Borderlands 3

Borderlands 3

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You learn new things all the time!!! Auto sell loot!
Not sure if this is a new edition or I just plain missed it.
So even after around 500 hours (a lot of that time played on epic), I just found that you can change a setting, to automatically sell (when you pick it up), anything below a set rarity.
So set it too uncommon, and when you pickup a white or green gun/shield then it just convert it too money. Win Win!!!!
Might be useful for others.
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Showing 1-15 of 15 comments
Actually that was a fairly new addition :D
I think they added that in August
Draxuss Feb 19 @ 4:04am 
Doh, almost 1K hrs and I didn't know this...:accat:
i only just found out yesterday as i wanted to see if there was a loot filter guess its as close as you can get without mods
Ryzilynt Feb 19 @ 5:26pm 
Yeah me and friends started a month or so ago , and we've had that on most of the time. Set to auto sell anything that isn't legendary. Of course if you see a nice purple you like you can just use the hold to swap.

Mostly just good for staying capped off at 99,999,999 after a death(s)
Last edited by Ryzilynt; Feb 19 @ 5:28pm
Casurin (Banned) Feb 20 @ 9:21am 
People had been asking for this for years (basicaly since BL1) and they finally added this when they were preparing to push BL4-Adds to the game.
Nakos Feb 20 @ 10:48am 
It certainly makes things easier.

But it also highlights how useless anything that isn't at least purple is in this game.

And it removes game-play. Deciding what to pick up, what to carry, what to sell, that was game-play. You may not have LIKED that, but that's what it was. It required thinking about, choosing.

So, yeah, it's definitely a positive quality-of-life change, but it also dumbs-down the game.

"Encumbrance" (in whatever form it takes) has been a part of RPGs since the beginning.
Bankai9212 Feb 20 @ 11:07am 
Originally posted by Nakos:
It certainly makes things easier.

But it also highlights how useless anything that isn't at least purple is in this game.

And it removes game-play. Deciding what to pick up, what to carry, what to sell, that was game-play. You may not have LIKED that, but that's what it was. It required thinking about, choosing.

So, yeah, it's definitely a positive quality-of-life change, but it also dumbs-down the game.

"Encumbrance" (in whatever form it takes) has been a part of RPGs since the beginning.
I would say filtering gear you don't want is good. Eventually you know what you want so anything not matching what you want should be sold. Storage limitation, like the weapon slot limitation at the start just sucks.
Last edited by Bankai9212; Feb 20 @ 11:08am
Nakos Feb 20 @ 12:11pm 
Not enjoying something doesn't necessarily mean bad design.

As I've said elsewhere, the point of a game is to give you a feeling of victory. And in order to do that, the game first needs to provide a feeling of adversity (to overcome). The more successfully the game provides that feeling of adversity (without actually overwhelming you), then the greater the feeling of victory you get when you (eventually) win.

How does any particular game provide that feeling of adversity?

There are lots of answers to that of course. But Encumbrance and Durability are two of the tools in any developer's toolbox. Players hate them. Players always hate them, but that doesn't mean they aren't useful when designing a game.

They are for example almost always elements of any sandbox and/or survival game.

That doesn't necessarily mean they can or should be a part of an ARPG. But traditionally speaking, they usually have been since the very beginning (by which I mean Diablo (or D1 for those who only think of D3 or D4).

Like I said. I have mixed feelings about it.

Yes, auto-selling is easier, more convenient, not dealing with that element is a relief.

But it also dumbs-down the game, it's easier to accumulate money (meaning money has less value), it highlights how valueless lower rarities are in BL3. And it's less time spent focused on inventory management. It means the game experience is shallower. It means the game has less verisimilitude and less adversity. Which in turn means ... less of a feeling of victory.
Not saying its not enjoyable, just saying once you know what you need AKA end game having something to filter loot you don't need speeds up the farming process. Not sure how it dumbs down the game looking at each piece of gear on the ground or in inventory is a good use of time. Plus money isn't all that relevant after awhile since you'll still need to farm for certain loot. Filtering or auto selling gear just speeds up farming gear you need. Doesn't make the grind any less RNG focused. If anything NG is a disadvantage since you'll sell loot regardless of level which is important.
The filter option is a nice quality of life update. I agree most useful for end game farming. However it can be useful if you find yourself powerful enough that you've broken through a threshold on rarities being impact enough (how many levels apart does a white become better than a blue for example).

Might have been interesting if they made rarity selectable. Trying a run with only one specific rarity or a challenge to see how far you can go with blue or lower, etc. , but still get something for the gear you will not be using.

So I don't see it as dumbing down the game, just a QoL tool that can clean up an annoyance and had potential to compliment personal challenges.
Oh my, I just picked this game up and only have about 10 hours into it. Amazed at how much stuff drops. This is a great option, thanks! :vulcansalute:
I like the option, and it's an option not something you are forced to use.

Why it took this long to get something like this is crazy.
xanaki Feb 22 @ 6:07am 
Originally posted by Dragonsblade:
Not sure if this is a new edition or I just plain missed it.
So even after around 500 hours (a lot of that time played on epic), I just found that you can change a setting, to automatically sell (when you pick it up), anything below a set rarity.
Wow! Thanks for this, I didn't know such feature existed <3 Surely a ton of help.
This is good to know. Very helpful when you have Mayhem-mode enabled. So much loot...
♥♥♥♥♥♥♥♥♥, this will get me playing again.
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