Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
https://steamcommunity.com/sharedfiles/filedetails/?id=3453582317
...we just call that a Pandoran handshake - Hey who the hell are you? BANG
This place only holds together because we might kill each other at a moment's notice!
TES games /fallout slightly raise your walking speed and change interaction with NPCs, if you keep talking with your weapon out you loose disposition
borderlands does not feature any of those things and it wouldnt fit the game
This is a very good explanation.
This is a looter shooter that has a story. This is not Skyrim or similar to where you explore an open world and role play your story.
These are pre-determined characters, that you select the skills of, to shoot anything and everything. The story and characters do matter, but you are reading the book not writing the book.
I take it this is your intro into the Borderlands series. Since this is the 4th installment, perhaps you should have started with the first to see what it is about (or at least BL2 where it fully came together).
Nevertheless, any game that includes a first-person perspective and simulated combat with ranged weapons can be hashtagged as an FPS, whether that is the game's primary selling point or not.
Skyrim is an rpg.
Borderlands is a looter shooter.
Three different game genres.
You compare this to games like Skyrim and want to role-play by holstering your weapon. In that context, yes you are fundamentally mistaken about the game.
This is a looter-shooter. First and foremost it is about shooting anything and everything. It is not designed as an RPG with FPS elements, but a FPS to begin with. The theme or flavor of this gameworld would be against holstering the weapons for the most part.
It is not about being a new concept, but Borderlands is not that kind of game. Based on the games mentioned, I think this is a different genre from what you want.
Sure you can hashtag elements of the game. But it comes down to what are the primary elements, which for this is shoot it all up and no reason to holster. In Skyrim it matters because it affects reactions of NPCs and is built to roleplay as you want. Vastly different from this series.
I value my visibility in a game more than many other factors. It's why I want to get weapons visually out of the way as much as possible, why I maximize FOV, why I use a very large 24:10 curved display, etc.