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I should add that this is all with the Pearl of Ineffable Knowledge artifact from the Guns, love & tentacles DLC. My favorite artifact by a long shot.
i understand now because it has explosive ammo which has synergy with the blue skills. but even with 10000+ per shot, i'm shooting and shooting and shooting and shooting and the enemies health is like plink plonk plink, 0.001% of their hp with each shot.
but then i hop into the mech and suddenly i'm killing every enemy in 1 second or less, even badasses die in seconds.
the contrast is absurd, that outside the mech, i do pathetic damage, while inside the mech i'm destroying everything and i don't want tk have to rely on the mech all the time, but the mech is the only thing that can even damage these enemies.
I assume it's because the mech is being scaled up 1000%, but my character isn't.
I guess the intent was not for me to jump straight to 11 and instead, i was supposed to grind out guardian levels to gain more passive stats before jumping to 11? but then because mayhem 11 is available and the loot scales, there seems to be no point in farming any loot below mayhem 11 , so i'm just running around, waiting for the mech to recharge and then using it to clear a section , then waiting around for it to recharge and then using it to clear the next section.
the mech even tears bosses apart, while just running around outside of it, i can't even scratch them. 8 shoot and shoot and don't even see their meter going down.
so this wasn't even what the post was about, it was about the cooldown rate, I timed it with a stopwatch. it's 150 seconds, but the wiki page says it should be 110. is there something i have that's making it take longer?
That is the time it takes for activation to become available since last activation without any modifiers applied.
That was from a while ago though.
The cooldown rate is what can affect the cooldown time.
The base cooldown rate would be 1.
Usually rate modifiers are supposed to reduce the cooldown period.
Additionally there are supposed to be things that you can do to make the action skill last longer during the cooldown period so that your bear buddy is up more.
The Iron cub that I presently use, if it doesn't damage itself and die, usually has a down time of around 5 seconds.
since i posted this, i have figured out that the skill in the blue tree requires me to be doing explosive damage to trigger it, which is likely why i'm supposed to be using Kaoson.
and i also started putting guardian tokens on the cooldown rate at every opportunity.
i can get it down to about 70-90 seconds if i'm constantly shooting.
still the iron bear, i see why they say the mech is OP, on mayhem 11, tearing a boss like graveward or traunt or something apart in 5 seconds is insnae.
especially because outside the mech, everything knkcks me into FFYL in 1-2 hits . .and takes a million zillion hits from me.
the wiki says enenmies don't do any extra damage on mayhem, they do the same damage as on normal, but i'm not sure.
like, on normal, my technical vehicle has 56k health and on mayhem 11, it has 2.3 million and yet on normal mode, i can tanks rocket launchers all night, but on mayhem 11, a single rocket destroys it.
i did however notice that when i moved back to normal to do trial of feevor,the enemies were still knocking out my 175k shields in just a few shots.
maybe it's only more noticiable on 11 because the enemies just take so dam long to chip away at them they get to just keep shooting me.?