Borderlands 3
Is there a canon reason to why the slag element is no longer present?
In BL2 Slag and Eridium seemed to be somewhat related (slag was made out of eridum or they were extracted from the same source, something like that, I can't recall precisely), so I find it odd that Eridium reapeared in this one, but there was no slag or mention of its absence.
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Показані коментарі 1630 із 48
Цитата допису Promethian:
Цитата допису Bruce Wayne:
I thought slag was a great feature sad to see it go.
Never played at top difficulty then. They gave enemies something like 8x the health and made slag a 5x damage taken debuff. When its mandatory just for trash so you have to constantly apply it, it becomes hated very quickly. The only saving grace was the magic missile grenade mod in the Tiny Tina DLC. I think if they had left it at the normal difficulty ratio people would have been fine with it coming back.
and Gearbox at that time decided to make all enemies have constant health regen in addition to the extremely large health pool
Цитата допису LordOfTheDread:
Back on OP question about Borderlands canon: LOL like canon and Borderlands could be in the same sentence without being a joke.

https://www.youtube.com/watch?v=mEizJ-TWua0

lol
jack 's dead. slag 's dead. also radiation.
Slag was indeed a run-off from eridium experiments, so i guess everybody (lore wise) deemed it unethical, other companies had slag just so they wouldn't be left out of the curve(except jakobs and torgue). In bl3 the companies (most of them) have taken a more customer-friendly approach as seen with the rewards from using their weapons, so no more slag i guess. And it was taken out because of gameplay. Don't think about it too much, the lore has seroius gaps when weapons are involved.
Цитата допису LordOfTheDread:
Цитата допису Casurin:

You do realise there are more option than "it is OP and mandatory" and "remove it" - like for example the thing i suggested and thousands of other solutions?

Or do you also not want a house cause either it has to be 0°Kelvin or hotter than the core of the sun cause no in-between is acceptible?

Do we really need another element at that point?

Slag mechanic was just debuffing ennemies so they took more damage. Making it mandatory to fight in higher difficulty levels, hence why most people are pretty happy it was removed alltogether.

In its place we got radiation and the return of cryo, I think we got the better end of the deal.

Back on OP question about Borderlands canon: LOL like canon and Borderlands could be in the same sentence without being a joke.

Now we have anointments which are mandatory as well. But unlike slag anointments devalue drops/legendaries and force you to consistently proc the requierments. Which in most/Moze cases is everything but fun

TPS still has the best endgame balance in the whole series. I thought BL3 would be simmilar when i read slag was removed but no..... they made it even worse
Автор останньої редакції: xXSetsu; 19 квіт. 2020 о 3:41
Цитата допису xXSetsu:
Цитата допису LordOfTheDread:

-skip-

Now we have anointments which are mandatory as well. But unlike slag anointments devalue drops/legendaries and force you to consistently proc the requierments. Which in most/Moze cases is everything but fun

TPS still has the best endgame balance in the whole series. I thought BL3 would be simmilar when i read slag was removed but no..... they made it even worse
Anointment in BL3 is like the 2.0 version of bee+sandhawk/dpuh or the shamfleet,
under the illusion of build diversity, the "condition" for the anointment triggers are becoming build restrictions
the effective uptime for those ASE anointment are highly unbalanced among the VHs
gamma fl4k and zane have skills with relatively long duration and cooldown, which causes them trouble to effectively use ASE, they can just use the "while gamma burst/sntnl is active" to compensate
for zane it is much more counter-productive to use ase anointment since his default passive rewards him per active action skill
hope Gearbox can realize and acknowledge the issue after dealing with mayhem 2.0
Casurin (Заблокований) 19 квіт. 2020 о 4:35 
Цитата допису LordOfTheDread:
Do we really need another element at that point?
So get ridd of radiation?
Why are you against just tweaking an already existing element but want to add another one which just makes the whole element-system even more complex (specially with a trait that i rather strange as well).

Цитата допису LordOfTheDread:
In its place we got radiation.
And Radiation is just debuffing enemies so they explode.....
Also Cryo is now basically a melee-version of Slag as well.
Автор останньої редакції: Casurin; 19 квіт. 2020 о 4:35
Цитата допису Casurin:
Цитата допису LordOfTheDread:
Do we really need another element at that point?
So get ridd of radiation?
Why are you against just tweaking an already existing element but want to add another one which just makes the whole element-system even more complex (specially with a trait that i rather strange as well).

Цитата допису LordOfTheDread:
In its place we got radiation.
And Radiation is just debuffing enemies so they explode.....
Also Cryo is now basically a melee-version of Slag as well.

Radiation does not multiply your damage

Cryo does not multiply your damage

Slag multiply your damage

All in all cryo and radiation are way funnier to play with because they are not required to kill stuff in higher difficulty levels.

I fail to see how cryo is a melee version of slag as well, freezing your ennemies does not happen that often unless you have a Zane cryo build, even if you are, youre better off shooting them until they explode than melee them.

Annointments are a different topic alltogether, itemization in Borderlands has always been a mixed bag.
Автор останньої редакції: LordOfTheBread; 19 квіт. 2020 о 5:57
One idea could be that Pandora has been abandoned by weapon makers and no one is harvesting the material. Atlas was kicked out in Borderlands, Hyperion in Borderlands 2.
Pretty much when Jack died, Hyperion swore him off, having an obvious psycho as the head of a company is bad for PR (unless you're COV), which means they stopped slag experimentation (a lot of which involved human experiments, and may have resulted in Krieg), and his policy of making pistols.
Автор останньої редакції: Drakenden; 19 квіт. 2020 о 7:55
Slag got a upgrade and it's now called radiation, ok you don't get the 3x effect on UVHM (Mayhem mode for BL3), but it's got a damage over time effect and explode that effect nearby enemies.
Casurin (Заблокований) 19 квіт. 2020 о 8:18 
Цитата допису LordOfTheDread:
Cryo does not multiply your damage
You never tried a melee built?

But basically you are still saying "Nah, never try to learn form your mistakes, never fix anything, throw it away and try a different gimmick - be it totally useless or mandatory and completely broken OP" - cause that is what we have gotten with the element-system in BL3 - still totally broken, jsut in a different way.
It was & is a terrible idea that slows everything down. Just covers up how really under-powered the vault hunters were, where the higher their level the weaker they were but the enemies were much stronger. Bullet sponge enemies dealing OP damage where more time was spent reloading weapons than actually dealing damage.

Cryo is a far better idea & more useful element, offering increased melee damage & control over enemies. What I'll never understand is why people (try-hards) play a game but want it to be less playable & more like work. All it does is force everyone to use the same skills/builds (the only one's that do 'anything') & the same handful of guns. Yeah what fun... =|
Цитата допису Rotting In My Chair:
It was & is a terrible idea that slows everything down. Just covers up how really under-powered the vault hunters were, where the higher their level the weaker they were but the enemies were much stronger. Bullet sponge enemies dealing OP damage where more time was spent reloading weapons than actually dealing damage.

Cryo is a far better idea & more useful element, offering increased melee damage & control over enemies. What I'll never understand is why people (try-hards) play a game but want it to be less playable & more like work. All it does is force everyone to use the same skills/builds (the only one's that do 'anything') & the same handful of guns. Yeah what fun... =|
That's why Maya was the best character for OP levels in my opinion, with Ruin and Converge you have free slag every 15 seconds and free a grenade slot or weapon slot.
Цитата допису Casurin:
Цитата допису LordOfTheDread:
Cryo does not multiply your damage
You never tried a melee built?

But basically you are still saying "Nah, never try to learn form your mistakes, never fix anything, throw it away and try a different gimmick - be it totally useless or mandatory and completely broken OP" - cause that is what we have gotten with the element-system in BL3 - still totally broken, jsut in a different way.

Dunno if you feel BL2 so much better with slag play BL2 where explosive + slag was the way to go 99% of the time, if you want a balanced game play Destiny 2 ect...

BL3 does not need slag and cryo and rad are a lot of fun to play with, way funnier than slag ever was imho.

Gameplay is, for me, leagues above what it was in BL2 and the removing of slag is one of the reason why.

I think that is what they did, learn from past mistakes, they removed a mandatory and boring element and added fun elements to play with on top of the ones that were working as intended originaly.

Cryo was one of the best thing in TPS and I am glad it came back.

Remember as well that we had a lot of higher difficulty levels in BL2 and the higher ones were just impossible to do if you did not had both a slag weapon and a healing weapon, that made a single weapon almost mandatory from the Tiny Tina's DLC if ytou wanted to tacle the harder stuff and that wasn't fun.

So far there is no weapon or gear that is mandatory in BL3 so that's already better balance than BL2.
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Опубліковано: 18 квіт. 2020 о 0:27
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