Borderlands 3

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Guardian Breach instant death: glitch or feature?
Got to the part where theres 3 crystals and surrounded by a bunch of guardians. We managed to fill 2 crystals then went to the third and it just instantly killed us both without explanation? was their a time limit? or is this just a glitch?
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Showing 1-15 of 21 comments
Helmoldt Jun 17, 2020 @ 5:23pm 
the crystals deplete over time and once they are empty....kaboooom....run failed

if a player is on the platform it glows blue - crystal is being charged

player & enemy on platform glows white - no progress

only enemies on platform it glows red - it's depleting
Last edited by Helmoldt; Jun 17, 2020 @ 5:23pm
Originally posted by Helmoldt:
the crystals deplete over time and once they are empty....kaboooom....run failed

if a player is on the platform it glows blue - crystal is being charged

player & enemy on platform glows white - no progress

only enemies on platform it glows red - it's depleting

So wait a minute that third crystal needs a third person to activate it? so that might be why were failin?
Sekaro Jun 17, 2020 @ 6:13pm 
Originally posted by A Wii Remote:
Originally posted by Helmoldt:
the crystals deplete over time and once they are empty....kaboooom....run failed

if a player is on the platform it glows blue - crystal is being charged

player & enemy on platform glows white - no progress

only enemies on platform it glows red - it's depleting

So wait a minute that third crystal needs a third person to activate it? so that might be why were failin?
No. It will make it easier yes but it can be done even solo. The strategy is to rotate between the 3 crystals, making sure that they all stay charged. If even 1 of them depletes completely, it's game over.
Nite69 Jun 17, 2020 @ 8:11pm 
It can be done in solo but its very difficult in mayhem 10, they obviously set this takedown up to encourage coop play to be honest and from what I read the weapons you get get on the final boss isn't worth it

i will just stick to maliwan takedown, its way more fun for me
Last edited by Nite69; Jun 17, 2020 @ 8:11pm
Helmoldt Jun 18, 2020 @ 4:46am 
breach is not that hard to do (and wasn't too), and since so many plebs kept complaining it's even easier now

at first encouter i charge the left one first (if you look from the switch to activate it), at second encouterr the middle one.

the first crystal can be fully charged, so only 2 are left what makes rotating alot easier

idk why people have problems with it. learn the pattern, enemyspawns et voila
Last edited by Helmoldt; Jun 18, 2020 @ 4:50am
Balthazar Jun 18, 2020 @ 11:48am 
This is one of the worst features... its stupid , it should be plain and simple , the crystal is charged it remains that way...
This takedown is trash not like helmoldt says "plebs complain"
No , i dont need the entire run to be hard as hell with spongy enemies , idiot platforming and stupid instadeath crystal minigame . MAKE THE BOSS A CHALLANGE THATS ALL , the rest of the run should be more like a warmup than a choir.
Thats why BL2 was better in this regard , they had hard invincible bosses but no other ♥♥♥♥♥♥ run.
If i would want to play a platformer with insta deaths i WOULDVE PLAYED SUPER MEAT BOY , NOT BL3 !
Nite69 Jun 18, 2020 @ 12:07pm 
Originally posted by Helmoldt:
breach is not that hard to do (and wasn't too), and since so many plebs kept complaining it's even easier now

at first encouter i charge the left one first (if you look from the switch to activate it), at second encouterr the middle one.

the first crystal can be fully charged, so only 2 are left what makes rotating alot easier

idk why people have problems with it. learn the pattern, enemyspawns et voila

wrong

If I can use my same gear in M10 in the base game and Maliwan Takedown then Breach is NOT balanced still

The hotfix did lower the health a little bit, but still Not enough
Last edited by Nite69; Jun 18, 2020 @ 12:10pm
Helmoldt Jun 18, 2020 @ 12:29pm 
Originally posted by Nite69:
Originally posted by Helmoldt:
breach is not that hard to do (and wasn't too), and since so many plebs kept complaining it's even easier now

at first encouter i charge the left one first (if you look from the switch to activate it), at second encouterr the middle one.

the first crystal can be fully charged, so only 2 are left what makes rotating alot easier

idk why people have problems with it. learn the pattern, enemyspawns et voila

wrong

If I can use my same gear in M10 in the base game and Maliwan Takedown then Breach is NOT balanced still

The hotfix did lower the health a little bit, but still Not enough


why so?
i didnt changed ,neither gear nor skillsetup and was able to do it just fine
other people i know also
so there is something wrong with your setup
Helmoldt Jun 18, 2020 @ 12:35pm 
Originally posted by Balthazar:
This is one of the worst features... its stupid , it should be plain and simple , the crystal is charged it remains that way...
This takedown is trash not like helmoldt says "plebs complain"
No , i dont need the entire run to be hard as hell with spongy enemies , idiot platforming and stupid instadeath crystal minigame . MAKE THE BOSS A CHALLANGE THATS ALL , the rest of the run should be more like a warmup than a choir.
Thats why BL2 was better in this regard , they had hard invincible bosses but no other ♥♥♥♥♥♥ run.
If i would want to play a platformer with insta deaths i WOULDVE PLAYED SUPER MEAT BOY , NOT BL3 !

ofc it's complaining
does everyone needs to beat everything with ease at m10??? no!
if one can't make it one have something to aim for, improve tactics, setup, loadout...... but nope, people nowadays prefer to mimimi all day long so it gets nerfed into oblivion.... really awesome
Balthazar Jun 18, 2020 @ 12:45pm 
Originally posted by Nite69:
Originally posted by Helmoldt:
breach is not that hard to do (and wasn't too), and since so many plebs kept complaining it's even easier now

at first encouter i charge the left one first (if you look from the switch to activate it), at second encouterr the middle one.

the first crystal can be fully charged, so only 2 are left what makes rotating alot easier

idk why people have problems with it. learn the pattern, enemyspawns et voila

wrong

If I can use my same gear in M10 in the base game and Maliwan Takedown then Breach is NOT balanced still

The hotfix did lower the health a little bit, but still Not enough
Use monarch with said element on enemies , and also have a cutpuse launchpod relic with at least 8% ammo refill (either slam or slide rocket ) and trust me the enemies arent your problem...
Balthazar Jun 18, 2020 @ 12:49pm 
Originally posted by Helmoldt:
Originally posted by Balthazar:
This is one of the worst features... its stupid , it should be plain and simple , the crystal is charged it remains that way...
This takedown is trash not like helmoldt says "plebs complain"
No , i dont need the entire run to be hard as hell with spongy enemies , idiot platforming and stupid instadeath crystal minigame . MAKE THE BOSS A CHALLANGE THATS ALL , the rest of the run should be more like a warmup than a choir.
Thats why BL2 was better in this regard , they had hard invincible bosses but no other ♥♥♥♥♥♥ run.
If i would want to play a platformer with insta deaths i WOULDVE PLAYED SUPER MEAT BOY , NOT BL3 !

ofc it's complaining
does everyone needs to beat everything with ease at m10??? no!
if one can't make it one have something to aim for, improve tactics, setup, loadout...... but nope, people nowadays prefer to mimimi all day long so it gets nerfed into oblivion.... really awesome
You even read what i said ? half of what i said dimmwit isnt even about the m10 .... the platform section and crystal mechanic is stupid on any difficulty... The way to boss shouldnt be hard in those aspects . The Boss is the ONLY thing that needs to be a challange , so far this takedown in boss strengh is a joke compared to wotan in the first few days of its release, plus the boss lacks any kind of phase like wotan had... and i mean getting teleported to another place and coming back isnt a phase... So no , its a 5/10 at most takedown...
Helmoldt Jun 18, 2020 @ 1:24pm 
what exactly is hard to memorize with this takedown?
why are crystals such a big difficult thing?
charge one, take care of other two. that's it
and some jumping shouldn't be a problem too.......and the non-moving platforms can be marked, makes it easier

also, i din't ment to offend/attack you
it's just i'm a lil sick of those mimimi....too mayn people complain about it, threads everywhere..... even people in friendlist....
Last edited by Helmoldt; Jun 18, 2020 @ 1:30pm
Quick update, I did the takedown on my own and it was easier than having other people to do it with. just needed to take my time and jump to each crystal.

Also the bosses were ez pz
Helmoldt Jun 18, 2020 @ 1:40pm 
Originally posted by A Wii Remote:
Quick update, I did the takedown on my own and it was easier than having other people to do it with. just needed to take my time and jump to each crystal.

Also the bosses were ez pz

congrats

the bosses are really....idk.....meh^^
Originally posted by Helmoldt:
Originally posted by A Wii Remote:
Quick update, I did the takedown on my own and it was easier than having other people to do it with. just needed to take my time and jump to each crystal.

Also the bosses were ez pz

congrats

the bosses are really....idk.....meh^^
not as good as maliwan takedown

gearbox need to learn that having invinsibility phases in boss fights isnt fun or new.
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Date Posted: Jun 17, 2020 @ 3:50pm
Posts: 21