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I spent a lot of time working to finish the story, and I do also kind of regret trying so hard for it, but I don't regret taking the time to play around with the world.
I agree that it's a beautiful system with a real let-down story arc, but I kind of already expected that the author's goal was pre-destined to be a hot mess on arrival due to the sheer scope. Sometimes I wonder if the game would have been better with a less emphasis on the macro plot, and more development on the self-contained side shows, such as Elsa in the tower, or the secret Arcade.
Did you have a different experience?
I suspect that I like the *idea* of certain designs in the game, but not the execution. For example, I thought it was clever that her tower had a broken elevator, and that if you got there without a modifier, Seb's "what???" reaction would have been a neat twist. I like the idea of a character who's in a mysterious tower, who you cannot reach until you gain programming powers.
In reality though, I suspect most people did not explore the slums by intention, and stumbled upon those secrets in an anti-climatic manner through the internet. Because of that, I feel like the internet as a highway was an interesting idea, but it made it really hard to curate a player's path through the game.
As another example, I find the idea of the Secret Arcade super cool. The set design of that room is quite cozy, and the idea of people creating game implementations at a pre-release hackathon was really neat. But in reality, the games are not very fun in themselves, and after the initial discovery the area loses its charm once you realize how little interesting content is in there.
I'm enjoying searching through all the unused or developer rooms in the game, finding what I want, and taking it where I want it.
I'm in the process of establishing my own little base with computers I teleported into the room, and I'll probably set up a pair of doors between this room I claim and some obscure corner on the Internet.
I've yet to figure out how to move walls or even if it can be done, but I'm very quickly finding new ways to amuse myself with the SetPosition() function.