Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you use area effect skill for bosses minions.
The problem with the bosses are, that they overflood you with minions, which is a very poor design choice. Bring your best AOE Spells with you, or skills that don´t get blocked by monsters, so you can hit your target. (Boss, Objectives)
...which idiot removed health drops and instigated a 30 cooldown needs to be fired!
Tottaly concur...post level 30, bosses are infuriating and it is destroying my motivation to play. Worse still, no dev is even commenting on this!
I know some ''git gud'' gods will come here saying we don't know how to play, but I've beat VH1, 2, 3 without any problems on hardest diff, but the mobs scaling in FC seems to be off around level 35, even on casual/normal difficulties.
I now started a constructor, and at around level 39, same problem again. So I stopped playing FC for now until they fix this. :(
In the First town when you go to the right (close to where Professor Toad is) some werewolfs are capturted there, there is a whole swarm of Dreadkneght's, they killed me instantly at range before I could even see them (they where offscreen to the left). So what I did was I just used earthquake at range to them and they killed me, respawn back in town, run back use earthquake agian. After about like 10 minutes doing this enough of those Dreadknght's where dead and I was able to finish of the remaning in melee but I did had to use a HP potion and had only a sliver of HP left when I killed the last one.
Now, the toad boss on top of where I was was easy, I just could kill him by just using spamming my basic attack over and over and run out of AoE.
That doesn't feel right really.
This really needs fixing.
It's quicker, doesn't consume your rage and you avoid those super long loading screens.
Ghastly Shape would have made that alot easier. Charge them at an angle and then pop Earthquake and Encircling Flame once for the kill. And it's always a bad idea to wait until the last second to pop a potion. Part of the tactical element of the game is to manage your cooldowns carefully. I'm also curious as to what you did with Katarina during these particular situations; that can have a rather singnificant effect in your overall performance as well.
======================
This is why the game isn't "balanced". The way some of you seem to play your characters seems quite different from the way some of us played ours. I'm curious to see what some of the builds you guys are using look like, as well as the gear choices you make. From the complaints I'm seeing, I'm getting the impression that many of you are basically expecting whatever set of Skills you pick to be guaranteed to do the job, no matter how inappropriate to the encounter or incomplete that selection may end up being. There also seems to be a common thread of people who don't utilize the power of combining multiple Skills to greater effect, instead expecting one or two specific personally attractive Skills to carry them through.
By all means though, if my assessment is wrong, then enlighten me in detail as to what exactly you're all doing. The more detailed the description, the easier it is to test and find flaws that can be fixed or retuned.
There are indeed issues in the scaling process. I've been saying that since September. So there will be balance patches sometime in the enar future. Honestly though, I think most of you need to step back and look more carefully at the way the game was built, not so much at how you expected it to be built---especially the ones expecting the game to be balanced for Hardcore. The big argument from those particular people seems to be that they expect the game to be tuned to cater towards their rather extreme idea of fair play, forgetting that Hardcore mode is actually supposed to be a much more significant and unforgiving challenge.