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https://i.imgur.com/PB6FqaN.jpg
If you look at the picture I linked, pressing ESC doesn't alleviate that.
Still really bad. This is the worse case i've seen.
Lens flare refers to a phenomenon wherein light is scattered or flared in a lens system, often in response to a bright light, producing a sometimes undesirable artifact within the image.
Google is amazing. ;p
With those definitions, I believe bloom is the culprit here. Bloom is a 'soft light' effect. But, in this case it's pretty bright. You're in a cave, and it seems to be night time. An explosion is going to be pretty bright that close, in a dark area.
It's Borderlands, this is nothing. I remember back when people found the Norfleet in BL2, it was like a disco. ;p
You can turn your monitor brightness down a bit to counter the brightness of the bloom in this game...but you'd have to turn it back up for other stuff. Unless you have a monitor/program that can set different display defaults.
Use a different weapon that doesn't produce these effects?
I haven't noticed an issue personally. Pretty normal for me.
I forgot where I put the other screenshots. It's basically increasing to the point where anything with the effect turns my screen just that color, night or day. God forbid I use Phaseslam or anything that spawns arms from the left tree. I generally don't complain about things I can change. I dealt with sunrise level bloom and lens flares from Warframe back in the day. However it's extremely difficult to simply deal with something that blinds you 90% of the time your playing.
I gotta say. It's the worse in vaults and on E6.
Try disabling SSR (Screen Space Reflections) in the options menu.
If that doesn't work...try this (lol >_<):
Navigate to C:\Users\GIGABYTE\Documents\My Games\Borderlands 3\Saved\Config\WindowsNoEditor
Replace GIGABYTE with your comps login name and you can copy/paste that into the URL bar of any folder you open (or just manually nav to it)
I always recommend backing things up so create a folder called "Backups", copy&paste engine.ini into that folder.
now go back to the original engine.ini and open it, you'll see something like:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Gearbox/Bifrost/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CohtmlPlugin/Content
Paths=../../../Engine/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Runtime/Wwise/Content
Paths=../../../Engine/Plugins/Gearbox/GbxTest/Content
Paths=../../../Engine/Plugins/Gearbox/GbxInput/Content
Paths=../../../Engine/Plugins/Gearbox/GbxProbes/Content
Paths=../../../Engine/Plugins/Gearbox/GbxJira/Content
Paths=../../../Engine/Plugins/Gearbox/GbxTwitch/Content
Paths=../../../Engine/Plugins/Gearbox/GbxMixer/Content
Paths=../../../Engine/Plugins/Gearbox/GbxAI/Content
Paths=../../../Engine/Plugins/Gearbox/GbxSpawn/Content
Paths=../../../Engine/Plugins/Gearbox/GbxLevelSequence/Content
Paths=../../../Engine/Plugins/Gearbox/MicrosoftTriton/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Engine/Plugins/Gearbox/DiscordRpc/Content
Paths=../../../Engine/Plugins/Gearbox/GbxShiftOverlay/Content
Paths=../../../OakGame/Plugins/Dandelion/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/2KGames/AssetThumbnailExporter/Content
Paths=../../../Engine/Plugins/ACLPlugin/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Gearbox/GbxBlockingVolumes/Content
Paths=../../../Engine/Plugins/Gearbox/GbxBlueprintAnalysisTools/Content
Paths=../../../Engine/Plugins/Gearbox/GbxDeconstruct/Content
Paths=../../../Engine/Plugins/Gearbox/GbxGameSystemCore/Content
Paths=../../../Engine/Plugins/Gearbox/GbxPerfScope/Content
Paths=../../../Engine/Plugins/Gearbox/GbxSharedBlockoutAssets/Content
Paths=../../../Engine/Plugins/Gearbox/GbxSharedTestCharacters/Content
Paths=../../../Engine/Plugins/Gearbox/GbxTimeOfDay/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
[Audio]
UnfocusedVolumeMultiplier=1.000000
under the [Audio] section add this:
[SystemSettings]
Bloom=False
so that it looks like:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/Gearbox/Bifrost/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CohtmlPlugin/Content
Paths=../../../Engine/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Runtime/Wwise/Content
Paths=../../../Engine/Plugins/Gearbox/GbxTest/Content
Paths=../../../Engine/Plugins/Gearbox/GbxInput/Content
Paths=../../../Engine/Plugins/Gearbox/GbxProbes/Content
Paths=../../../Engine/Plugins/Gearbox/GbxJira/Content
Paths=../../../Engine/Plugins/Gearbox/GbxTwitch/Content
Paths=../../../Engine/Plugins/Gearbox/GbxMixer/Content
Paths=../../../Engine/Plugins/Gearbox/GbxAI/Content
Paths=../../../Engine/Plugins/Gearbox/GbxSpawn/Content
Paths=../../../Engine/Plugins/Gearbox/GbxLevelSequence/Content
Paths=../../../Engine/Plugins/Gearbox/MicrosoftTriton/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Engine/Plugins/Gearbox/DiscordRpc/Content
Paths=../../../Engine/Plugins/Gearbox/GbxShiftOverlay/Content
Paths=../../../OakGame/Plugins/Dandelion/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/2KGames/AssetThumbnailExporter/Content
Paths=../../../Engine/Plugins/ACLPlugin/Content
Paths=../../../Engine/Plugins/Editor/CryptoKeys/Content
Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Gearbox/GbxBlockingVolumes/Content
Paths=../../../Engine/Plugins/Gearbox/GbxBlueprintAnalysisTools/Content
Paths=../../../Engine/Plugins/Gearbox/GbxDeconstruct/Content
Paths=../../../Engine/Plugins/Gearbox/GbxGameSystemCore/Content
Paths=../../../Engine/Plugins/Gearbox/GbxPerfScope/Content
Paths=../../../Engine/Plugins/Gearbox/GbxSharedBlockoutAssets/Content
Paths=../../../Engine/Plugins/Gearbox/GbxSharedTestCharacters/Content
Paths=../../../Engine/Plugins/Gearbox/GbxTimeOfDay/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
[Audio]
UnfocusedVolumeMultiplier=1.000000
[SystemSettings]
Bloom=False
Save and exit, make sure to right-click engine.ini and set it to "Read Only" or the game will default it back after the next gaming session with the game. (BL2 had this annoying reset thing too)
Sorry for the long response but I didn't want to leave any room for error since editing .ini files can cause issues if done incorrectly.
Also keep in mind disabling Bloom can cause other in-game effects to not render at all and other light sources may appear muted.
I was also thinking about turning off the SSR as That Blind Person says above. And maybe the AO?
That is pretty bright though.
With my previous answer, I wasn't trying to be a smart a$$ or anything. Although it does seem to come across that way cause reading text it's hard to get tone. My apologies if it sounded crass/harsh or anything. :)
This is a head scratcher for me.
~~~~~~~~~~~~~~
EDIT
Here's a few screens I literally just took of an explosion for me.
I wish I could provide actual help outside of what I tried. :(
https://steamcommunity.com/sharedfiles/filedetails/?id=2027370157
https://steamcommunity.com/sharedfiles/filedetails/?id=2027370111
Honestly, the screenshot I took was the most blatant example. Another would be trying to hip-fire the Maliwan sniper that charges and fires a single round.