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I might be getting some of the order wrong (especially since I had to restore to work around bugs a few times)
This leaves me with a bunch of unaddressed storylines, like
Is there anything I should have been doing differently to encounter more of this game's plot? I'm interested in it, but I can't really figure out how to trigger it...
(Just a warning about spoiler tags - their content still apperas on google searches, annoyingly, and there the paragraph or so of context the google search shows on the list of hits still shows the spoiler text unmasked. Therefore I put spoiler text further down the post, not in the first few lines where it will appear in the google context paragraph.)
Monad *IS* the Ministry. She's the boss of it, as it turns out. That answers both the question "why are they evil" and "why are they kidnapping Ivan". *She* is doing it, using their resources at her disposal. There's a few places you can chase some links from door to door that eventually piece together some of Monad's notes that indicate Ivan is her ex-boyfriend and she's a jealous spurned lover who wants to make him "hers" as a pet at any price, including imprisonment in the internet.
"RatVader" appears to be the name of one of the musical artists in the credits of the game. I think it's just a cameo reference.
Yes, the dialogue of the NPCs doesn't take into account the multiple ways to save Ivan, and presumes incorrectly that you destroyed a Ministry computer to save him, when as you discovered there are in fact other ways that don't ruin such a lovely resource, that let you keep using the powerful computer instead of destroying it. The NPC dialogue scripts don't seem to be written to realize this. Based on comments here, I'm not sure Erik realized this is possible either. He claims in the next release there will be some dialogue changes that take into account some of the alternate paths players have found and mentioned in this forum.
Sadly, it seems the ending of "you had to run for your life and get on the boat" is the only ending the game realizes, other than endings that occur even earlier that indicate failing even before that point.
I plan to try a walkthrough again after 1.0.8 is out, just to see if I can hit any areas I missed.
And, if the ministry is evil because it's Monad, and Monad is evil because she kidnapped Ivan, why was everyone mad at the ministry BEFORE she kidnapped Ivan?
They claim the Ministry seems to be keeping the power to themselves by monopolizing the ability to manipulate the universe (as in, only government-approved programming of this matrix-like world may happen). But there doesn't seem to be much evidence of this in their behaviour. I can 'hack' right in front of one of their agents and they don't even bat an eye. It would be a bit more believable if the agents reacted in hostile ways to noticing that you're using one of the hack devices in their presence.