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The only real benefit Rakk Attack has over Fade Away is with the Action Skill Start anointment on the shield, and you can easily spam Fade Away or even Gamma Burst with the right build or gear.
Action Skill end anointments work just as well with Fade Away as they do with Rakk Attack. Just need to abuse the the 2 action skill cooldown skills that Fl4k has.
Also note that the 150% Fade Away anointment is not always the best anointment to use with Fade Away. As it gives only gun damage, and Fl4k can get plenty of gun damage, other anointments can be better. The 50/100% radiation anointment works similar to the revolter damage, in that it will boost all the damage you do. N2M is also better depending on the guns used.
The anointment that boosts splash damage also works well if you have a weapon that does splash damage. As it is separate in the damage formula, it will normally boost damage more than any anointment that gives gun damage. The splash damage will also increase the damage done by Rakk Attack.
With a re-volt, R4kk P4k class mode and Guardian 4N631 (On action skill end - Splash Damage is increased) single cast of rakk deals from 55 to 80 million damage, that instantly killed every regular or badass enemy
With hunter-seeker grenade (grenade throw considered as weapon damage, and every bullet that spawned upon throw could crit because of "Megavore", and every crit proc "Head Count" that reduce Action Skill cooldown), and all of this tend us to that type of gameplay where you don't need to shoot AT ALL, at least for mobbing
Any enemy that does not die instantly from the grenades dropped from the Rakk Attack will 100% die from the DOT applied by Unleash the Dragon. You can melt bosses, including those with massive HP in seconds. Only issue you will run into is if a strong boss is immune to incendiary damage.
Easiest way to farm almost any boss.
Doesn't hurt invest in skills the reduce your action skill cooldown either.
edit: I just tested this on traunt and... welp, damn he died in two rakk attacks. although against psychoreaver, that dude is a tank so he took quite a good amount of rakks during his second phase mostly, so i dont think it works on him. either way, thanks for the tip mate, I might utilize this a bit more if I get used to going down a lot.
Some bosses have hitboxes that are hard for the Rakks to hit.
Note that Mayhem scaling and the Groundbreaker Guardian Rank perk will play a roll in damage. I play on Mayhem 10/11. You will definitely get more damage from this setup on higher mayhem levels.
edit: found my answer. according to loot lemon:
Up to +400% Damage (Skills, Grenades, the Guardian's damage,...)
Damage increases the further you are away from your target, capping out at 25m.
I knew the damage increased for the guardian's bullets themselves, but I didn't know it spread to other stuff. now it makes sense. mystery solved, thanks so much for introducing me to the build. it's been fun pressing F for my enemies.