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Right now im using canister shell + didmember bot + ornithopter patrol + arcane flux aura
Difficulty - inhuman 1; 0 green or godlike items
Not if you have the cash to spend, although I usually parcel out my upgrades in order to maintain a specific level of Army Strength.
Platform Overdrive can be useful, but I don't usually bother with it. I used it for a couple of hours for testing purposes, but found it was usually unnecessary. I use the Tier 1 boost (I forget the name) quite a bit though.
Granted, I've never played minion master types before so I probably have it all wrong, but I just don't see a viable build from where I'm standing. Any tips will be greatly appreciated.
Increase your Difficulty Mode, not decrease. The scaling for how Minions and NPC Ally health works different than monster scaling. The higher the Difficulty level, the more health your friendly minions get. Around level 80-90, you could be breezing through Fearless Difficulty with minimal effort, a little bit of tactical kiting, and mostly Rare quality gear.
After that, there is an Aura for Self-repair that is cheaper and more effective than using the Repair Bot or Repair Skill. Save yourself some points and buy ten levels of that.
Also, pick your Masteries carefully. Some of them are crap or just superfluous drains on points.
At this point, if you have a build that works well but haven't used up all your Skill points, you have the luxury of being able to experiment. Have fun with the extra points and check out a couple of Skills you might have been on the fence about.
Thanks. I actually welt from Fearless all the way down to Casual, same result except that on Fearless, it takes bots forever to kill anything even when buffed with 3x damage powerups (while they live anyway.)
The problem I'm having with any form of repair is that bots die in seconds, before either the Repair bot, skill or aura have a chance to do their thing. I actually have the points to spare, hence my experiment with the Repair bot. Before that I had specced into the Gun Platform Overdrive, with synergies. Damage was a bit better due to Overdrive but survivability still lacked.
Can you be a bit more specific about masteries? I figured, I need some meat shields, and the only option I see there are Dismemberment bots. Perhaps I can shave off 20 points from their synergies because they're not really much of damage dealers, especially in tights spots. I also need some actual DPS, that falls to Attack Ornis, no? Should I go with turrets instead, or both? In terms of auras, should I go DPS, HP, healing?
I'm sorry to ask so many questions but online resources about this game are very scarce, which is a shame because it's great fun. I just hate feeling stupid not knowing the mechanics in an ARPG such as proc coefficients, DPS and EHP calculations, etc. Seeing as this is a mod thread, should I be able to find some of that info in data files?
No need to apologize. There aren't many people with the skill set and time needed to create a wiki for this game, so info can be in short supply sometimes. To answer this question first: Yes, you can dig into the files for the game and learn alot of the information about calculations for Skills and equipment. Be careful about modifying it, but if you have the knowledge to go through the data and the curiosity to dig, then go ahead.
Now let's go back to the basics:
"Masteries" are those little squares attached to each Skill tree that add bonuses to your Skills. You can purchase them for one Skill point at level 5 and level 10 of the specific Skill. Many of them are very useful, and a few are extremely powerful. Others, however, are complete duds that don't really help unless you have a very specific build. So read their tool tips carefully before spending the point.
The Dismemberbot Pack is designed explicitly as a meatshield unit, so you're fine using them. One of the tricks to making the most of them though, is to use the Power-up that increases the size of the pack by +1 for each Power-up point. Use that to your advantage, and the pack survives longer. I usually assign two points to that Power-up, then one point to the damage bonus power-up. It's safe to put 20/20/20 up their Skill tree, or to shave it down to 10/20/20 if you need some points elsewhere, but in general, you want them to be as strong as possible, as you'll be relying heavily on them.
One thing of note though: The 'bot Pack is not your only meatshield. Don't forget about Katarina. With the right equipment stacking Defense, Ethereality and Corporeal Form, she can be extremely powerful as a tank. Add her Skills that increase resistance, health and Dodge, and she can tank most monsters by herself.
Often, using the Dismemberbots in conjuction with a Frost Turret or two can increase their survivability as well, so I use those quite a bit. It's not an absolute strategy, but it is one that works. And yes, the Ornithopter Patrol is a big source of your dps. You can supplement it with either Devastator or Frost Turrets, or with Cannister Shot, Lead Storm or even Transmodulator Ray if you manage to stack gear that improves the Transmod Ray's elemental damage.
For Auras, I've found that the Minion Health Aura, Platform Upgrades Aura, and Self-repair usually work out best. It's easy to increase minion damage through means of equipment affixes---the minions gain from Elemental affixes as well as from "+XX% Minion Damage" and "+xx Machine Synergy" affixes---but you can use all the help you can get when stacking Minion Health. Be certain to stack as much of the "+XX% to Minion Health" affix as possible; almost every piece of Constructor gear can have this enchantment on it. Keep stacking a good amount of Ability Points(~40-50% of all Ability Points gained) into Weird Science at all times, and try to get as much extra points for the Ability as you can from enchantments and Essences to further improve your minion survivability.
Also be aware that you can't neglect the Constructor himself. Although with a Summon-heavy build he's not going to be doing much damage or coming under fire often, he will sometimes need to do some shooting or take a hit. Make sure to put some points in his Red Ability (combat affinity, I think it's called? I'm brain-farting on the name, sorry) and keep your equipment updated for Defense and Resistances, although you won't be able to stack his personal stats too high while still working on minion damage/survivability. In a Summoner build, focus mainly on the minions, and take what you can get for the Constructor himself when it's possible.
Typically, if you're struggling with a high level Constructor, the usual culprit is equipment. Make sure to go over your enchants, affixes and Essences socketed to make sure your gear is focused on what you need, and never allow a Constructor's gear to fall too far behind in level. Equipment that is ten or more levels below your experience level is usually too low level to use, even in the case of Epics. The only class that is more gear-reliant than the Constructor is the Protector, so be very aware of your Constructor's equipment.
Hopefully this will solve most of your problems, but feel free to post any more questions. Either myself or someone else will answer them if they can.
He's a Boss. Unfortunately, he won't be seeing any nerfs, since Inhuman Ordeal Difficulty levels are explicitly designed to be unfair and unbalanced. Those Difficulty levels are actually intended for players who are experts at the game, are usually on their third, fourth or fifth Class and who need something somewhat ridiculous to challenge them.
Hell, I've got eight level 100 characters across three accounts and over 260 levels of combined Glory, and I still stay away from IO 3, 4 and 5 jus because I don't like the tedium of whittling down the Elites and Champions with the st00pid amount of health. =p
Edit: as a side note I also tried maxing out trans ray in case that was the problem but it made no diffrence. also targeting a mob with transray makes platform and orni's just stand there and stop attacking anyone if the targets *line of sight* is blocked. not just *prefer* to attack that target and switch to another target instead of even moving.