Borderlands 3

Borderlands 3

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Tao314zdin Apr 20, 2020 @ 2:53am
Dahl weapons and their burst-fire
Does it have any uses except for making rng to screw you more often (by not giving you full+semi version)?

It is slower than both full and semi auto in the long run (takes longer to empty the mag), does not have any damage bonuses like semi and due to the delay between bursts it make target swapping awkward quite often.
Originally posted by Jerubius:
So I did some testing. Clicking as fast as you can with burst fire leaves some significant delays between bursts. Slowing down your clicks to match the cadence of the bursts allows you to pretty much continuously fire bursts. I'm not set up to record anything, and the test weapon I used was a vanquisher that dropped which might not be the best test case given that it's legendary. So I'd call it anything but definitive, but it's something that warrants further investigation.
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Showing 1-15 of 27 comments
Panterich Apr 20, 2020 @ 2:59am 
Burst fire can be great in real world military apllication, but mostly useless in gaming. Never liked DAHL in BL.

Burst-fire also doesn`t allow you to throw grenades while shooting.
Tao314zdin Apr 20, 2020 @ 3:25am 
Originally posted by Panterich:
Burst fire can be great in real world military apllication, but mostly useless in gaming. Never liked DAHL in BL.

Burst-fire also doesn`t allow you to throw grenades while shooting.
I think if they would remove the trigger delay on burst fire it would be not too bad.

I'm not really sure where they took this idea in the 1st place...
LordOfTheBread Apr 20, 2020 @ 3:51am 
The Night Hawkin is a great example on how burst fire can be devastating in this game.

DAHL got a great buff in BL3 imho.
Tao314zdin Apr 20, 2020 @ 4:11am 
Originally posted by LordOfTheDread:
The Night Hawkin is a great example on how burst fire can be devastating in this game.

DAHL got a great buff in BL3 imho.
It is rather the gun than the burst-fire though because for that one there is no aforementioned delay and it seems to be unique for that one gun. Or not?

Still not that much better than full-auto depending on the situation.
LordOfTheBread Apr 20, 2020 @ 4:27am 
Night Hawkin is far more deadly on its burst fire version thanks to its no pause between burst giving it a huge bonus to fire rate in front of the full auto version.

But yes this is a unique perk AFAIK. Still there are some good DAHL weapons in this game like the Breath of the dying or the Star Helix, unlike the Night Hawkin they are not top tier tho.

For me Tediore has the worst guns in the entire game along with one of the best with the Anarchy.
Last edited by LordOfTheBread; Apr 20, 2020 @ 4:29am
Tao314zdin Apr 20, 2020 @ 4:34am 
Originally posted by LordOfTheDread:
Night Hawkin is far more deadly on its burst fire version thanks to its no pause between burst giving it a huge bonus to fire rate in front of the full auto version.

But yes this is a unique perk AFAIK. Still there are some good DAHL weapons in this game like the Breath of the dying or the Star Helix, unlike the Night Hawkin they are not top tier tho.

For me Tediore has the worst guns in the entire game along with one of the best with the Anarchy.
I would not call those 10-20% huge in game like BL due to its noncompetitive nature, but sure.

And yeah I like Dahl guns, just not their burst-fire. Apart from NH sure, but this one I would not use simply because I do not want inconsistent and multi-pellet guns on the current build.
Panterich Apr 20, 2020 @ 6:15am 
Originally posted by Tao314zdin:
I think if they would remove the trigger delay on burst fire it would be not too bad.

I'm not really sure where they took this idea in the 1st place...
Some real-life weapons have burst mode that spits more bullets in the same time frame as opposed to full auto. That means there is a delay between bursts.

Originally posted by LordOfTheDread:
The Night Hawkin is a great example on how burst fire can be devastating in this game.

DAHL got a great buff in BL3 imho.
It definitely did. A buff in stats only though. That has no relation to burst-mode.
I used corrosive Barrage half my playthorugh and i liked it stat-wise. Very versatile all-rounder. And its own unique property is the bane of it.
Tao314zdin Apr 20, 2020 @ 6:24am 
Originally posted by Panterich:
Originally posted by Tao314zdin:
I think if they would remove the trigger delay on burst fire it would be not too bad.

I'm not really sure where they took this idea in the 1st place...
Some real-life weapons have burst mode that spits more bullets in the same time frame as opposed to full auto. That means there is a delay between bursts.

Never heard of such systems, but do not know much either really. The fire rate, as far as I know, is mechanically limited by a mechanism separate from the trigger part (where semi/burst/auto gears are set). So I would expect the same fire rate on burst and auto.

If you have some references on how it works would be curious to have a look.
Panterich Apr 20, 2020 @ 7:15am 
The idea of automatic firearms is that they fully cycle themselves, that means 1 shot = 1 cycle. Introducing burst-mode into that will not add any new delays but also no new features. There is no other value in burst-mode apart from ammo rationalization and recoil growth limitation.

There are however different approaches where burst mode is done to serve specific purposes - namely firing more than 1 projectile before recoil happens, so 1 full cycle will produce more than 1 projectile. That doesn`t add any new delays, but the delay between shots differs from delay between bursts.

You can have some common read in wiki[en.wikipedia.org]. If you have some time to waste i can suggest watching G-11 and AN-94 -- very nice channel with history, disassembly, explanations and reason suggestions.
Casurin Apr 20, 2020 @ 8:00am 
I like Dahl, some of the snipers have been very good in BL2 and even here they are decent enough.
But the burstfire is very situational. can be good if it is just enough to kill the shield/enemy, infuriating if it is a bit too little or way too much.
Dyex Apr 20, 2020 @ 8:12am 
In theory burst fire gives you tighter bullet cluster then semi or auto fire spray.
Lyon-CZ Apr 20, 2020 @ 8:20am 
Personally, I love Dahl weapons. Breath of the Dying and Soulrender are beasts.
Tao314zdin Apr 20, 2020 @ 8:40am 
Originally posted by Panterich:
The idea of automatic firearms is that they fully cycle themselves, that means 1 shot = 1 cycle. Introducing burst-mode into that will not add any new delays but also no new features. There is no other value in burst-mode apart from ammo rationalization and recoil growth limitation.

There are however different approaches where burst mode is done to serve specific purposes - namely firing more than 1 projectile before recoil happens, so 1 full cycle will produce more than 1 projectile. That doesn`t add any new delays, but the delay between shots differs from delay between bursts.

You can have some common read in wiki[en.wikipedia.org]. If you have some time to waste i can suggest watching G-11 and AN-94 -- very nice channel with history, disassembly, explanations and reason suggestions.
I see, very curious, thanks!

Although I still think the delay in in-game Dahl weapons is way to large for the burst mode.
Tao314zdin Apr 20, 2020 @ 8:42am 
Originally posted by Dyex:
In theory burst fire gives you tighter bullet cluster then semi or auto fire spray.
You mean in-game right? Hmm will need to check, if that really reduce the spray would be not so bad.
Dyex Apr 20, 2020 @ 9:16am 
Originally posted by Tao314zdin:
In games it's often burst fire has little to no recoil in the burst and the recoil comes after.

In real life implication it's more to conserve ammo compare to full auto, but it does improve accuracy in some guns because they fire shots before recoil impulse affects aim.

Full auto will have barrel crawl the longer you hold fire from recoil.
Last edited by Dyex; Apr 20, 2020 @ 9:25am
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Date Posted: Apr 20, 2020 @ 2:53am
Posts: 27