Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.nexusmods.com/borderlands3/mods/436
On another note, Borderlands 2 was hardly rewarding.
1- Epic gear is not easily farmable.
2- They sometimes require specific parts to be good.
3- For almost every good epic gear, there is a legendary counterpart that is better in pretty much every way and more easily farmable.
To be fair, there's not really many epic gear viable at OP10 in BL2 either, maybe the Quad is usable-ish but other than that I don't really see it.
If most of the loot is trivialized by legendary drop rate, then much of the "carrot" is lost.
If the game (any particular installment) has a drop rate that's too low, then it feels like the developers don't respect your time. But if the drop rate is too high, then rewards don't feel special.
One of the key ways to fix this is to have some kind of incremental crafting option. Where each kill of a key <target> will drop some crafting tokens. Maybe you get the legendary drop, maybe you don't, but each time, you get a token or two. And after a certain point, you can turn those in to craft something "acceptable".
The crafting system in Destiny 2 was pretty reasonable. You needed to acquire patterns, and some resources. And then you needed to craft a basic item, which you then used in order to level it up. Once you'd leveled it up, your "weapon parts" could be adjusted to a gradually more optimal configuration.
The Q-System is viable, but gets ouclassed by its legendary counterpart the OPQ System, the Stagecoach is viable but getting a good stagecoach with a high projectile count is difficult and it gets outclassed by its legendary counterpart the Hellwalker, the Bangstick is good but same problem than the Stagecoach and it gets outclassed by the legendary Redline, there's many more I'm not going to name them all but there are actually quite a bit of Epic grade weapons that are perfectly viable at the highest degree of difficulty in BL3. While its true that legendaries can drop with varying parts, and you can seek out the parts that will maximize a weapon's damage, it is generally not needed for legendaries in BL3 for them to be VIABLE even at the highest degree of difficulty (at least for the ones that are actually viable, because some legendaries are also trash and they'll stay trash no matter the parts on it). You can absolutely get away with using a legendary gun with imperfect parts, you don't need a god roll to tear sh*t up (maybe except some really niche cases like the Shredifier or the Sickle, but you just need the parts that makes them the Super Shredifier and the Boom Sickle, not even a god roll), but for Epic guns, you often need that specific combination of parts to make them viable. Also, yeah rerolling annoints can be expensive but farming eridium is also incredibly easy so...