无主之地3

无主之地3

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Profile 2023 年 5 月 1 日 下午 7:56
an entirely different level up system for bl4
are you sick of the joke that is the level up system?

think about it, after the main story, we all just speed grind to max level asap so we can start assembling max level gear

anything and everything below max level ends up being sold/thrown away

so what i'm saying, is that i want no levels at all

this will make every weapon you collect, right from the start, a potential keeper

this also means that the game is both easier and harder at the same time (easier because you'll never be too weak to take on any boss, and harder because it'll take more skill to defeat the stronger enemies, you won't be able to assemble a godly build and mow through enemies like they're nothing

you'll ALWAYS have to consider cover, retreating, picking off enemies from a distance to increase your chances before engaging at closer range, retreating and taking cover to allow for shield/health regen, etc

how it will feel, will be similar to halo campaign gunplay, except with a bazlillion guns, i'm telling you, you can't go wrong fusing halo campaign with borderlands gun loot system, that's two of the most beautiful things in gaming combined

now you might say to me "go play halo"

and to that, i'd say "halo doesn't have a bazilion guns"

and then you might say "don't mess with something that works"

and to that, i'd say "aren't you sick of finding beautiful guns that you have to sell because it's not max level, or because they increase the level cap again? man, i'm so sick of that"

EDIT: after some discussion with people who replied, i've concluded that a better suggestion would be to have guns that could be levelled up (not my idea, but an idea i fully agreed with), that would counter the issue of level cap increases rendering entire inventories worthless
最后由 Profile 编辑于; 2023 年 5 月 5 日 上午 2:21
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正在显示第 61 - 75 条,共 172 条留言
Bankai9212 2023 年 5 月 5 日 上午 7:59 
引用自 Bankai9212
Doesn’t work in a looter based game like this, plus dark souls despite similar move sets each weapon is unique as its the only one to exist with basic progression. You also seem to forget the scaling system souls series has.

sorry, but what do you mean by scaling system in dark souls?

i've only played dark souls 1, and i might be wrong, but my understanding was that the enemy HP remained the same no matter what the players level was, or the level of the players weapon

i'm not sure i understand what you meant by scaling

for me, in borderlands, i understood scaling to mean enemy levels changing to match yours (and/or be one higher or lower)
When you look at a weapon you'll see a letter grade next to a state starting from D to S being max. This means as you level the stat take STR scaling of S for example the weapon will get stronger compared to a weapon with a STR scaling of A or below. There are specific upgrades that while raising raw power or infuse with elemental damage removes scaling all together. Only thing with dark souls is that most stats have a soft and hard cap meaning they get less or no improvement per point invested.
Profile 2023 年 5 月 5 日 上午 8:04 
引用自 Bankai9212

sorry, but what do you mean by scaling system in dark souls?

i've only played dark souls 1, and i might be wrong, but my understanding was that the enemy HP remained the same no matter what the players level was, or the level of the players weapon

i'm not sure i understand what you meant by scaling

for me, in borderlands, i understood scaling to mean enemy levels changing to match yours (and/or be one higher or lower)
When you look at a weapon you'll see a letter grade next to a state starting from D to S being max. This means as you level the stat take STR scaling of S for example the weapon will get stronger compared to a weapon with a STR scaling of A or below. There are specific upgrades that while raising raw power or infuse with elemental damage removes scaling all together. Only thing with dark souls is that most stats have a soft and hard cap meaning they get less or no improvement per point invested.

ah ok, yeah, i have to admit, i'm extremely ignorant about upgrading in dark souls, like many games, i don't really play things in the conventional way, i tried doing a soul level 1 playthrough on my first playthrough, i was curious to see how far i could get, due to that, i didn't finish the game, i probably didn't even complete 30% of the game, but i spent about 300 or so hours in it repeatedly dying
Profile 2023 年 5 月 5 日 上午 8:08 
nono wait, that's not true, what i just wrote wasn't accurate, i kept my player level at 1, but i did upgrade my weapons
Bankai9212 2023 年 5 月 5 日 上午 8:08 
引用自 Bankai9212
When you look at a weapon you'll see a letter grade next to a state starting from D to S being max. This means as you level the stat take STR scaling of S for example the weapon will get stronger compared to a weapon with a STR scaling of A or below. There are specific upgrades that while raising raw power or infuse with elemental damage removes scaling all together. Only thing with dark souls is that most stats have a soft and hard cap meaning they get less or no improvement per point invested.

ah ok, yeah, i have to admit, i'm extremely ignorant about upgrading in dark souls, like many games, i don't really play things in the conventional way, i tried doing a soul level 1 playthrough on my first playthrough, i was curious to see how far i could get, due to that, i didn't finish the game, i probably didn't even complete 30% of the game, but i spent about 300 or so hours in it repeatedly dying
It can be done, not sure why'd you do a challenge run without any actual knowledge of the game first. All it means is your combat options are limited to things like infused or raw upgrades.
Profile 2023 年 5 月 5 日 上午 8:11 
引用自 Bankai9212

ah ok, yeah, i have to admit, i'm extremely ignorant about upgrading in dark souls, like many games, i don't really play things in the conventional way, i tried doing a soul level 1 playthrough on my first playthrough, i was curious to see how far i could get, due to that, i didn't finish the game, i probably didn't even complete 30% of the game, but i spent about 300 or so hours in it repeatedly dying
It can be done, not sure why'd you do a challenge run without any actual knowledge of the game first. All it means is your combat options are limited to things like infused or raw upgrades.

yeah, sorry, i did upgrade my weapons actually, sorry, i misremembered what i did lol i kept my player at level 1 but i did upgrade weapons
Bankai9212 2023 年 5 月 5 日 上午 8:12 
I figured since it would be the only way to increase your output just an odd way to start a game with one of the hardest challenges.
Profile 2023 年 5 月 5 日 上午 8:19 
引用自 Bankai9212
I figured since it would be the only way to increase your output just an odd way to start a game with one of the hardest challenges.

this was my thinking when i did that: when i first started playing, after reaching firelink shrine, i absolutely fell in love with the ambience of the game, everything from the art style, the graphics, the sky, the scenery, the world design, the player armor, the weapons, the map layout, how vertical it was, it was actually mind blowing to me how vertical the map layout was, until then, almost every game i'd played was mostly horizontal landscapes, so the layout of the land in dark souls 1 just blew my mind

and i wanted to prolong that experience for as long as possible so i could stay in that world, and i thought the best way to slow down my progression would be to keep my player level at 1

that's essentially why, and once i started, i was too stubborn to change that one restriction, that being said, i did upgrade my weapons but for some reason i stuck to the character himself being at 1, which makes no sense if i upgraded the weapon, anyway, my thinking wasn't really rational, but that's as good as i can explain it
最后由 Profile 编辑于; 2023 年 5 月 5 日 上午 8:20
Profile 2023 年 5 月 5 日 上午 8:21 
i know you might wonder, why not complete the game normally, then replay it if i wanted to stay in the world... well, it's because there's something especially magical about the first playthrough, you know what i mean?
Bankai9212 2023 年 5 月 5 日 上午 8:21 
You can still keep that feeling while leveling your character, All it does is limit options from armor and 2 handing STR weapons.
Profile 2023 年 5 月 5 日 上午 8:23 
引用自 Bankai9212
You can still keep that feeling while leveling your character, All it does is limit options from armor and 2 handing STR weapons.

yeah, i noticed that, i couldn't handle a lot of weapons, my character would be extremely sluggish with the bigger ones, that's why i stuck with rapiers and knives
Bankai9212 2023 年 5 月 5 日 上午 8:25 
i know you might wonder, why not complete the game normally, then replay it if i wanted to stay in the world... well, it's because there's something especially magical about the first playthrough, you know what i mean?
The game still remains challenging even if you level, bosses and enemies have different weaknesses and move sets. The game was designed this way, level 1 runs like any rpg is when you have knowledge and know how to deal with most obstacles.
Bankai9212 2023 年 5 月 5 日 上午 8:26 
引用自 Bankai9212
You can still keep that feeling while leveling your character, All it does is limit options from armor and 2 handing STR weapons.

yeah, i noticed that, i couldn't handle a lot of weapons, my character would be extremely sluggish with the bigger ones, that's why i stuck with rapiers and knives
Well there is also equip load which at a percentage slows your roll animation. Looking at most sl1 runs most don't bother with armor in order to keep the roll speed.
Profile 2023 年 5 月 5 日 上午 8:27 
引用自 Bankai9212
i know you might wonder, why not complete the game normally, then replay it if i wanted to stay in the world... well, it's because there's something especially magical about the first playthrough, you know what i mean?
The game still remains challenging even if you level, bosses and enemies have different weaknesses and move sets. The game was designed this way, level 1 runs like any rpg is when you have knowledge and know how to deal with most obstacles.

you're right, and i was a fool and a failure for trying it the way i did

i just wanted to prolong the magic of the first playthrough as long as i could... but i had to give up after i got the point where bosses i couldn't beat were blocking me at all points of progressing further
Profile 2023 年 5 月 5 日 上午 8:29 
引用自 Bankai9212

yeah, i noticed that, i couldn't handle a lot of weapons, my character would be extremely sluggish with the bigger ones, that's why i stuck with rapiers and knives
Well there is also equip load which at a percentage slows your roll animation. Looking at most sl1 runs most don't bother with armor in order to keep the roll speed.

yeah i did notice that too, but (this is embarrassing to admit) i loved the aesthetic of the armor too much so i didn't want to take it off :steamfacepalm:
Profile 2023 年 5 月 5 日 上午 8:32 
you've probably noticed a trend in my gaming, where i seem to prioritise other things over actually getting stronger and being optimally effective... and it's true, i seem to get stuck prioritising weird things in games
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发帖日期: 2023 年 5 月 1 日 下午 7:56
回复数: 172