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Of all of questions above i can answer only that after 10 lvl stats does require 3points\1lvl
Thanks for chipping in with the confirmation of that! ^^ I've been well too spread out to get one 10 yet, though I'm closing in.
I fear I wont be able to cap my categories and that I spread my wishes too far, haha!
Just the opposite. I've mentioned repeatedly that it does not cap at 100. It goes to at least 200, and it's likely the cap is 300.
Now for the questions:
1) No, there is no reset option. Whatever you spend your points in, that's it. Glory also carries between characters, so whatever you spend your points on for a Bounty Hunter, it will provide the same bonuses to a level 100 Protector/Umbralist/etc.
2) Rank 1-5 is 1 point per bonus. Rank 6-10 is 2 points per bonus. Rank 11-15 is 3 points per bonus.
3) Glory bonuses do not allow you to exceed existing soft caps. They function like any other enchantment in that respect.
If it can go even past 200, then I'd eventually want to spend points into the stats I've started so far!
Edit: Oh btw! I still remember that you helped me out with my questions related to the mines, and I'm happy to report that I'm no longer struggling with them!
Not only am I sitting on a 3,5k - 5k - 5k resistances with 4,5k defense, but the luck of the draw granted me a few godlike items which I've upgraded and through those gained alot of toughness including HP, went from 3k HP to 12K HP!
I also tried the burst movement, and it quite did the trick, luckily, I can now use my hit-kite-repeat playstyle again w/o further consideration of the proximity mines!
@Nubarion: What do you, mean by "burst movement"? The Frenzied Rush Aura (if I mistaken it's name, I mean the Aura that gives you movement speed bonus, when you're at max rage) or something else? Thanks in advance!
Now I'm happy to say that the mines are no major concern of mine however as they pop me for about 500/e, where as I'm sitting on 12K HP thanks to some newly found gear I got late yesterday!
I make a point with most aspects of the game to point players in the right direction then allowing them to make their own specific choices so that they can learn the mechanics and feel like they're in control of their own character creation. I always find it more satisfying to figure things like that out on my own, so I don't want to spoil that exploratory element for others. Sometimes though, like with hidden mechanics or a particularly frustrated player, it's necessary to just answer the question in a straightforward manner.
At this point in the game's age though, I'm considering writing a few guides if I could get off my lazy ass.
Fair warning about Glory, btw:
It gets slow and costly to gain levels after the lvl 150 mark. On average it takes me anywhere from five to ten maps to gain a single level if I clear the whole map now at level 180. I'm currently gathering data to see if the "xp" bonuses for Difficulty apply or not right now, come to think of it.
I thought that was the case, but I don't spend enough time with lower level characters in Adventure Mode to have taken the time to confirm it. Most of my time has been spent running the Story Mode with new characters looking for bugs and bad script triggers in the story or bugs in character progression. I do have a couple of characters I play regularly in Adventure Mode, but they're all level 100. I avoid taking lower level characters in Adventure unless I need to do a specific type of Daily with a class I haven't completed yet.
And in regards to Glory affecting lower level characters, I started leveling a few of my alts as to acompany my bounty hunter later down the road (I wish to try all classes @ 100, atleast with 1 build/setup each as they all seem interesting and different to my PoV)
I will say though, for what I played my umbralist yesterday in story mode levels 1-6 (roughly) I started with bonuses to my crit dmg, chance and dmg reduc, suggesting that Glory attribute bonuses apply regardless of level and/or gamemode, have had yet to try out adventure mode, but I doubt it'll be much different there!
But nontheless I would like to read some guides from him. I like to read guides mostly to see the authors' perspective, to enrich my own knowledge on the game and eventually to polish further my own playstyle (without changing it much, only to refine it in respect to the game's fundamentals).
That being said however, outside inspiration is always a welcome input for sure, even though I tend to get awfully sceptical in those sort of situations, but that's something I've got to work on myself, haha!