Borderlands 3

Borderlands 3

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vee-kay Jun 1, 2024 @ 4:18am 
The way it is now, any game that Gearbox/Embracer makes, is likely to be a flop.

They need to fire the writers first, hire a fresh team, and get in some new young creative blood to innovate for new types of gameplay even if the new game is a sequel to existing series.
kukuhimanpr Jun 1, 2024 @ 6:27am 
i dunno... after seeing microsoft just shutdown tango works after they make the successful and award winning hi fi rush just because they didn't make enough money to rival the call of doodoos and gta mines... its really depressing... maybe take 2 will suddenly sell gearbox (or is it arc games now?) again even if the next borderlands sold well...

and regarding the borderlands movie... i think people will just talk about it for a while and then forget it because they're more interested in the popularly successful fallout tv show... and then borderlands series will be put on hiatus for years again...

eh... we'll see...
Uzkniso o.o Jun 1, 2024 @ 7:28am 
Originally posted by vee-kay:
The way it is now, any game that Gearbox/Embracer makes, is likely to be a flop.

They need to fire the writers first, hire a fresh team, and get in some new young creative blood to innovate for new types of gameplay even if the new game is a sequel to existing series.

Agreed. There's little hope for BL4 being good, if it's being made by the same team.
Pocahawtness Jun 1, 2024 @ 10:27am 
Well, we will see next Friday. Rumour is there will be some news then.
Bankai9212 Jun 1, 2024 @ 10:39am 
Originally posted by kukuhimanpr:
i dunno... after seeing microsoft just shutdown tango works after they make the successful and award winning hi fi rush just because they didn't make enough money to rival the call of doodoos and gta mines... its really depressing... maybe take 2 will suddenly sell gearbox (or is it arc games now?) again even if the next borderlands sold well...

and regarding the borderlands movie... i think people will just talk about it for a while and then forget it because they're more interested in the popularly successful fallout tv show... and then borderlands series will be put on hiatus for years again...

eh... we'll see...
Thats because tango gameworks wasn’t making much to begin with. They’ve been around for 10 years and only 2 games had any form of commercial success. Hi fi wasn’t going to recoup for Ghostwire.
vee-kay Jun 1, 2024 @ 11:42am 
Originally posted by Bankai9212:
Originally posted by kukuhimanpr:
i dunno... after seeing microsoft just shutdown tango works after they make the successful and award winning hi fi rush just because they didn't make enough money to rival the call of doodoos and gta mines... its really depressing... maybe take 2 will suddenly sell gearbox (or is it arc games now?) again even if the next borderlands sold well...

and regarding the borderlands movie... i think people will just talk about it for a while and then forget it because they're more interested in the popularly successful fallout tv show... and then borderlands series will be put on hiatus for years again...

eh... we'll see...
Thats because tango gameworks wasn’t making much to begin with. They’ve been around for 10 years and only 2 games had any form of commercial success. Hi fi wasn’t going to recoup for Ghostwire.

The Fallout show is successful, because the creative team behind it have put their heart and soul to make a fantastic show that tries to stay true to the lore and environments, while trying to do something new and exciting (The Ghoul is one of the most fascinating characters in recent years of TV).

We all know the creative team behind the Borderland series already sold their souls to the devil (aka Sweet Baby Inc. and their puppetmasters), so it is no surprise all the recent BL games have terrible writing, bad characters, uninspired gameplay (Tiny Tina's Wonderlands didn't even bother to do spellcasting right, nor did it even implement a half-decent melee-and-parry system of combat; these are mechanisms that've been done in RPG games well since past few decades). And those games are terribly optimized and take pathetically long time to load (and this shows how half-hearted the devs have been with these games).

So unless BL4 is done by a brand new team, and preferably by a publisher that wants to remake Borderlands series into the success it once was, I have no hopes that BL4 will be anything good.

I miss the days when games used to be given away for free as demos or trail editions.
We could play the initial chapters of a new game, and see how it shapes up, and whether we like it or not. We could accordingly decide to buy or skip the actual full game.

Gearbox and Bethesda have already degenerated long ago, by launching unoptimized buggy games at high price, and then bundling flimsy/weak DLCs like full-priced games, so they have been greedy for a long time. And that's why they are losing even longtime fans.

Contrast this with CDPR (CDProject RED), which goofed up badly with a botched Cyberpunk 2077 release. Causing lots of refunds. But the devs took on all the criticisms and fixed almost all the bugs and added lots of new features and released it a huge new DLC (Liberty City). Gamers who's played the fixed game with new DLC, are now calling it a masterpiece. This is a similar story to how CDPR botched Witcher3 release, but then worked day and night to fix and improve it, turning it into a masterpiece. And recently, they've even given away the devkit (Creation Kit called REDKit) for Witcher3 away for free, so that the modding community (which had already been generously given access to port and use the assets of the Witcher3 game, resulting in many free mods) can create wonderful new complex mods that'll ensure the Witcher3 game and its thousands of mods will be played for decades.

We are gaming fans. Many of us are from the tech industry. We know how hard it is to make games. We know the immense pressures that devs face from marketing and senior leadership to rush out even incomplete products. But the least we expect devs to do is to at least fix the broken games sooner or later. Or give the editor tools to the modding community to fix it themselves (Bethesda has taken that approach).

We won't crucify any gaming company for making mistakes. But as customers, we have the right to criticize because we are paying for these flawed games. So the gaming companies should not take gamers for granted. Because maybe we'll even reluctantly stop buying a gaming company's future products as a stance against the company's bad attitude towards gamers,

I am looking you, oh evil Ubisoft and Epic Games and your pathetic shutdown of Crew game and Unreal Tournament games (even for those who purchased the games; thankfully, Unreal Tournament games still survive due to community servers).
Last edited by vee-kay; Jun 1, 2024 @ 10:04pm
Bankai9212 Jun 1, 2024 @ 2:08pm 
They were shutdown because there was not enough players that simple. Fallout is a big IP it would recover if it was bad. And despite its launch cyberpunk sold enough and enough interest to invest time to improve.

Dlc was always an issue before borderlands but wonderlands was easily the worst and clearly didn’t sell.

Hi fi rush while loved wouldn’t help the studio recover financially that’s how it works.
kukuhimanpr Jun 1, 2024 @ 4:39pm 
financial stuff aside... microsoft suddenly killing a rising popular studio just like that caused a lot of stress on many developer studios.
making them feel like they work under damocles's blade of random layoffs and cancelled projects. that kind of embraceful move doesn't garner goodwill from the gaming community, and it threatens the livelihood of the developers.

the rich gets richer, the poor gets poorer.
Bankai9212 Jun 1, 2024 @ 5:30pm 
Wouldn’t say rising they only got a hit that sold well the last being evil within. We don’t have the records it’s obvious they’ve been operating in the red for awhile. Plus they are a studio owned by another company they new more or less the risks involved.

Game development isn’t cheap studios or business closing happens all the time.
vee-kay Jun 1, 2024 @ 10:15pm 
Originally posted by Bankai9212:
They were shutdown because there was not enough players that simple. Fallout is a big IP it would recover if it was bad. And despite its launch cyberpunk sold enough and enough interest to invest time to improve.

Dlc was always an issue before borderlands but wonderlands was easily the worst and clearly didn’t sell.

Hi fi rush while loved wouldn’t help the studio recover financially that’s how it works.

If I sold you a house, and you don't have any family members or friends living in it for a while, should I go ahead and demolish the house? Can I claim that you don't own the ownership right to the house even though you legally purchased it from me, so I can do whatever I please with the house, and your rights and considerations as a customer be damned?

Well, that's precisely what Ubisoft, Epic and other publishers are doing these days. Removing the access to games, because "gamers don't own the rights to the games they purchased",

Did you know the Crew game is the only game that tried to depict the entire USA in its game world? Imagine the immense loss to the gaming industry if such a vast game world and its detailed assets, are lost forever, due to the greed and incompetence of the gaming company.

Contrast this to CDPR who've generously allowed gamers to use and port all the Witcher3 assets as mods in other games, except no commercial usage allowed. Now that the REDKIt is out, modders are busy making the most complex mods using so many beautiful assets and ideas available from the Witcher3 game. It wouldn't surprise me if modders come up with an overhaul or total conversion of Witcher3, that would surpass the quality of many recent AAA games.

The same Ubisoft that's responsible for such evil malpractices, is the company that famously gave a full-fledged map editor tool (Arcade Editor) for the Far Cry 5 game, and generously made available tens of thousands of incredible assets from many of its games (even from other series, such as Assassin's Creed series) for free. This resulted in modders creating thousands of incredible maps and missions for Far Cry 5, that gamers could try and play for free in the FC5 Arcade zone.

It is certain that many new ideas and mechanisms introduced by modders, can inspire the company devs to produce better content in future games (e.g, for Skyrim's 10th Anniversary, Bethesda released the Creation Club using curated mods, that are paid or free mods; Bethesda got to sell user-created mods, and modders got to get paid for their creative work). It is a win-win situation.

Did you know that Adobe threatens to sue customers who still use old editions of its software products, even though those products were purchased legally? That's how evil corporates have become.

It is foolishness if we customers (gamers) continue to ignore or support such evil practices, that are killing the most lucrative entertainment industry in the world (gaming industry supposedly makes more money than all other entertainment industries).
Last edited by vee-kay; Jun 1, 2024 @ 10:22pm
Bankai9212 Jun 1, 2024 @ 10:35pm 
If you don’t make the payments on a house the bank can forclose and do what they want. Tango was never a good studio to generate revenue they got let go.

Because if Eula technically we don’t, worse if online servers are required. We have all agreed to these terms even with physical copies.

Pretty sure not a lot cared for the crew, but obviously not enough people were playing to keep servers up.

Not every game or engine can be modded nor is every game moddable it’s great some devs do. It’s not really the norm

Bethesda with star field and 76 and trying to sell mods isn’t a good example. Great dev practice and nothing more.

Not sure about adobe, but for them to die clearly there was some written clause agreed by those who purchased those editions or licenses.

They aren’t killing the industry, if people weren’t interested in these things they wouldn’t have massive people playing or purchasing. Guess what so many unique games or indies get up being overlooked and selling short.

That sucks but that’s how any industry is.
kukuhimanpr Jun 1, 2024 @ 10:50pm 
https://rainsunflower.wordpress.com/2024/05/11/the-data-doesnt-lie-xbox-shuts-down-studio-behind-break-out-hit-hi-fi-rush-despite-being-one-of-its-few-high-2023-performers-but-cannot-give-an-answer/

why i'm talking a lot about hi fi rush here... because it looks and feels like a proper anime borderlands game to me... so the way microsoft just destroy its studio due to microsoft suffering embracer's 'blitzkrieg-acquisition-layoff-shutdown syndrome' and 'setting unrealistic profit target' for studios much smaller than activision's call of doodoos department is just so dumb and greedy...

and here's microsoft bluntly saying that they need more smaller gamez like hi fi rush just 1 day after they shutdown tango works...

https://www.techradar.com/gaming/consoles-pc/xbox-game-studios-head-says-microsoft-needs-smaller-games-that-give-us-prestige-and-awards-one-day-after-shutting-down-hi-fi-rush-studio-tango-gameworks

now i'm just defaultly expecting that take 2 and gearbox-arc games would soon make similar dumb decisions like what microsoft, embracer, ubisoaked and many more AAA+A companies had done in recent years.

on the other hand, game markets have been really overaturated today. so of course there's a lot of smaller games that lack marketing budget would just get very few players and short live expectations... thats the natural part of the market... i'm still blaming the greedy dumb parts of megacorporate though for their roles in ruining vid game industries...
Last edited by kukuhimanpr; Jun 1, 2024 @ 10:52pm
Bankai9212 Jun 2, 2024 @ 12:16am 
It’s cell shading that’s it, Hi fi did well but how much did it make up for studio maintenance and costs? Again only 4 games in the 10 year run and tango isn’t a small team they had an AAA budget not an indie team.

What was the budget for hi fi rush to view it as a small time game? And what they say doesn’t mean anything they aren’t the once that have the final say that’s done view committee.

Corporations helped the industry get so big, but like any product things can change its commerce in a nutshell.
vee-kay Jun 2, 2024 @ 12:20am 
Originally posted by Bankai9212:
If you don’t make the payments on a house the bank can forclose and do what they want. Tango was never a good studio to generate revenue they got let go.

Because if Eula technically we don’t, worse if online servers are required. We have all agreed to these terms even with physical copies.

Pretty sure not a lot cared for the crew, but obviously not enough people were playing to keep servers up.

Not every game or engine can be modded nor is every game moddable it’s great some devs do. It’s not really the norm

Bethesda with star field and 76 and trying to sell mods isn’t a good example. Great dev practice and nothing more.

That's the crux of the problem. Why shut down games we already purchased? Or why stop selling them if they can still work well?

Why is Skyrim LE not available any longer for sale (game has not been updated since years, but there are tens of thousands of nice mods for it, so why make it inaccessible to new gamers)?

Why are Unreal and Unreal Tournament games not available any longer for sale (though those games are singleplayer, or multiplayer working well on community servers)?

Why was the massive Crew game not updated to work off community servers, instead of Ubisoft shutting down the official servers disregarding the thousands of gamers who already paid for the game? Even if that were not possible, why didn't Ubisoft at least issue an apology before shutting the Crew servers?

Does this look like an apology: https://www.ubisoft.com/en-us/game/the-crew/the-crew/news-updates/mOR3tviszkxfeQCUKxhOV/an-update-on-the-crew ?

Originally posted by Bankai9212:
Not sure about adobe, but for them to die clearly there was some written clause agreed by those who purchased those editions or licenses.

They aren’t killing the industry, if people weren’t interested in these things they wouldn’t have massive people playing or purchasing. Guess what so many unique games or indies get up being overlooked and selling short.

That sucks but that’s how any industry is.

That isn't true. These evil practices are indeed killing the industry.

I myself know a few graphics industry veterans who have been using Adobe products for decades, but they no longer want to support Adobe and its evil greedy abusive practices. This will be fate of every company that tries to abuse and exploit its loyal customers.

It is a matter of perspective. We can continue to be victims by ignoring or supporting bad practices of a industry, Or, we can rise up as customers who refuse to be abused and disregarded, and we will use our mouths and wallets to do the talking (refusing to buy games/products).

Do you think BL4 will sell well like its predecessors did? Unlikely.
Do you think Ubisoft gamers will blindly buy the next ♥♥♥♥♥♥♥♥ thrown up by Ubisoft? Unlikely (just see how badly AC Valhalla and Skull&Bones are faring.)

Ubisoft's Crew Motorfest launched in Sep 2023, but within few months, it is getting merely around 100 players daily (600-900 players monthly; as per Steam charts), despite an all-time of 41388 concurrent players after launch! If that isn't an depiction of a flopped game, I don't know what is! Ubisoft deserves such expensive failures. It's Karma.

Bethesda hasn't released the Creation Kit for Starfield yet, so there's no real possibility of mod community fixing the bugs and failures of Starfield until the CK is made available.

Fallout 76 faced its own backlash from the modding community for a lot of stupid gameplay and game release choices done by Bethesda for this game, and modding community has never really embraced this game. There are a few players and modders, but it's all going downhill, despite CK being available for the game.

It is high time that gaming companies get off their high horses, and listen to the gaming community. We know what we want. And we are ready to pay and play.

But if gaming companies misbehave, we gamers will ensure their games are flops.
Last edited by vee-kay; Jun 2, 2024 @ 12:21am
vee-kay Jun 2, 2024 @ 12:33am 
Originally posted by kukuhimanpr:
https://rainsunflower.wordpress.com/2024/05/11/the-data-doesnt-lie-xbox-shuts-down-studio-behind-break-out-hit-hi-fi-rush-despite-being-one-of-its-few-high-2023-performers-but-cannot-give-an-answer/

why i'm talking a lot about hi fi rush here... because it looks and feels like a proper anime borderlands game to me... so the way microsoft just destroy its studio due to microsoft suffering embracer's 'blitzkrieg-acquisition-layoff-shutdown syndrome' and 'setting unrealistic profit target' for studios much smaller than activision's call of doodoos department is just so dumb and greedy...

and here's microsoft bluntly saying that they need more smaller gamez like hi fi rush just 1 day after they shutdown tango works...

https://www.techradar.com/gaming/consoles-pc/xbox-game-studios-head-says-microsoft-needs-smaller-games-that-give-us-prestige-and-awards-one-day-after-shutting-down-hi-fi-rush-studio-tango-gameworks

now i'm just defaultly expecting that take 2 and gearbox-arc games would soon make similar dumb decisions like what microsoft, embracer, ubisoaked and many more AAA+A companies had done in recent years.

on the other hand, game markets have been really overaturated today. so of course there's a lot of smaller games that lack marketing budget would just get very few players and short live expectations... thats the natural part of the market... i'm still blaming the greedy dumb parts of megacorporate though for their roles in ruining vid game industries...

Capcom and Nintendo are doing their own ♥♥♥♥♥♥♥♥ by upping the prices of games, and not giving decent discounts on them even years later, or not making them available on other platforms.

Meanwhile, Sony has been porting over its best games to PC, and minting money as PC gamers are finally getting these awesome formerly-console-exclusive games. Even games by newbie studios, if done well, are being embraced by gamers.

Horizon Zero Dawn and its sequel, Deep Rock Galactic, Risk of Rain 1 & 2, Hades 1 & 2, Lethal Company, Stardew Valley, Stray, No Man's Sky, Crab Champions, Ultrakill, Balatro, Sons of the Forest, It Takes Two, Arrow A Row, Roboquest, Animal Well, Palworld, Gunfire Reborn, Dredge, Sea of Stars, Unpacking, Pass The Papers Please, Cobalt Core, Sheepy, etc. are all good examples of such indie/newbie successes.

Yes, surviving as an indie/newbie game maker/publisher is not easy, but we gamers are proving that even classic/retro style games with rudimentary graphics (such as Minecraft, Stardew Valley, Pass The Papers Please, Lethal Company, etc) can become bestsellers in a tough & competitive industry.

The massive success of recent AAA games like Elden Ring, Cyberpunk 2077 (after Liberty City DLC released), Baldur's Gate 3, Helldivers 2, etc. prove that gamers will definitely buy and support excellent games.

But we gamers (especially PC gamers) will snub our noses at gaming companies that snub their noses at us. We are their customers, not their pawn (and I'm looking at your Gearbox and Sweet Baby Inc., for shoving your woke nonsense at us Borderlands gaming fans).
Last edited by vee-kay; Jun 2, 2024 @ 12:37am
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Date Posted: Jun 1, 2024 @ 1:21am
Posts: 19