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I have some things you might have missed:
'single' + "double" + 'd "in" s'.
Things broadly fall into two classes: tools and Connectable Computer!
I suspect this game does not save machine state so persistence is only possible via Quins...
I have found no in game way for the player write floppy notes, code!
The read-only aspect makes Quins seem impossible.
I may have missed something else. Heart.Break() seems inevitable! :D
I have correct code to turn GetPosition's result into [string name, number x, number y]; let me know if you'd be interested in using that in an example here :)
EDIT: I have since found both memories and logs in the game save file! :)
If you can search files this finds memories: "values":["\"Memory\"",
Quines, I don't think are possible, and I've tried multiple times with different methods. It doesn't however, seem all that important because all of the functionality I can think of can be obtained through a single central computer using Connect.
Other than that, if you would like, I never really messed with GetPosition, so I can add your contribution to the guide and give you credit for it. I'll probably make a whole section on string slicing .
x ... ends with comma!
Yay! We obviously need one function :
end
# parses info from GetPosition into [loc,x,y]
array parsePos(string str)
string n = comma(6,str)
string x = comma(6+Count(n)+14+1,str)
string y = ''
#loop idx from 6+Count(n)+14+Count(x)+1 to Count(str)
loop idx from 6+Count(n)+14+Count(x)+2 to Count(str)
if idx < Count(str) - 1
y += str[idx]
else
number xn = x
number yn = y
#Say(n +'!'+ x +'!'+ y)
#Print(n +'!'+ x +'!'+ y)
#Sleep(5)
#return [n,x,y]
return [n,xn,yn]
end
end
end # [/code] WTFSteam?
Test
12:34 [room, x, y]
12:35 [room, x, y++)
I also have an Input-less way to boot from floppies starting with #\n, show floppy notes or Slurp in Computers/LapTopOS:
Sleep(2)
end
end
else if 0 < Count( GetConnections() )
Input('Slurp?')
Slurp()
end
Print('*******************************************************')
Print('')
Print('R A N D O M M O V I E T I T L E G E N E R A T O R')
Print('')
Print('*******************************************************')
Print('')
array word1 = ['Way', 'Lord', 'Master', 'Return', 'Story', 'Saga', 'Fish']
array word2 = ['Magical', 'Fantastic', 'Thunder', 'Mysterious', 'Dear', 'Wonderful', 'Evil']
array word3 = ['Mrs. X', 'Cats', 'Ring', 'Ninja', 'Prince', 'Mystery', 'Princess', 'Lady', 'Hero']
string Pick(array a)
number i = Int(Count(a) * Random())
return a
end
loop
string w1 = Pick(word1)
string w2 = Pick(word2)
string w3 = Pick(word3)
Print('`The ' + w1 + ' of the ' + w2 + ' ' + w3 + '`')
Print('')
Print('')
Print('')
Print('Press return to')
Print('generate title')
Input('')
#ClearText()
Print('')
end [/code]
I have confirmed a way to control the rain: Connect('MeteorologyServer').SetRain(0)
ADDED If cycle() called from teleporter, it takes you to tramless exteriors and soda storage!!
NOTE the game contains a folder that allows you to add code or fix bugs like the moon lander, slots : /Steam/steamapps/common/ElseHeartbreak/ElseHeartbreak_Data/InitData/Sprak/
It has been tested to work for new games; this allows editing .spak files in any text editor!