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Rapportera problem med översättningen
"Requires a 1-second charge up then shoots one 2-Round Burst.
Shot Bullets spawn 13 additional Bullets along their flight path.
Additional Bullets first diverge from the direction of the Main-Bullet at a right angle, then each follows a random zigzag pattern.
Additional Bullets explode on impact or after 2 sec and deal [weapon element] Splash Damage."
I have mayhem 10 on, and one of the perks is die instead of going into fight for your life.
But the damage it does is insane...
... and if ur playing Mose, how many skill points are in "Torgue Cross-Promotion"?
Having Area of effect damage as one of the passives in your artifact causes Complex Root's radius to be massive. This can be noticed when there's more flashing that usual. I believe it happens if the passive is in the second and third slot.
Made a quick clip to show the difference, flash warning.
https://imgur.com/e2sGUBS
This doesn't happen if you have Splash Damage in your class mod. I don't have any COMs with Splash Radius at the moment, but I do recall that the radius wasn't that massive if used on it's own.
The only way to survive that splash damage is by running a radiation Complex Root with a Red Suit shield (immunity to radiation damage) with radiation anointments only. Any other element will down you, that also means no skills that give another instance of elemental damage to any character.