The Incredible Adventures of Van Helsing: Final Cut

The Incredible Adventures of Van Helsing: Final Cut

How can this game be TOO hard on casual!?
I like playing higher difficulties, but seriously, the level scaling or something in this game is bent out of shape. Sometimes too easy, sometimes getting murdered?!

Many people are saying the same, massively unbalanced game. I don't want to play on casual, but normal is just to frustrating, and now i've hit my 30's, even poxy casual can be OP?!

I cannot recall being so indignant about game balancing in 35 years of gaming - seriously!
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Showing 1-15 of 15 comments
*** Nov 9, 2015 @ 5:51am 
I played normal, when it start like hell even on casual?
joof Nov 9, 2015 @ 5:55am 
The game just scales out of hand around level 30 but gets really reasy when you get past it.
Wurzel aus Null Nov 9, 2015 @ 5:56am 
Same here too way to hard even on normal, i am now at the "drill worm" boss, just running around activating the electic stuff, while getting chased from 50 or more respawing spiders, if i sand tstill for a half secon to use a skill, they hit me and im dead. this game needs a rebalance
*** Nov 9, 2015 @ 5:57am 
Originally posted by Wurzel aus Null:
Same here too way to hard even on normal, i am now at the "drill worm" boss, just running around activating the electic stuff, while getting chased from 50 or more respawing spiders, if i sand tstill for a half secon to use a skill, they hit me and im dead. this game needs a rebalance

Do you use area effect skill for bosses minions.
UberNyuber Nov 9, 2015 @ 6:08am 
Hardcore player here, hightest was lvl 39 i lost him yesterday, but will lvl it up again and learned from my mistake. (I accidently killed myself, not from a mob *lols*)

The problem with the bosses are, that they overflood you with minions, which is a very poor design choice. Bring your best AOE Spells with you, or skills that don´t get blocked by monsters, so you can hit your target. (Boss, Objectives)
toruvinn Nov 9, 2015 @ 6:28am 
Originally posted by Raserei:
Can we please get a dev response on whether we will see patches to address various issues?

1.) Game Balance (Difficulties and monster scaling)

2.) Stats (Feels like defense doesn't work)

3.) Skills (Some skills are terrible.)

4.) Minor stuff like greater treasure chests in adventure dropping 5-15 gold most the time and never a single item. (Useless)
I'm not the dev, but I'd say - of course those patches are gonna happen. If things are unbalanced now, you can thank betatesters. :-P Read this post: http://steamcommunity.com/app/400170/discussions/0/490124466462407319/#c490125103619822960
Last edited by toruvinn; Nov 9, 2015 @ 6:28am
Titanofdoom Nov 9, 2015 @ 6:51am 
Just had to fight this ice golem 3 TIMES, and the last time was bloody impossible on CASUAL!!! His health regenerat'es faster than I can bring him down (im a protecter), loot isn't dropping frequently so I cannot gear up, I've maxed out my main skills and stat points and destroy most things, but this boss that regenerate's is simply ludicrous...I am now at a wall and cannot get over it...pots on a 30 sec cooldown is PATHETIC...there is simply nothing I can other than die in an enclosed space with pots on cooldown...

...which idiot removed health drops and instigated a 30 cooldown needs to be fired!
Last edited by Titanofdoom; Nov 9, 2015 @ 6:54am
Titanofdoom Nov 9, 2015 @ 6:53am 
Originally posted by Harry Texas Mikhail:
The game just scales out of hand around level 30 but gets really reasy when you get past it.

Tottaly concur...post level 30, bosses are infuriating and it is destroying my motivation to play. Worse still, no dev is even commenting on this!
alevesque Nov 9, 2015 @ 7:08am 
Problems seems to be starting around level 30-35. At level 38 my Protector was almost unplayable. It's like Defense and resistance stats are not doing anything. Range mobs are destroying me from 3100HP to almost 0 in 1-2 seconds. :(

I know some ''git gud'' gods will come here saying we don't know how to play, but I've beat VH1, 2, 3 without any problems on hardest diff, but the mobs scaling in FC seems to be off around level 35, even on casual/normal difficulties.

I now started a constructor, and at around level 39, same problem again. So I stopped playing FC for now until they fix this. :(
Last edited by alevesque; Nov 9, 2015 @ 7:11am
Fhaerron Nov 9, 2015 @ 7:19am 
I just started the story mode with a protector. I have not played that much but I play on Heroic (one setting lower then Fearless) and it's fairly alright fighting melee mobs. But ranged mobs are a pain.

In the First town when you go to the right (close to where Professor Toad is) some werewolfs are capturted there, there is a whole swarm of Dreadkneght's, they killed me instantly at range before I could even see them (they where offscreen to the left). So what I did was I just used earthquake at range to them and they killed me, respawn back in town, run back use earthquake agian. After about like 10 minutes doing this enough of those Dreadknght's where dead and I was able to finish of the remaning in melee but I did had to use a HP potion and had only a sliver of HP left when I killed the last one.
Now, the toad boss on top of where I was was easy, I just could kill him by just using spamming my basic attack over and over and run out of AoE.
That doesn't feel right really.

This really needs fixing.
Huillam Nov 9, 2015 @ 7:22am 
Originally posted by Fhaerron:
(...) respawn back in town, (...)
You can store your gold in the town chest to respawn for free.
It's quicker, doesn't consume your rage and you avoid those super long loading screens.
Cheezie Nov 9, 2015 @ 7:22am 
Originally posted by Fhaerron:
I just started the story mode with a protector. I have not played that much but I play on Heroic (one setting lower then Fearless) and it's fairly alright fighting melee mobs. But ranged mobs are a pain.

In the First town when you go to the right (close to where Professor Toad is) some werewolfs are capturted there, there is a whole swarm of Dreadkneght's, they killed me instantly at range before I could even see them (they where offscreen to the left). So what I did was I just used earthquake at range to them and they killed me, respawn back in town, run back use earthquake agian. After about like 10 minutes doing this enough of those Dreadknght's where dead and I was able to finish of the remaning in melee but I did had to use a HP potion and had only a sliver of HP left when I killed the last one.
Now, the toad boss on top of where I was was easy, I just could kill him by just using spamming my basic attack over and over and run out of AoE.
That doesn't feel right really.

This really needs fixing.
INVEST at least 1 point in Taunt and the protectors charge. Im playing hardcore and I'm at lvl 31. Only survived so far by charging into mass enemies and hitting taunt. Than destroying them with Cleave. Gotta close that distance fast. I've almost died so many times to large numbers of range.
datguy13 Nov 9, 2015 @ 7:45am 
Originally posted by Fhaerron:
I just started the story mode with a protector. I have not played that much but I play on Heroic (one setting lower then Fearless) and it's fairly alright fighting melee mobs. But ranged mobs are a pain.

In the First town when you go to the right (close to where Professor Toad is) some werewolfs are capturted there, there is a whole swarm of Dreadkneght's, they killed me instantly at range before I could even see them (they where offscreen to the left). So what I did was I just used earthquake at range to them and they killed me, respawn back in town, run back use earthquake agian. After about like 10 minutes doing this enough of those Dreadknght's where dead and I was able to finish of the remaning in melee but I did had to use a HP potion and had only a sliver of HP left when I killed the last one.
Now, the toad boss on top of where I was was easy, I just could kill him by just using spamming my basic attack over and over and run out of AoE.
That doesn't feel right really.

This really needs fixing.

Ghastly Shape would have made that alot easier. Charge them at an angle and then pop Earthquake and Encircling Flame once for the kill. And it's always a bad idea to wait until the last second to pop a potion. Part of the tactical element of the game is to manage your cooldowns carefully. I'm also curious as to what you did with Katarina during these particular situations; that can have a rather singnificant effect in your overall performance as well.

======================

This is why the game isn't "balanced". The way some of you seem to play your characters seems quite different from the way some of us played ours. I'm curious to see what some of the builds you guys are using look like, as well as the gear choices you make. From the complaints I'm seeing, I'm getting the impression that many of you are basically expecting whatever set of Skills you pick to be guaranteed to do the job, no matter how inappropriate to the encounter or incomplete that selection may end up being. There also seems to be a common thread of people who don't utilize the power of combining multiple Skills to greater effect, instead expecting one or two specific personally attractive Skills to carry them through.

By all means though, if my assessment is wrong, then enlighten me in detail as to what exactly you're all doing. The more detailed the description, the easier it is to test and find flaws that can be fixed or retuned.

There are indeed issues in the scaling process. I've been saying that since September. So there will be balance patches sometime in the enar future. Honestly though, I think most of you need to step back and look more carefully at the way the game was built, not so much at how you expected it to be built---especially the ones expecting the game to be balanced for Hardcore. The big argument from those particular people seems to be that they expect the game to be tuned to cater towards their rather extreme idea of fair play, forgetting that Hardcore mode is actually supposed to be a much more significant and unforgiving challenge.
MeeYah Nov 9, 2015 @ 12:38pm 
Game is perfect, no issues, as is now... good work Devs, game is ment to be suprising at times, whats point of never dieing?? ROFL thats 1/2 the funn, of not knowing you make it or not.
Michael Nov 9, 2015 @ 12:45pm 
I think the "expectation" was that the game actually be complete after so many betas.
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Date Posted: Nov 9, 2015 @ 5:46am
Posts: 15