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Повідомити про проблему з перекладом
https://www.youtube.com/watch?v=mEizJ-TWua0
lol
Now we have anointments which are mandatory as well. But unlike slag anointments devalue drops/legendaries and force you to consistently proc the requierments. Which in most/Moze cases is everything but fun
TPS still has the best endgame balance in the whole series. I thought BL3 would be simmilar when i read slag was removed but no..... they made it even worse
under the illusion of build diversity, the "condition" for the anointment triggers are becoming build restrictions
the effective uptime for those ASE anointment are highly unbalanced among the VHs
gamma fl4k and zane have skills with relatively long duration and cooldown, which causes them trouble to effectively use ASE, they can just use the "while gamma burst/sntnl is active" to compensate
for zane it is much more counter-productive to use ase anointment since his default passive rewards him per active action skill
hope Gearbox can realize and acknowledge the issue after dealing with mayhem 2.0
Why are you against just tweaking an already existing element but want to add another one which just makes the whole element-system even more complex (specially with a trait that i rather strange as well).
And Radiation is just debuffing enemies so they explode.....
Also Cryo is now basically a melee-version of Slag as well.
Radiation does not multiply your damage
Cryo does not multiply your damage
Slag multiply your damage
All in all cryo and radiation are way funnier to play with because they are not required to kill stuff in higher difficulty levels.
I fail to see how cryo is a melee version of slag as well, freezing your ennemies does not happen that often unless you have a Zane cryo build, even if you are, youre better off shooting them until they explode than melee them.
Annointments are a different topic alltogether, itemization in Borderlands has always been a mixed bag.
But basically you are still saying "Nah, never try to learn form your mistakes, never fix anything, throw it away and try a different gimmick - be it totally useless or mandatory and completely broken OP" - cause that is what we have gotten with the element-system in BL3 - still totally broken, jsut in a different way.
Cryo is a far better idea & more useful element, offering increased melee damage & control over enemies. What I'll never understand is why people (try-hards) play a game but want it to be less playable & more like work. All it does is force everyone to use the same skills/builds (the only one's that do 'anything') & the same handful of guns. Yeah what fun... =|
Dunno if you feel BL2 so much better with slag play BL2 where explosive + slag was the way to go 99% of the time, if you want a balanced game play Destiny 2 ect...
BL3 does not need slag and cryo and rad are a lot of fun to play with, way funnier than slag ever was imho.
Gameplay is, for me, leagues above what it was in BL2 and the removing of slag is one of the reason why.
I think that is what they did, learn from past mistakes, they removed a mandatory and boring element and added fun elements to play with on top of the ones that were working as intended originaly.
Cryo was one of the best thing in TPS and I am glad it came back.
Remember as well that we had a lot of higher difficulty levels in BL2 and the higher ones were just impossible to do if you did not had both a slag weapon and a healing weapon, that made a single weapon almost mandatory from the Tiny Tina's DLC if ytou wanted to tacle the harder stuff and that wasn't fun.
So far there is no weapon or gear that is mandatory in BL3 so that's already better balance than BL2.