stacking, the buff icon just doesn't show it.
The reason it doesn't get higher than 30% is because it's configured to remove stacks after 2 seconds. If there's a 2 second space between the first stack and the 4th, then the first one drops and you're still left with 3, for 30%.
It doesn't apply on pet creation. I may have an explaination for that. Notice what Iron Mage is looking for.
Notice something missing from Flame Serpent, Mirror Image and Storm Spirit? They have no flags (or just one, in Flame Serpent's case), and they have no actiontype that's labeled "createmagic".
My guess is it's the former that's important. Global_cooldown is probably referring to the flag "global_cooldown", and spell_casted is probably referring to the category "magic". Since the two summon spells have no "global_cooldown" flag, Iron Mage doesn't see them as a valid trigger.
So the intended bug report may have changed. We know that Iron Mage is stacking, even if it doesn't show it on the buff icon. However, we also know that certain spells aren't triggering it, and I think we discovered why.
If the "global_cooldown" flag is the reason there are actually several Elementalist spells that don't have that flag and therefore won't trigger Iron Mage. Here's the list:
Some of those may be purposely off the global cooldown by design (Ink Leap and Painlessness in particular), but that means that they probably need to change Iron Mage to trigger from some other method. Stream of Bolts is an attack, there's definitely no reason why it wouldn't trigger the perk.
I mean with enough mana I could spam a lot of skills that does not have global cd and get a high stack.
Still seems a bit stupid as I will lose it in 2 seconds anyway.
And I was thinking about using Stream of Bolts later...great...
Seems like the perk was made for the ray skills as you chanel it and have to stand in 1 place.
Still the tooltip of the perk is kinda broke and needs a fix for sure.
I'm a bit leery of using a Skill (Fury) to compare with a Perk (Iron Mage), but the theory you're developing does appear to show some issues with that Perk, A Cat.
Yeah but spending one perk point to realize 60% of your skills does not even benefit from it while they are a labaled as "spell" is kinda disappointing.
It is still a bit misleading however that some spells activate it and others don't, and leads to thinking it might be a bug when it was an intended design choice.
That. Some clarification would be nice. Probably on the Perk itself rather than the skills so that it doesn't spoil an upcoming reward.
I know how you feel. Skills, Auras, and Perks all run from the same configuration structure, with the same properties and actions. You're right, there may be some variation behind the scenes that we're not seeing, but given what we have access to it was the closest thing I could find.
Luckily we figured out that the core of Iron Mage perk is actually functioning normally, it's the buff icon and interactions with a few skills that are the problem.