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I know there are two door fiddling APIs: computers take a name and tools take codes...
Where this game's dev went wrong was in giving up computer hacking and going outside; where he failed to get Obducted because he was slaved by Infinifactory! :D
At first I used a separate modifier for my master key, but it's much more comfortable implementing this into your main modifier, so you don't have to take it out every time when you encounter a locked door. You just right click and open sesame. :D
The problem though is that there is no type-in command prompt that you can use outside of a computer. So I'm now trying to setup a slew of drinks with decent descriptions of what they do that will hopefully have all of the things I will want for most of the game, including zaping people in the room, teleporting to people I know I will have to talk to a bunch, and so on.
(I wrote this before your edit.)
Really, think of the script of an object like this:
When the drink is used, main gets called which then passes the object name of the drinker to the script. Sleepiness then uses the drinker object to know which object to modify when changing the sleepiness variable on it.
A way they could've dealt with it is have it so that, if Sleepiness is called from a source other than when the drink was used, then a person object must be given.
I am in the exact same predicament. I got the modifier, did some stuff, and then got to an interesting computer, slurped around, and have probably seen places I really should not have. I got to the servers you were talking about, and I have spent a long time trying to make helper functions to make all of the tools that I feel I want. I am completely fine with it because I think this is where I was going to derive the fun from this game more than anything else anyway, you know?
Fadamaka and Vlek: you can Toggle doors and leave them unlocked... If you get bored try to figure out the Casino door code; I believe it is impossible with computers but I couold be wrong.
Yeah, Recharge goes through and sets all of Sebastian's stats. I thought, since I am going to hack something every five seconds anyway, might as well have that be the thing that triggers it.
I wouldn't attempt to actually do any of the codes. Some of them are in the tens of thousands if not hundreds. It would take way too long to brute force, and I think that's the only way you can get the actual number. I kinda skirted that fortunately. It's definitely possible, but I hope you have a weekend free.
Now that I think about it, you may be able to use an extractor to copy the code to clipboard if you find it, and use a script outside of the game in like AutoHotkey to listen to the onclipboard change event to save the code to a file and shut your computer down if you wanted to do it while you were asleep or something. That's pretty drastic though.
The Casino door code only has 3 digits... Elsa has a computer that can try door codes! You can make it go faster with a screwdriver but you won't have time!
My prototype Modifier1337.sprak: