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i loved Halo, but borderlands won me over because it had a bazillion guns + it was semi-open world rather than linear like Halo campaigns
as for wasting my time looking for that specific gun combination, well, you're right and wrong about that, you're right because i spent almost 8 years and didn't find the gun i was looking for, but wrong because i enjoyed every minute of it! in retrospect, i'm glad i didn't find it, because if i found it prior to the level cap increase that came with fight for sanctuary, i'd be even saltier than i already am
i really don't mind levelling at all tbh, it's the level cap increase that kills me, and i read that destiny does that too now and then, so it's pretty much the same issue over there
the thing about fallout 4 with mods is, i don't want to use mods to get a rare gun, i want to get it legitimately, even if it takes years, i want to have and use a gun that's seriously rare, i get some kind of ego boost from it i guess
unfortunately, i agree with everything you've written
i want to play the vanilla version of whatever game i'm playing, but to get a gun that's super rare within the game, that can be used right till the end, and to go on collecting such guns
but borderlands is the only game i know of that has a bazillion guns, i'm actually surprised that no other game has copied that formula
hmm thanks for the suggestion, but what i'm looking for is an FPS
an FPS
in an open world or at least semi-open world, heck, i'll even be satisfied with linear maps as long as the map sizes are massive like halo
guaranteed no level cap increasing
and with truly rare guns, as well as a massive quantity of guns
as far as i know, borderlands is the only one that gets a tick for all of those (except the level cap increase part0
ok ok ok so i'm not alone!
i feel like even BL1 isn't safe from a level cap increase even this late in the game, i wouldn't put it past them to release a new dlc for BL1, BL1 is still very playable and has the strongest nostalgic value of the series, if they added something like another dr zed's zombi island size dlc with a new level cap, it would definitely have decent a level of success, i swear, almost every fan who played BL1 would go back and get the new BL1 DLC
even though the graphics are outdated, they're still cool in a retro type of way, i actually considered going back to BL1 because i thought it would be safe from level cap increasing now, but i just don't know anymore
i can no longer trust this series at all anymore in that particular regard after fight for sanctuary
that would be cool
every gun has a max level of 100.
every gun can be modified with 2 status effects that also level up with use
its stupid imo. it shows that all the playable vault hunters have no brains about crafting and modifying their own guns. especially on veteran vault hunters whose skills show lots of knowledge on modifying guns. very suspension in disbelief and immersion breaking, just for the sake of some flawed and artificial game system. try compare it to diablo 2 & 3 in which gearbox often compared to as the inspiration for borderlands's looting feeling. they conveniently ignore the fact that d2&3 had nice crafting system, we haven't even include other bazillion rpg, mmorpg and fps looter shooter out there with various interesting crafting system. its flippin stupid that gearbox still rely on this derpy total rng mechanics. maybe because gearbox want to keep the arcade feeling where players just run mindlessly through one challenges to the next ad infinitum without stopping to think about min-maxing their builds with crafting options. the lack of crafting options greatly reduce the replayability of borderlands games. i can still hear the frustrated cries of b2 players farming 94% bullet absorb sham shield and wanting that explosive cobra sniper to drop.
the option to just level up your guns to your vault hunters' level sounds interesting... but i can sense that there'll be a lot of complications and unexpected game breaking system if thats implemented. i'm not well versed in the numbers game in any game mechanics, so i can't help with that.