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Each previous game had a, let's say, 10 hours campaign. This one has the three campaigns condensed, making it a 30 hours campaign.
So, most of the content is inherited: enemies, items, and so on. But regarding items, it has even more, of course.
Still, it's a new game, with its own balance. It also features a different mode called adventure mode, whereas others had a different alternate mode called scenario (which also varied from each game).
The 6 classes are basically inherited from Van Helsing 3, but they've been tweaked and expanded.
NeoCore has evolved the franchise on each release, and since it's the fourth and last instalment, it's the best.
Each tier has 8 skills, and each skill from later tiers are tied to the earlier skillls. To get a tier 2 skill, you must have its tier 1 previous skill at level 5 or more (max level 10).
At least you get some sinergy bonus from earlier skills to later skills, so in the end, tier 3 skills are the best, mainly because of that.
Some branches of the tree acts like that, the later tier skills "override" the ealier ones, because they do the same thing (mainly, damage skills), but there are some branches with some utility skills (buffs, mobility, etc) where you'll still always have use for lower tier skills.
I'd suggest reading my review if you want more details about every system featured in the game:
http://www.poepra2.com.br/analise/the-incredible-adventures-of-van-helsing-final-cut/
It's in portuguese, but I'm sure you can translate it in your browser.
Tier 2 skill receive bonus from its tier 1, tier 3 skills receive bonuses from tiers 1 and 2.
As I said, regarding damage skills, you'll probably stick to tier 3 late game, unless some exceptions.
Usually it follows like this: a branch for single target skills, a branch for area skills... so they kinda replace themselves usually.
Some users made a mod for the game called Van Helsing Enhanced which fixes a lot of balancing issues and other stuff that just isn't working in the vanilla game as neocore released it.
If you want more info you can find the discussion about it here
http://steamcommunity.com/app/400170/discussions/0/490125737479241823/
Yes, skills are synergized per point to the 2nd and 3rd tiers of the same skill branch.
Better loots.. better loots.. hmm.. I really can't say that it gives better loots (spend 100+ hours gameplay in Vanilla but its so rare to get any set items from mobs) but it increases the drop rate of you getting Epic/Set items. But for the item rolls, it's all about luck.
As for Geotarrr's post, he's explaining what to expect once you get o Adventure mode which is the endgame.
Yes, there are four Ink Hunt maps now incorporated into the main narrative.
Yes. Higher baseline Difficulty modes provide a flat bonus to receive Epics. This is an undocumented value.
Inhuman Rampage Difficulty Modes provide a large bonus to Epics drops. This is a documented value which scales to the Difficulty mode selected.