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The chamber with the caged off turrets is a great example on why are these the worst levels ever created by Valve (Xen included): blocking a turret's line of sight with the cubes is so random and is so full of trial and error that ultimately I resorted to save scumming... in a ♥♥♥♥♥♥♥ puzzle game. Portal 1 was always easy as hell, it's basically a puzzle game for braindead people when it comes to the amount of logic you need to solve a test chamber so with adding these bonus advanced puzzles Valve had a chance to make something that is not just a walk in the park and what did they do instead? They made them more challenging not by thinking up harder solutions, oh no, instead they focused it around "skill" like it was a ♥♥♥♥♥♥♥ arena shooter.
but he is just most-likely extra braindead or full on retarded, most-likely both plus being mentally and physically inable to do anything at all
https://www.youtube.com/watch?v=9joKU_jPqis
God, why did he play the game in DX8 in 2014? That's 1080p there, it's obvious that he has at least a DX 11 GPU. Anyway I can't decide if he's really that stupid or it's just the case of "acting stupid for the views", lots of people on Youtube do the latter.
Portal 2 puzzles are more focused on being hard to solve but easy to execute.
P1 advanced chambers don't complicate the solving (like Mel does), they just complicate the execution with more drastic measures such as filling the floor with goo and caging turrets.
So, you're right- P1 advanced chambers are a bit annoying.
I sort of agree on the advanced chambers in P1 though. I just recently fired up the game again, and while I did complete them all, I would have to say they were more frustrating than providing any extra challenge. It was pretty clear what needed to be done most of the time, but executing the required manoeuvre often took a lot of trial and error. And the one with the invulnerable turrets just felt like the developers trolling.
Edit: This thread is 9 years old, LOL. Let it die...