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Yes you very well can but you can just click the (Refresh SDK Content) button, restart it then look in MP and it will automaticly configure for you.
Read the warning at the top of the post or the guide.
Sorry but this doesn't work anymore, the file paths are irrelevent now, mostly because every source game has thier own hammer inside the bin folder and there is no more .gcf files, its all .vpk now and those are also inside the game folders (GCF Scape can still open these). It seems that Valve was trying to completely seperate one source game from another instead of haveing a shared folder, which in return was suposed to speed up load times. If you still want to map just use HL2's hammer editor to be able to use the common entities for Garry's Mod (such as vehicles and stuff like that), then after your editing port the .bsp file to the map folder. Other then that it all works the same before the steam pipe update for the most part.
However, how can we add some custom SWEP or vehicules from gmod in the maps, at their core, in HL2 hammer? If we add weapons to the map, it is inside sandbox gamemode and the map with custom gmod content can only be distributed by making a save...
You can't really use custom sweps in the first place, Hammer doesn't support a template that is customizable so yeah you are just going to have to deal with that. but as far as models go, you have to manually put the model directory into the key value that defines model (You can find that by opening the .gma file of what you are trying to use and somewhere in that incription there is the audo run lua in plain text and that should give paths), yes you can't see the model, or you can use something from garrysmod.org and port it into HL2 (keeping track of what files are what, and they are usually obvious to keep their distance from other mods) then when the work is finished or being tested you can put everything inside garrys mod it self (root directory) then it "should" work. If you want ot know why this should work, its simply because models "if i remeber correctly" dont check the root folder just whats inside.
Also read my guide on cars it will tell you how to deal with them being in a .gma http://steamcommunity.com/sharedfiles/filedetails/?id=116671511
Yes, you got it, sorry it couldn't work out for you there.
... you lost me there :P its been a while, so explain what these triggers are supposed to accomplish, like, just a summary. (lol). I may know of a more "settle" way of doing what you are trying to accomplish, its always good to see if there is a way to make small systems because in Hammer the less complicated something is, the less its prone to error.