Borderlands 3

Borderlands 3

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VulcanTourist 27 MAR a las 7:49 p. m.
"Holstering" the equipped weapon
Is there a manual hotkeyed method of holstering - shouldering, really, given the monstrous sizes of them - the currently equipped weapon? It makes no sense at all, especially if roleplaying, to continually have a weapon pointed menacingly at every non-hostile person you encounter, even in safe spaces. If there's a means to do it, I can't find it.
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Mostrando 1-15 de 24 comentarios
Kobeth 27 MAR a las 10:48 p. m. 
No, there isn't.
Psycho 28 MAR a las 6:52 a. m. 
Sure you can! Just remove all your weapons. (Not a hotkey though, sorry)
https://steamcommunity.com/sharedfiles/filedetails/?id=3453582317
Última edición por Psycho; 28 MAR a las 6:53 a. m.
VulcanTourist 28 MAR a las 11:06 a. m. 
Publicado originalmente por Psycho:
Sure you can! Just remove all your weapons. (Not a hotkey though, sorry)
I did mean without unequipping them. Many or most other games with FPS elements allow this, e.g. Skyrim, Empyrion, many others. It's not a new concept.
Bankai9212 28 MAR a las 11:53 a. m. 
Publicado originalmente por VulcanTourist:
Publicado originalmente por Psycho:
Sure you can! Just remove all your weapons. (Not a hotkey though, sorry)
I did mean without unequipping them. Many or most other games with FPS elements allow this, e.g. Skyrim, Empyrion, many others. It's not a new concept.
You said most, this is the one that doesn't. So you can't holster guns.
Alucard † 28 MAR a las 3:33 p. m. 
It's just typical Pandora "Hello" to aim or even shoot your gun at friendlies.
Agarillobob 29 MAR a las 2:02 a. m. 
there is no mechanic that would benefit from holstering a weapon


Publicado originalmente por VulcanTourist:
Publicado originalmente por Psycho:
Sure you can! Just remove all your weapons. (Not a hotkey though, sorry)
I did mean without unequipping them. Many or most other games with FPS elements allow this, e.g. Skyrim, Empyrion, many others. It's not a new concept.
TES games /fallout slightly raise your walking speed and change interaction with NPCs, if you keep talking with your weapon out you loose disposition
borderlands does not feature any of those things and it wouldnt fit the game
Kobeth 29 MAR a las 3:24 a. m. 
Publicado originalmente por VulcanTourist:
Publicado originalmente por Psycho:
Sure you can! Just remove all your weapons. (Not a hotkey though, sorry)
I did mean without unequipping them. Many or most other games with FPS elements allow this, e.g. Skyrim, Empyrion, many others. It's not a new concept.
I think you are fundamentally mistaken about what Borderlands is since you are saying "games with FPS elements". It seems to me that you are under the impression that Borderlands is a roleplaying game with FPS elements (comparing it with Skyrim and Fallout) but this is actually the other way around, Borderlands is a FPS game with RPG elements, more specifically, it's a Looter Shooter.
Bankai9212 29 MAR a las 2:10 p. m. 
Publicado originalmente por Agarillobob:
there is no mechanic that would benefit from holstering a weapon


Publicado originalmente por VulcanTourist:
I did mean without unequipping them. Many or most other games with FPS elements allow this, e.g. Skyrim, Empyrion, many others. It's not a new concept.
TES games /fallout slightly raise your walking speed and change interaction with NPCs, if you keep talking with your weapon out you loose disposition
borderlands does not feature any of those things and it wouldnt fit the game
Only game that did this was morrowind and I think oblivion, every game after doesn't do that for npcs.
Junipercat 29 MAR a las 4:10 p. m. 
Publicado originalmente por Kobeth:
Publicado originalmente por VulcanTourist:
I did mean without unequipping them. Many or most other games with FPS elements allow this, e.g. Skyrim, Empyrion, many others. It's not a new concept.
I think you are fundamentally mistaken about what Borderlands is since you are saying "games with FPS elements". It seems to me that you are under the impression that Borderlands is a roleplaying game with FPS elements (comparing it with Skyrim and Fallout) but this is actually the other way around, Borderlands is a FPS game with RPG elements, more specifically, it's a Looter Shooter.

This is a very good explanation.

This is a looter shooter that has a story. This is not Skyrim or similar to where you explore an open world and role play your story.

These are pre-determined characters, that you select the skills of, to shoot anything and everything. The story and characters do matter, but you are reading the book not writing the book.

I take it this is your intro into the Borderlands series. Since this is the 4th installment, perhaps you should have started with the first to see what it is about (or at least BL2 where it fully came together).
Última edición por Junipercat; 29 MAR a las 4:11 p. m.
VulcanTourist 29 MAR a las 6:49 p. m. 
Publicado originalmente por Kobeth:
Publicado originalmente por VulcanTourist:
I did mean without unequipping them. Many or most other games with FPS elements allow this, e.g. Skyrim, Empyrion, many others. It's not a new concept.
I think you are fundamentally mistaken
No, I'm not "fundamentally" mistaken. You misunderstood my intent, and it's an odd thing to nit-pick about. I do not consider BL3 to be primarily a role-playing game, any more than I consider Empyrion to be primarily an RPG.

Nevertheless, any game that includes a first-person perspective and simulated combat with ranged weapons can be hashtagged as an FPS, whether that is the game's primary selling point or not.
Noclown 29 MAR a las 7:07 p. m. 
Publicado originalmente por VulcanTourist:
Publicado originalmente por Kobeth:
I think you are fundamentally mistaken
No, I'm not "fundamentally" mistaken. You misunderstood my intent, and it's an odd thing to nit-pick about. I do not consider BL3 to be primarily a role-playing game, any more than I consider Empyrion to be primarily an RPG.

Nevertheless, any game that includes a first-person perspective and simulated combat with ranged weapons can be hashtagged as an FPS, whether that is the game's primary selling point or not.
Empyrion is a survival game isnt it? Not an rpg.
Skyrim is an rpg.
Borderlands is a looter shooter.
Three different game genres.
Última edición por Noclown; 29 MAR a las 7:12 p. m.
Junipercat 29 MAR a las 11:57 p. m. 
Publicado originalmente por VulcanTourist:
I did mean without unequipping them. Many or most other games with FPS elements allow this, e.g. Skyrim, Empyrion, many others. It's not a new concept.




Publicado originalmente por VulcanTourist:
Publicado originalmente por Kobeth:
I think you are fundamentally mistaken
No, I'm not "fundamentally" mistaken. You misunderstood my intent, and it's an odd thing to nit-pick about. I do not consider BL3 to be primarily a role-playing game, any more than I consider Empyrion to be primarily an RPG.

Nevertheless, any game that includes a first-person perspective and simulated combat with ranged weapons can be hashtagged as an FPS, whether that is the game's primary selling point or not.

You compare this to games like Skyrim and want to role-play by holstering your weapon. In that context, yes you are fundamentally mistaken about the game.

This is a looter-shooter. First and foremost it is about shooting anything and everything. It is not designed as an RPG with FPS elements, but a FPS to begin with. The theme or flavor of this gameworld would be against holstering the weapons for the most part.

It is not about being a new concept, but Borderlands is not that kind of game. Based on the games mentioned, I think this is a different genre from what you want.

Sure you can hashtag elements of the game. But it comes down to what are the primary elements, which for this is shoot it all up and no reason to holster. In Skyrim it matters because it affects reactions of NPCs and is built to roleplay as you want. Vastly different from this series.
VulcanTourist 30 MAR a las 12:29 a. m. 
Publicado originalmente por Junipercat:
You compare this to games like Skyrim and want to role-play by holstering your weapon. In that context, yes you are fundamentally mistaken about the game.

This is a looter-shooter. First and foremost it is about shooting anything and everything. It is not designed as an RPG with FPS elements, but a FPS to begin with. The theme or flavor of this gameworld would be against holstering the weapons for the most part.

It is not about being a new concept, but Borderlands is not that kind of game. Based on the games mentioned, I think this is a different genre from what you want.

Sure you can hashtag elements of the game. But it comes down to what are the primary elements, which for this is shoot it all up and no reason to holster. In Skyrim it matters because it affects reactions of NPCs and is built to roleplay as you want. Vastly different from this series.
You still fail to comprehend. I want to holster/shoulder weapons NOT FOR ROLEPLAYING but because of the VISUAL DISTRACTION when the weapon is otherwise not needed. This is the same reason I'm tempted to use the available third-person mod, if I can overcome its limitations, since that gets the weapon out of the way ALL of the time (to be replaced by a less obstructive view of the character's backside). I also maximize FOV to its tolerable limit: in real life I have exceptional peripheral vision, so having to sacrifice very much of it in games feels like tunnel vision to me.

I value my visibility in a game more than many other factors. It's why I want to get weapons visually out of the way as much as possible, why I maximize FOV, why I use a very large 24:10 curved display, etc.
Última edición por VulcanTourist; 30 MAR a las 12:30 a. m.
Publicado originalmente por VulcanTourist:
Publicado originalmente por Junipercat:
You compare this to games like Skyrim and want to role-play by holstering your weapon. In that context, yes you are fundamentally mistaken about the game.

This is a looter-shooter. First and foremost it is about shooting anything and everything. It is not designed as an RPG with FPS elements, but a FPS to begin with. The theme or flavor of this gameworld would be against holstering the weapons for the most part.

It is not about being a new concept, but Borderlands is not that kind of game. Based on the games mentioned, I think this is a different genre from what you want.

Sure you can hashtag elements of the game. But it comes down to what are the primary elements, which for this is shoot it all up and no reason to holster. In Skyrim it matters because it affects reactions of NPCs and is built to roleplay as you want. Vastly different from this series.
You still fail to comprehend. I want to holster/shoulder weapons NOT FOR ROLEPLAYING but because of the VISUAL DISTRACTION when the weapon is otherwise not needed. This is the same reason I'm tempted to use the available third-person mod, if I can overcome its limitations, since that gets the weapon out of the way ALL of the time (to be replaced by a less obstructive view of the character's backside). I also maximize FOV to its tolerable limit: in real life I have exceptional peripheral vision, so having to sacrifice very much of it in games feels like tunnel vision to me.

I value my visibility in a game more than many other factors. It's why I want to get weapons visually out of the way as much as possible, why I maximize FOV, why I use a very large 24:10 curved display, etc.
When is a weapon NOT needed? This is Borderlands. Unless youre strolling around on Sanctuary there is basically never a Timeframe longer than 2 minutes where you dont shoot anything.
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