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Now what makes the game larger might be based on what the developers have said in the past.
For example, due to older consoles and PC's having more limited memory, they could only have a few hundred different gun sounds in BL2. This was upped to several thousand in BL3 as it was released on more recent systems.
As computing power grows and additional space is awarded, we can resort to larger textures, better fidelity on sound effects and music (i.e. they're less compressed), and a larger number of vertices on game objects such as the weapons, enemies, items, and of course the worlds. This all adds up.
Now you also need to remember that BL3, even if you don't necessarily have all the DLCs etc, will download content so that you can play successfully with those that have everything, while you do not (which of course could have also potentially been the UT route where you download assets you don't have when entering a match, but that means a longer wait time, something not everyone has).
I don't know if BL2 has a lot of extra 'languages' as I never tried it, but those too take a certain amount of space in BL3 (the fidelity of the audio files may be better than those back in BL2 days).
It's a massive aggregation of small individual things, that once clumped together, causes this 'bloat' if you will. Personally, I was very impressed with how much was crammed into BL2 (something that the 32bit limiter occasionally caused issues in the Hyperion City map resulting in a game crash when you ran out of memory...).
May not fully answer your question, I'm sure others will chime in. Games are simply getting larger when new doors open up :\
- Compressing sounds will reduce fidelity, some with sensitive ears may find this annoying
- Using higher texture compression may result in visual artifacts
- Removing language files makes it harder for some to get the 'version' they seek (ease of use)
- Updating is a complex process, sometimes requiring older files to remain for backward compatibility and cannot simply be replaced
- This in turn may make it harder to ensure cross-compatibility and cross-play.
- Reducing cut scene video content reduces game size but result in a pixelated mess
- Reducing animation data will result in jerky animations
- Reducing number of assets results in gamers complaining of how everything looks the same
- etc... etc...
If you know how to help companies reduce game file and download sizes down, speak to the developers as I'm sure they'd be happy to employ you. Sometimes being "lazy" comes into play, last September alone there were articles regarding games like Warframe and Destiny 2 where the devs found ways to dramatically reduce game size. It can happen, may be easier with some game engines versus others.
Sucks for SSD owners.
It says on the steam shop page that BL3 needs 75 GB of discspace. That´s already huge.
But the download size alone is 93 GB (WHAT?!). With my crappy 50 MBit connection (thanks, Germany...) which usually only provides around 30 MBit at max, the download will take around 12 hours.
I should have just ordered a hardcopy, it would probably arrive earlier.
BL3 has overall higher resolution textures and sound which just takes up more space, so even removing languages will not make the game that much smaller.
No. They are either taking precaution for optical drives, or they don't care at all.
Doing anything specially for mechanical drives would be just wasting time on being ignorant.
Yeah - "How dare you complain that the game needs twice the diskspace as it claims to need. And don't be a peasant - just waste hundreds of $ each year to buy new drives".
Also who is wasting hundreds of dollars a year for a drive? sounds like you might need a reality check because a 2tb drive will last you obviously 10+ years given you don't max it out.