Garry's Mod

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barneysex man Mar 24, 2023 @ 12:21pm
how do i port a l4d2 workshop model to gmod if i don't own l4d2?
i want to port this model ( https://steamcommunity.com/sharedfiles/filedetails/?id=2935278086 ) to gmod but i don't own l4d2 and i can't find a guide that will let me do it myself so i'm wondering if someone knows how to port a l4d2 model to gmod even if you don't own it :)
Last edited by barneysex man; Mar 24, 2023 @ 12:23pm
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Showing 1-11 of 11 comments
MR FRING Mar 25, 2023 @ 6:47am 
search a tutorial
barneysex man Mar 27, 2023 @ 4:30pm 
Originally posted by MR FRING:
search a tutorial
i tried to before making this post but i found nothing
ZeroSorrow™ Mar 28, 2023 @ 5:27am 
you simply cant unless you have the original model and know how to port models to gmod already

but in the future if you do get left 4 dead 2 here is a short tutorial on how to do it
once you boot up left 4 dead and your addon has been fully downloaded you can quit out
look for the addons folder in the left4dead2 folder then navigate to workshop
Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\workshop
look for the ID of the addon you want which is 2935278086 in this case
you can figure this out by right clicking the page and clicking copy page URL
the ID of your addon will always appear at the very end of the steam link
open the addon using GCFScape a program that can open vpk files
extract the "root" folder and put it in the following folder
Steam\steamapps\common\GarrysMod\garrysmod\addons
this folder can be renamed and will replace l4d content "rochelle" in this case
M'Ayne° Jun 12, 2023 @ 11:15am 
Originally posted by ZeroSorrow™:
you simply cant unless you have the original model and know how to port models to gmod already

but in the future if you do get left 4 dead 2 here is a short tutorial on how to do it
once you boot up left 4 dead and your addon has been fully downloaded you can quit out
look for the addons folder in the left4dead2 folder then navigate to workshop
Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\workshop
look for the ID of the addon you want which is 2935278086 in this case
you can figure this out by right clicking the page and clicking copy page URL
the ID of your addon will always appear at the very end of the steam link
open the addon using GCFScape a program that can open vpk files
extract the "root" folder and put it in the following folder
Steam\steamapps\common\GarrysMod\garrysmod\addons
this folder can be renamed and will replace l4d content "rochelle" in this case
And we don't have to do anything else after ? Just extract root to the path and change the name (if we want) ???
Last edited by M'Ayne°; Jun 12, 2023 @ 11:15am
Knawkes Jul 8, 2023 @ 7:04am 
Originally posted by ZeroSorrow™:
you simply cant unless you have the original model and know how to port models to gmod already

but in the future if you do get left 4 dead 2 here is a short tutorial on how to do it
once you boot up left 4 dead and your addon has been fully downloaded you can quit out
look for the addons folder in the left4dead2 folder then navigate to workshop
Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\workshop
look for the ID of the addon you want which is 2935278086 in this case
you can figure this out by right clicking the page and clicking copy page URL
the ID of your addon will always appear at the very end of the steam link
open the addon using GCFScape a program that can open vpk files
extract the "root" folder and put it in the following folder
Steam\steamapps\common\GarrysMod\garrysmod\addons
this folder can be renamed and will replace l4d content "rochelle" in this case
I tried doing that but the playermodel came up as an Error. Do you have any guides or suggestions to this?
DeadLight Oct 3, 2023 @ 10:35pm 
Originally posted by ZeroSorrow™:
you simply cant unless you have the original model and know how to port models to gmod already

but in the future if you do get left 4 dead 2 here is a short tutorial on how to do it
once you boot up left 4 dead and your addon has been fully downloaded you can quit out
look for the addons folder in the left4dead2 folder then navigate to workshop
Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\workshop
look for the ID of the addon you want which is 2935278086 in this case
you can figure this out by right clicking the page and clicking copy page URL
the ID of your addon will always appear at the very end of the steam link
open the addon using GCFScape a program that can open vpk files
extract the "root" folder and put it in the following folder
Steam\steamapps\common\GarrysMod\garrysmod\addons
this folder can be renamed and will replace l4d content "rochelle" in this case

Is there a way to reset the folder/files? I did use this method and while it did work, there is a problem with two of my addons [where Coach and Ellis seem to replace the GMod addon for some reason. It also screws up the Playermodel of said addon-].
Takenaka Mizuki Jan 21, 2024 @ 2:49am 
if you guys have hard time reading the top one i break it down so other people can read it easier

1.After downloading the Left 4 Dead 2 addon, quit the game.

2.Locate the addons folder in the Left 4 Dead 2 directory, then navigate to workshop:
Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\workshop

3,Find the ID of the addon by right-clicking the page and selecting "Copy Page URL." The ID appears at the end of the Steam link (e.g., 2935278086).

4.Use GCFScape to open the addon's VPK file.

5.Extract the "root" folder and place it in the following Garry's Mod directory:
Steam\steamapps\common\GarrysMod\garrysmod\addons

6.You can rename this folder, and it will replace the corresponding content in Left 4 Dead 2 (e.g., "rochelle").
Володя Jan 23, 2024 @ 6:49am 
м ГГ
Gamer Oct 29, 2024 @ 3:49am 
So I did exactly what one of the instructions in the replies here said, in my case, it was this addon:
https://steamcommunity.com/sharedfiles/filedetails/?id=873216901
And I can see the "root" folder that I placed in the "addons" folder in my (legacy) spawnlists. But for some reason, it is just the normal Ellis model, not Ness. Is there anything that I'm doing wrong?
Originally posted by Gamer:
So I did exactly what one of the instructions in the replies here said, in my case, it was this addon:
https://steamcommunity.com/sharedfiles/filedetails/?id=873216901
And I can see the "root" folder that I placed in the "addons" folder in my (legacy) spawnlists. But for some reason, it is just the normal Ellis model, not Ness. Is there anything that I'm doing wrong?
There could be another model with the same id as the one you are trying to port (e.g., "survivor_namvet" aka. Bill). You could rename the file with something else, but it could result in the model getting turned into an effect. I don't know why that happens, but it does
Last edited by MuttonMann; Apr 15 @ 5:40am
Gamer Apr 15 @ 8:30am 
^^Hello! I just had to decompile and compile the files in the model using the Crowbar Tool, which I previously didn't.

The Crowbar Tool that I'm referring to:
https://steamcommunity.com/groups/CrowbarTool

But the real problem would be to apply bones to each part of the body via Blender, as it's a mere model with no bones in it, and I don't have time to do all of that.

Also, while I'm sure that I didn't mess up anything in the process that is normally required to port a model from a Source game to another Source game, but Ness's model is also very saturated in red color upon spawning it in Gmod, which it isn't actually saturated that way in L4D2 (I previously ported some of the default Gmod models to SFM with no issues in the final result AFAIK, but I'm not sure if there are other things that need to be done to port a L4D2 model to Gmod with no issues. And yes, I made sure in Crowbar to set the game model and its other files being from L4D2 and to port them to Gmod).
Last edited by Gamer; Apr 15 @ 8:42am
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Date Posted: Mar 24, 2023 @ 12:21pm
Posts: 11