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edit: This applies to all games in series. Play Zane a bit longer then tell us he sucks and does meh damage and that Amara is better off using only guns.
And before you continue to think Moze is the best because her skills deal damage, gun damage will out-damage the bear. Moze is the one who struggles the most to get her skill to assist with gun damage.
I'm not saying Moze is bad, but she isn't good for the reason you think so. Hope this actually helps... I feel like I've fallen for a troll post though.
Plus She can become immortal from healing with Elemental damage, and "ties that bind" is hella powerful.
Blue tree lets her use her skill twice back to back.
Amara is lots of fun to play for me personally
I was going to say something similar, and not everything is based on gun damage, there are also things like mobility and survivability, also at max level with decent gear all characters are able to pretty much oneshot all mobs and oneshot / one mag most bosses, each character has some insane builds that have 1B+ damage. Also Fl4k's pet can outperform iron bear. Welcome to endgame powercreep, they are pretty equal, but each has stronger and weaker sides
Why do I need crowd control, utility, mobility or survivability when I melt every enemy in sight in seconds? This is with chars around level 40 / end of first play-through, which is what most players' experience will be.
Any character can melt anything in seconds, you can just chose if you want to kill entire room in 5 seconds or kill each enemy one by one taking a second for each kill. Since most stuff is broken in terms of power, a lot players experiment with different type of builds looking for more fun or chalanges. And mobility is very important, who would like to walk in an empty dessert, while you can just run to the enemies and shoot them. For many players it's only a choice how to destroy enemies in seconds, some of them chose not to do that.
So players just mess around with unusual non standart builds. The other characters are for diversity. Moze is the highest damage character, but for many people it's not fun to play as her. Not all people are interested in oneshoting bosses and crushing all enemies, some of them like to grab a Jacobs gun and become a cowbow from western, some people like to watch their pet destroying enemies, some people like grabbing an enemie and waching the whole room explode, or punch someone in the face really hard, or just wach rack attack bringing all those ghast calls.
People have different tastes and opinions, just like in Bl2 Salvador is the most powerful, but if people wanted to bloodsplode the room they played as Krieg. If they wanted to snipe they chose Zer0 (or something else). Or just gaige with all that anarchy flying around.
Borderlands has never been about power, it always was about having fun (for the most part).
So the first 15 levels... Yeah, they mean absolutely nothing at all, they're certainly not enough to even start getting a good look at a char and what they can do. That's the thing about ARPGs and looter-shooters like Borderlands. You have to sink a few points into them, see what works and what get you killed, what's useful about them, even outside of pure damage. If it was all about damage, there wouldn't be much point in having 4 chars.