Borderlands 3

Borderlands 3

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DarkAce 20 JUL 2020 a las 6:58
Frametime hickups while using DX 11 and DX 12
As the title says i get short frametime huckups (not really stutters) while using both DX 11 and 12
(high settings at 1080p)mostly in gunfights but also sometimes while running arround is this normal?

System: Ryzen 3600 (stock),MSI Rx 5700 Gaming X,16 gb 3200 mhz ram
Última edición por DarkAce; 20 JUL 2020 a las 6:59
Publicado originalmente por Sir Porksalot:


Publicado originalmente por DarkAce:
... feels more like a short hickup in the frametimes or its skipping frame other than that that game runs really smooth ...

Yes, this exactly. Super annoying. For me, the skip is like the FPS is dropping momentarily to single digits, and then it comes back right away. And what makes it super weird for me is entering/exiting a menu (inventory, map, whatever) seems to have a direct effect on how often the skip occurs.

But doing the TextureStreamingPoolSizeMBOverride=-1 from -1 to 1 works entirely for me. I was hoping it worked for you as well. Sad times that the Devs haven't resolved this because it seems like a relatively simple workaround. (I don't say "fix" because I think we're disabling a "feature" that's been behaving as a bug).

Anyway, BL3 really is a fun game, and I like all the new features since BL2 (climbing is one of the single most awesome additions, IMO). I hope you get the stutter resolved on your end, one way or another!
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Mostrando 1-15 de 22 comentarios
Jeruzalem 20 JUL 2020 a las 8:13 
There seem to be a couple of new threads lately about high memory usage. Check yours in task manager while playing bl3. That might be it.
DarkAce 20 JUL 2020 a las 8:36 
My ram usage while using dx 12 is arround 14 gb and vram is between 4.5 to 5 gb, but i get the stutter regardless of the dx api.

Edit:i have run the built in benchmark on dx 12 everthing on ultra (volumetric fog is at medium)

FramesPerSecondAvg: 95.87
- FrameTimeMsAvg: 10.43

while running ive got maybe 3 pretty litlle stutters for a split second (felt like is was skipping a frame)
Última edición por DarkAce; 20 JUL 2020 a las 9:11
Jeruzalem 20 JUL 2020 a las 9:02 
api doesnt matter. on certain systems the game wants to eat all of your memory. my game only takes max 8gb, but some say it takes over 10gb. im not sure what causes it. personally, i think it has to do with your graphics card not having enough memory, so it compensates by taking up your ram.
Última edición por Jeruzalem; 20 JUL 2020 a las 9:02
DarkAce 20 JUL 2020 a las 9:10 
Its known that dx 12 uses a lot of ram in this game, for dx 11 is think arround 8 gb are normal.also check my previous post-

Jeruzalem 20 JUL 2020 a las 9:25 
95 fps on everything ultra exept volumetric fog? on 1080p? i got about an equal system and mine does about 70 average on 1440p, exept i got everything on high.

try lowering other options tho, like anitropic filtering, draw distance, clutter and turning off motion blur.
Última edición por Jeruzalem; 20 JUL 2020 a las 9:26
Teefa 20 JUL 2020 a las 9:30 
The game is extremely sensitive to HD usage. It’s worth checking, before you start the game, that no other process is using the HD. eg a Win10 background update will introduce stuttering. The resource viewer should show 0b/s before starting up the game.

I suspect that the game also downloads high res assets while the game is running. Lots of games do this so that you can start playing ASAP. The first few hours of the game/new dlc will often run much worse than after everything is downloaded.

PS “high memory usage” isn’t a thing (worth worrying about). The game can and will use as much memory as available. This is totally unremarkable. The more of the game that can fit in memory, the better it will run compared to virtual ram/loading from HDD.
Última edición por Teefa; 20 JUL 2020 a las 9:31
DarkAce 20 JUL 2020 a las 9:41 
Publicado originalmente por Jeruzalem:
95 fps on everything ultra exept volumetric fog? on 1080p? i got about an equal system and mine does about 70 average on 1440p, exept i got everything on high.

try lowering other options tho, like anitropic filtering, draw distance, clutter and turning off motion blur.

Here are the settings that i used from the ultra preset

- FullscreenMode: Fullscreen
- UseVSync: 0
- PreferredMonitor: AOC2401
- bPrimaryIsPreferredMonitor: 1
- PreferredRefreshRate: 0
- StatsLevel: 2
- FPSLimit: Unlimited
- FPSLimitCustom: 100
- GfxQuality-Override: Undefined
- GfxQuality-Recommended: Medium
- GfxQuality: Ultra
- TextureStreaming: Ultra
- MaterialQuality: High
- Aniso: EightX
- Shadows: Ultra
- DrawDistance: Ultra
- EnvironmentDetail: High
- Terrain: Ultra
- Foliage: Ultra
- CharDetail: Ultra
- CAS: 1
- CameraBlur: 0
- ObjectBlur: 0
- AA: Temporal
- VolumetricFog: Medium
- SSR: High
- AO: High

For some reason after every restart the fps cap goes back to 72 (steady 72 preset, but from what i have observed it does not affeect the performance even if i change it to unlimited and my own fps cap is disabled)

Edit: I just saw the file says fps cap is unlimited even if the games says in the options steady 72 fps?Now im confused.....
Última edición por DarkAce; 20 JUL 2020 a las 9:50
Teefa 20 JUL 2020 a las 9:48 
Stuttering is usually caused by loading of assets. I would try lowering the material quality before anything else.
DarkAce 20 JUL 2020 a las 9:55 
Publicado originalmente por TheyAria:
Stuttering is usually caused by loading of assets. I would try lowering the material quality before anything else.

Happnes also on lower settings like medium btw i recently played the RE 3 remake and it had also frametime hickups at always the same places its was always reproducuable at the EXACT same spot. im guessing the game was loading new assets or loading new areas and that caused the hickups.

I also watched some videos and it also happens on other cards like an 2060/2070 super or 5600/5700 xt.
Última edición por DarkAce; 20 JUL 2020 a las 9:57
DarkAce 20 JUL 2020 a las 10:01 
Publicado originalmente por Baz78:
my posts, links, & post history may help...or not.

https://steamcommunity.com/app/397540/discussions/0/2573193396567786749/?ctp=3#c2573193396575987733

I have already tried the notexurestreeaming command line and it only caused way more noticable stuttering (game used like almost 8 gb vram)both in dx 11 and 12 on the other hand im currently using the useallcore command line and that seems to help
Última edición por DarkAce; 20 JUL 2020 a las 10:03
Teefa 20 JUL 2020 a las 13:14 
Publicado originalmente por Baz78:
p.s. if you have to unlock all your cores with a steam launch command, that's a strong sign something is seriously wrong with your game (engine.ini) & you should probably read through my history and contact 2k support.

Absent well designed experimental evidence, I think the more likely explanation is that you haven’t changed anything at all. The illusion of control/insight/ini-fu is a powerful force.

Every notch of min-specs for this game is worth millions in potential sales. Engineers have spent thousands of hours working on this game, but yeah, maybe someone has figured out a non-trivial gain with 10 seconds of copy/paste. WHO KNOWS?!?
Última edición por Teefa; 20 JUL 2020 a las 16:10
DarkAce 20 JUL 2020 a las 14:54 
Publicado originalmente por Baz78:
not genius. blank ini's + game not reading gameusersettings.ini right for some people = game not wurk right.

So little update:

I changed TextureStreamingPoolSizeMBOverride=-1 from -1 to 1 (in the Gameusersettings in the folder Windowsnoeditor) and after testing it for like 15 min it was a lot smoother and i encountered no mayor hickups while using dx 12. Got some slight hickups after traverling to sancturay and start to walk but after a short time they were also gone.

Results from the ingame benchmark:

- FramesPerSecondAvg: 100.39
- FrameTimeMsAvg: 9.96

i used the same settings as before and for some reason i got like +5 fps and litlle better avg frametime.

But what i also observed is that if you look at posters or letters they are blurry until you get really close with the player character (even if you look a through a sniper scope from a few feet they stay blurry)
Última edición por DarkAce; 20 JUL 2020 a las 14:57
Teefa 20 JUL 2020 a las 15:16 
Publicado originalmente por Baz78:
the blurryness as far as i can tell so far is the part that i was referring to 2k still working on (i hope). seems to happen mostly in the base game zones. and a lot less in the newer dlc areas etc. it also seems to happen on "some" things and not others. tried everything i know & haven't found a fix for it yet.

What exactly do you think the fix would be? You’re trading quality for performance.
Teefa 20 JUL 2020 a las 15:34 
Publicado originalmente por Baz78:
if i knew what the fix would be, i would fix it.

Right, but you seem think there is a magic setting that improves quality and has zero trade offs. You’re acting like there is some secret optimization that will effortlessly unlock gigabytes of data from being processed.

If you turn down texture quality, you will get better performance. That’s all the OP did.

As far as how the game is “supposed” to run, it seems to me that the OP has all ultra settings on a middle of the road rig and you’re trying to blame performance issues on dev laziness or lack of insight.
Última edición por Teefa; 20 JUL 2020 a las 15:35
Sir Porksalot 22 JUL 2020 a las 21:04 
SOLUTION (for me) TL:DR version:
1. Edit this file /My Documents/My Games/Borderlands 3/Saved/Config/WindowsNoEditor/GameUserSettings.ini

[For linux users, the file should be located here:
../steamapps/compatdata/397540/pfx/drive_c/users/steamuser/My Documents/My Games/Borderlands 3/Saved/Config/WindowsNoEditor/GameUserSettings.ini]

2. Scroll down to: TextureStreamingPoolSizeMBOverride=-1

3. Remove the - sign, so it says this: TextureStreamingPoolSizeMBOverride=1

4. Boom. Restart the game and you're golden.

Rest of the story:

I read about this on another forum, I had what sounds like exactly the same trouble, and while it did seem to be affected by things like resolution and various video quality settings, it wasn't an intuitive relationship (ie turning things DOWN didn't prevent the stutter in every case, and sometimes made it worse).

Now I should also point out that I am playing the game via Proton on Linux using some other fixes, but those shouldn't have anything to do with the stutter.

After making the above change, it does change how textures are loaded in a little bit, but it's incredibly smooth on my machine, and I was able to crank up ALL of the graphics settings on my rather modest machine to HIGH. Specs don't matter, my computer is probably crappier than yours. Anyway, I get 60FPS in almost every situation, only dropping to 50 or so in busier scenes.

I don't remember the original source of my fixes, but if you search for TextureStreamingPoolSizeMBOverride=1 on the 'ole WWW, you might find where I found it. I wish I could give credit where it's due, but you know how the Interwebz works.
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Publicado el: 20 JUL 2020 a las 6:58
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