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I've changed it a few times during the story modes to get past some bosses and encounters, and avoid wasting too much time like this.
Maybe try to figure which damage type they are weak to?
I am assuming you are in the Thunderhead Mountains?
Focus on the main Golem so that Kat sticks to the task, ignore the satellite Golems.
You can reboot the game into Adventure Mode's Lair to respec if you need to.
From what I understand Neocore shut down the game's servers a few years back, which is what I meant when I said "abandoned". Not that it really matters to a loner gamer like myself.
But yeah it's that fight in the "gianthills", Thunderhead Mountain, the golem's second phase (acid) and he just regenerates way too quickly. I always have Katarina in ranged mode, and dumped a lot of points into that spell that makes her explode when she dies (which usually happens once per mob, regardless of her health, the girl just can't take a punch).
I'm playing as the exoskeleton dude with cluster missiles and such because why wouldn't I lol. When I attempted the game many years back I remember having difficulty with this same fight, but that was with a fresh character, not like this time where he's carried over from part 1 with lots of planning as far as what abilities I invest in.
Yea those golems can be rough. There is a few phases of them to deal with. You havent met Peron yet so... hes tough as well.
Phlogestineer (sp?) class is rough to play. I didnt like that class much. It always seemed it was a bit less dps heavy and more a glass cannon with no cannon.
Phlogistaneer, correct, named after an early hypothesis regarding the chemical composition of fire (before we knew what plasma was). I'm a simple man, I see a mech suit, I play the mech suit. No melee to speak of, but his combo chains (that usually involve a barrage of artillery fire) are a lot of fun.
The last (first) time I played part 2 I went with the idiot with the magic grenade launcher. I couldn't carry over my ranger character from part 1 because he was level 29, one level shy of the skill requirement. But I managed. My current dude is around level 38 and I'm pummeling that stupid golem, after taking out about a quarter of his health bar he starts regenerating super fast.
I haven't tried that "adventure maps", can I level my character there and come back to the main campaign or do the monsters just scale?
EDIT - done he should jump in tomorrow I think. He plays this most days so hes around.
I chipped in earlier, probably overlooked, no worries: https://steamcommunity.com/app/400170/discussions/0/485622866445179191/?tscn=1679801425#c3821907263108387407
My take is that the main Golem in each of the three rounds is the key, once he's gone, the others disappear. With Kat on Assist, she follows VH's lead and focuses on whatever he's attacking. So ignore those 'sun dogs' ;) they're just a trick of the light caused by ice crystals at high altitudes.
You may need to respec VH to ensure you have the one-to-one skills to keep a grip on the #1 target and not waste time/energy on his flankers.
https://en.wikipedia.org/wiki/Sun_dog
Adventure modes can be fairly easy or mega hard. It's quite possible, though somewhat monotonous 60+, to do 1-100 without touching the main Story, losing 'rounds' occas. seems inevitable given the sliding scale that becomes tougher as you build up winning runs/better drop rates. Don't do any map with mines/bombs if you have a glass cannon, they seem to take an eternity to crawl through while ensuring you don't hit on multiple bomb insta-deaths at once. Holy ground maps can also be very hard.
Sun dogs usually appear one on each side of the sun, rather like those bodyguards of the main Golems, both are just ephemeral distractions.
Ignore the spectral Golems and focus on the real Golem.