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But i know the feeling.
Try explaining your issue in more detail. Instead of "THIS SUCKS" try saying "THIS SUCKS HERE HERE AND HERE BECAUSE...". You get it. Because otherwise nobody can help you.
One thing you did disclose is which class you play: Protector. From mechanical and potential standpoint I view it as the worst class in the game:
No inbuilt regen / selfheal outside hitting something / getting hit(L.S.Block). This is one thing that Protector DESPERATELY needs: Inbuilt HP regen. So, that once you get zerged and spammed with ranged attacks you can retreat. Let's compare this with other classes:
DEFENSIVE COMPARISON:
Protector: Get in their face and whack them until either you or them are dead(which most often does not work because you can't retreat and heal up like others can). Too bad if it's a HC char...
Bounty Hunter: Crowd Control, DoT, Haste...what I call "Speedy Gonzalez fart" tactic. It really works AND you remain alive
Elementalist: Lay down 1596334 super powerful AoEs. If that fails "Beam me up Scotty!"(Blink with no cooldown). Yeah ok...
Phlogistoneer: You just waltz around while your shield regenerates. Meanwhile trying to clunk up enemies. Then you P.Jet / R.Barrage them all(pref with +% dmg powerup). If that isn't enough, you've got Chrono Lock(I think), Resistance(makes you as tough as Protector with INBUILT regen!), the end skill for Resistance chain...lol ok!
Umbralist: (t3h cheese and wh1ne) You strike them from stealth. If anyone survives and poses a problem, just pop another stealth and repeat. Portal Obscura is REALLY POWERFUL. Blink and Stealth in one with 15s cooldown...which means if you have a problem, just stealth out.
Constructor: Just CC / debuff etc enemies and let your hordes of machines + Katarina take damage FOR YOU.
What does this mean? This means that Protector FEELS like it is the most squishy class(which it isn't-by far it isn't). But the obscene amount of channeling skills, their upkeep cost and no inbuilt hp regen means that you end up feeling WEAKER than Umbralist. Just try playing Umbralist like a Protector(Charge -> My life for the cause!) and let's see how much that really holds true. I reckon it does not. At all
Can't take a hit to save your life (literally)? Buy better armor and Shield. Stack Health through gear affixes and putting points into the red attribute. Take the Hunter's Rejuvenation Aura, and put points into Katarina's health drain attack. In the late-game, go for stacking Health-on-Hit affixes. Deflection. Invest in everything that increases it to flatly negate incoming single-target damage.
Need an escape route? Painlessness. Invulnerability for up to six seconds and chug a Potion. Your job isn't to escape, it's to hold the line. Purchase Perks and find equipment that further reduces your Potion and Skill cooldowns so that you can increase the up-time of your Skills and decrease the time between potions. And if you absolutely have to run like a little sissy, then Ghastly Form and Smite can be used as an escape move.
Having a hard time on your first play through? Reduce the Difficulty. The game is a progression-based difficulty system, meaning that you're not supposed to hack Inhuman Rampage 3 the second you hit level 50 on your first character. You start around Hard Difficulty and build up the gear you need to make it easy. Then you up the Difficulty to Fearless and do it again. Then you up the Difficulty to the intentionally unbalanced Inhuman Rampage modes and do it again for the ego strokes. Just because you can handle New Game 5+ for Torchlight 2 or Whatever-the-Hell-Insane-Mode is for Diablo 3, that doesn't immediately qualify you to roflstomp this game. Swallow your pride and spend some time learning the ropes in the bush league.
Protectors are not designed to be no-brainer frenziers, even if you try one of those goofy Whirlwind-based builds. They are designed to patiently weather a storm of enemy attacks until they find the opening to unleash a single, powerful series of attacks that kill their enemies. They use area of effect attacks which weaken their enemies, chipping away at their health while blocking as much damage as possible. The player has to fight using a rhythmic rotation of skills which follow the ebb and flow of enemy cooldowns and attacks. Timing is everything with the class.
None of this is "git guud" advice. These are just facts about how the game works. It's all about learning the system that exists and working within it, rather than just imposing expectations on it and then complaining that it sucks.
Or just get ILL to move the hp regen from Battlecry to Taunt...
/whistle
Gorwe: Why would protector have an inbuilt HP regen?
First and foremost, seems like nonsense from the character standpoint, since Protector is the armor guy who fights using fighting skills, not the occult or magic. Body training can give you good health, but it doesn't allow your wounds to heal automatically.
Next, EVERY CLASS has an inbuilt HP regen. After you kill the last monster on the screen, stop fighting for 5 seconds and your health pool will fill up automatically! That is another nonsense from my point of view as a veteran ARPG player, since it completely eliminates any sense of danger, but I can understand that lots of people would have big trouble progressing through the game without that. Luckily, we veterans can keep moving forward into more monsters so the regen won't kick in.
Third, you actually get percentage based healing from the Battle Cry powerup, which will make your game a piece of cake.
Fourth, ever tried inserting this http://tidbi.ru/VHFC/eng/item.php?item=170 essence?
All you took away from that entire post was 'let's just beg the modder to make a Tier 1 Skill more cheaty'?
You don't need anything more on Taunt than it has. Up to level 40, everything should be easily managed by +Health-on-Hit and Katarina's Withering Kiss, so long as you stack Health and Deflection.
Funny, but I think of it the other way around. I take it you don't like Grim Dawn or Torchlight 2 either, do you? After all, they use exactly the same 'mob cluster' enemy schemes.
Or Diablo 3. Talk about mob ZERGS, not clusters :D .
I just flatout gave up on Prot. I gave him enough time to shine. Too bad he was completely eclipsed by Flogger and by Umbra. Personal preference :D .
Dunno Grim Dawn, Torchlight i played first and it was too colorfull, D3 is kinda pleasing (i put down Diablo in less than 2 seconds). I really like Path Of Exile and i loved VH1 and 2. But 3rd was kinda downer for me (classes are dissapointing) and FC because it has those classes from 3rd is kinda dissapointing too. Too many time face tanking mobs is not pleasing. It is frustrating.
And to claryfie - i loved in VH1 and 2 strong mele warrior with swords. You cannot have that in FC.
Strong melee warriors with swords?
Even the melee warrior in Van Helsing 1 which was the weakest build possible would seem to be "strong" when you play on Casual.
PS: I wonder why you cannot have a strong melee warrior ^^
Don't you dare touch mr.Mecho!
(LOL)
Max difficulty level. All char to Body (maximization of HP). Bash/Flowin Combo as main strike, crit chance and dmg. This build went furious throught mobs. It was kinda hard to some point, but after reaching it it goes smoothly.
And pleas if You are ignorant dont show it like it is something worth showing, ok? It is not that hard to find "VH1/2 build for max difficulty" in the net. Just read it.
Also check "Bash build".
EDIT
I just did quick search and i found several different builds with mele for max difficulty. It is really not that hard at all.