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I've written leveling build for the class here[van-helsing.fandom.com] which you can check out. It's still missing 60-100 section but 1-60 is fastest cookie cutter leveling build for Umbralist I've found.
After 60 I would probably go for the Blink assault to finally replace Splintering strike for AOE damage but at that point you should be able to respec and test out skills that you'd think would fit for your build.
Unfortunately build defining set items and godlike items are only obtainable after level 100 from "lootboxes", but you can modify that by editing loottypes.cfg and fixing the drop rates for VH_Remastered_Set and vh_remastered_godlike. I've used 3000/1 and 6000/1 which makes these very very rare without going all out on magic find (like 1000%+)
Haven't tested out yet but you could probably also edit artifact.cfg and set MinLevel values of all Rarity=godlike and Rarity=set to something lower.
Levels 1-90 are pretty fast in this game especially on fearless, 90-100 takes a little longer and after that you have glory ranks (Bonuses shared between characters). But after campaign all the game has to offer are "random" quests in adventure mode and inhuman ordeal difficulties.
While Protector can technically quickly zoom around too with his movement skills and Viper Strike, it's a temporary speed boost (Ghastly Shape) or a conditional speed boost (Viper Strike needs a target to blink to), otherwise it's slow paced running, spinning and fighting. I have a Protector guide here on Steam, including some endgame gameplay from Inhuman Ordeal 5 so you can see for yourself. At worst you'll spend up to minutes spinning in place whacking at the boss. At best, enemies will die in one hit, but you'll be moving rather slowly.
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More specifically on the endgame, godlike items drop ONLY from the Gold lootbox, and they have abysmally low droprate.
But the main limitation on the endgame isn't the droprate, it's the daily Fate point limit. Opening a Gold lootbox requires a Gold key. Buying 1 Gold key requires Fate points. And according to an old estimate, grinding enough Fate points for 1 Gold key requires 4 days at minimum. Not full 4 days worth of time mind you, but 4 days of completing all your daily challenges and grinding randomly generated adventure maps until you hit the Fate point limit (for whatever difficulty you can clear comfortably). Basically it means you'll play for 1-2 hours at most, then you'll have nothing else to do until the next day when your Fate Point limit refreshes :)
This wasn't always the case; back when we usually logged into the online server, we also had an unlimited number of email accounts - multiple chars could hit the Fate limit per day. Still bloody hard to make max Fate per login though (worked out okay eventually, importing ~60 lvl 100 chars into the offline account resulted in a lot of shuffling)!
~25-35% chance of Godlikes within the 1600 - 2000 M/F range is worth building a high M/F set for. Lookout for those lvl 100 'special' Epics with ~45-80 M/F on. Also those that reduce Saffi's costs by ~20-60% for her specific usage.
But you still need to farm Fate points to upgrade the godlikes.