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Really? 1000 Fate point per gold keys, on Fearless we have maximum of 50 fate point per days, which mean... 20 days.
Once you get the powerful Set and God-like items, the math changes even more dramatically, as you are then able to increase the Difficulty and increase your Daily caps.
I believe there is still a flaw in the overall ability to accumulate points, but formulating the proper data in order to support the argument is a lot more complicated than just saying "at XXX Difficulty, it takes XXX Days". We have to look towards a set of long-term projections to see how sustainable the system is before presenting an argument for adjustments.
It only applies to Fate gathered from completing map Adventures. Arena and Daily Quests are added separately and do not have a cap.
This game is inspired by and tailored similar to Diablo 3, which has a dedicated playerbase in excess of one million people who have anywhere from 200 to 5,000 hours invested in the game. You will also see similar games like PoE or Grim Dawn where players invest 1,000-2,000 hours into their accounts.
Given that you only need to spend an hour or two per day on this game to advance, you can easily switch to a different game even if you only have as little as 2 to 3 hours an evening for gaming.
If it did, it would be a different story. Look at the forums here. How few posts are made is a dead giveaway this game is almost dead except for a handful of folks.
Datguy, I love this game and the lore around it, I wish it was much larger and better supported cause I could play it alot more. Reality says, unless you have a few friends who play it, you are mostly left to play alone. Sad but true.
I didn't compare anything in my last post. I said "inspired by". Now I'll compare them: all four games I mentioned are ARPGs at their core mechanics, all four games have multiplayer, and all four games are completely loot driven. Different flavors of cake, same filling in the middle.
PoE is the only one that works better with a group, and none of them are Massive Multiplayer Online. MMO's are games that have dozens or even hundreds of players in the same area at once, like FFXI, EverQuest or World of Warcraft. Try being in Stormwind during a World Boss battle or hanging out in Qu'Fim for an HNM; then you get to see what a real MMO looks like(especially if you're the guy tanking that boss like I've been a few times). ;)
Vanhelsing, PoE and D3 is NOT an MMO. They are ARPG (action rpg) while games like WoW, EverQuest, Eve, Vanguard, Shadowbane, Camelot, pantheon etc is MMORPG (massive multiplayer online RPG)
MMO are designed around being online run from dedicated servers, not peer to peer connections :).
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all. These games can be played on any platform, be it the personal computer, a game console such as the internet capable PSP, PlayStation 3, Xbox 360, Nintendo DS, PS Vita, Wii U or Wii, or mobile devices and smartphones based on such operating systems as Android, iOS and Windows Phone.
VHFC is a SP game with MP capabilities
Any game REQUIRING an online connection such as POE is an MMO. You can not play it offline hence it falls under the generic term MMO. Just because you choose to play it alone doesnt negate the fact its an MMO. D3 is an MMO even tho you can SP it if you choose. Its an MMO ARPG while VH is a arpg. There is a difference. No where does it say an MMO is required to be in a team - just the fact its an online game that has lots of people in it.
GD is a SP game with MP capabilities. All thos games listed above are MMO..sorry to burst your bubble kiddo.
But beilieve as you wish, no sweat off my back.
And just cause Datguy has done some game testing makes him an expert? please. He is knowlegdable about many htings but hes not always correct just like the rest of us.
Meeting a single requirement of the definition, which you should have cited the source of so we can look at it for ourselves (that's just being polite now
Well, having access to ask actual industry professionals questions about how their field works does allow me some priviledges, and NeocoreGames aren't the only people I've worked with. That being said, you're absolutely correct about my level of knowledge, and I'll be the first to say it. I'm a complete mo_ron at plumbing (it gets messy...), an absolute failure at macrame, and my cake decorating skills are the stuff of nightmares.
True enough. You might be pleased to know that one of the Beta group voiced some concerns about the point limit as well, and that Neocore took it under consideration. I don't know if anything will come of it, but I do know they listened when the gripe was made.
games like D2 fall into that grey area since technically the LOBBY does support large numbers but the play itself is limited to 8 iirc.
Other games that require you to be constantly online to connnect and play are MMO by their very existence. Server centric and players logging into a non-persistent or persistent world. Even if you never see anyone around due to low numbers on that server or game its still an MMO. Massive Multiplayer Online - massive just means it supports lots of players at once - again a low pop server means you could think you are in a SP game :).
Anyways yes plumbing isnt my strong suit either but sometimes I do what I must to keep it flowing.
As for a link just google MMO definition and most all sites say pretty much same thing.
PS I been in/around the industry over 33 years also so I been around a few blocks too.
Happy days in few more years so I can retire.
20days..a chest? is too much grind even if it was a triple a/well known full fledged mmo.
to me, it s a huge disincentive to play even the full campaign.
Development of VH:FC is on hold at the moment with the launch of the Inquisitor-Martyr Pre-Beta.
For the record, if it takes you 20 days to get 1000 Fate, you're doing it wrong. You should be able to earn a chest within 12 days if you do your Dailies regularly, play on Fearless or better Difficulty to earn your daily Fate cap, as well as play the Arena at least once or twice to level 15 per day.
I think that as this is a game with a small playerbase and not totally thought for online play, that's too much effort.
I'd prefer a much "shorter" offline game (with coop/pvp if i like so) where I can maxout my char in a reasonable time.
For mmo-lovers that wnat to earn their glory, leave online play grindy, if people like to grind.