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Typing positions can't handle holding shift, ctrl, W and A at the same time. Or in your horrible case: E and S along with A and Z. ESDF doesn't work and your reason for supporting it is weak.
Hello fellow G13 user!
You can make an autowalk. Select a G key, use multiple keystroke. Press and release W. Then remove the "release W" from the right panel, you caracter will keep walking. To stop the autowalk, simple press and release the key you normally use for W.
Dyex,
There is a setting under ACCESSIBILITY to Toggle/Hold Sprint but you still have to hold down the forward button after pushing sprint. While we are here, "Mantle with Forward" should also be set to "ON" as well. Default is off.
I setup a G key (repeat while holding) for Snowdrift so I can get around even quicker. You have to get the key timings (in the macro) just right though.
I also have a G Key for reloading the game. For farming those once per game bosses.
So yeah.....key binding of Hidden Parameters is continuing to be a Problem (Fallout 4 has this issue also (with regards to Settlement mode keys being Unbindable so if you change a key that matches a Build Mode Key, well......CONFORM DAMMIT, BE LIKE EVERYONE ELSE OR LIKE WE WANT IT!
So yeah, I feel the OPs anger.
Edit: And let me add.....I played F4LK or whatever recently.....Having the Pet Attack Command bound to the Primary activate key (Pet is sepearte from the Primary Activate)....Beutiful....So to direct my pet I need to WASTE A PRIMARY.....Just......♥♥♥♥♥♥♥♥♥♥.
It's actually quite easy and for many AAA games who target consoles and everything (means they are totally noobs at what PC players need). Below is my script (I am using ESDF):
Unless you have the hands of an infant, I would I agree with you that WASD is "optimal" for gaming. At least I won't have to shift my hand to chat with people using ESDF and play the game. I hold Shift just fine while gaming and typing. Normal people type just fine holding Shift and Ctrl, it's why there are two of them on the same keyboard. One to the left and one to the right.
As for gaming, you are only limiting the keys you press by moving your hand further away from them.
I don't see why one would need to shift their hand from a typing position that also includes a gaming position.
I don't need gaming companies to tell me where to put my fingers to play a game. People may NEED to adjust the keybinds because they physically can't with "standard" controls. Supplying a menu (that works) to let players change keys will only increase the number of players i.e. sales. To let the Beancounters and none players assume this is the normal will only alienate the consumer.
I don't assume people ALWAYS change keybinds, it's clear just from this thread that there is a strong case of people not wanting to adapt. But also don't assume being able to change the controls is not a thing. We have been able to change the controls to games since before you got your first computer.
As for your example: Why do you need to press Shift (typical for running) AND Ctrl (typical for crouching) at the same time in a game? I do give it to some of the devs for putting commands that don't require you to do mental and physical gymnastics just to play the game.
Thank you for posting your keybind layout.
Yes, I know it is easy. It's why I call it basic. They designed the game WITHOUT PC gaming in mind. If they did, they failed pretty hard. Not just with menu to change keybinds but also the navigation with the UI! CTRL and ALT to move to other menus??? Menu keys have context and change depending on where you are! It's hilarious.
Changing flying and driving to different keys replace each other. Even if you try to match all the keys but shift each key over by one.
I have no idea how much flying will be done in the game, and probably could be bound to something else that doesn't replace driving controls.
It definitely is an issue that the developers will unnassign keybinds if they overlap, lots of games do it too, I'm sure it's to "help" people from setting conflicting keys but anyone remapping is able to fix that on their own making it just annoying.
I use the following primarily and have little or no problem with using the keyboard:
I have used this combo on many games for several years. Works for me.
Also being left-handed helps me a lot. I just do the basic moves. The multiple action key sequences get a bit over the top but manageable like the jumping-crouch trick etc.
The other fancy air stuff, etc I leave to the experts.
S - Fwd/Acc
X - Backup/Reverse
A,D - No Change
Space - N/C
W - Sprint/Boost
C - N/C
F - Action Skill
G/or a free mouse button for the grenades
L-Alt - Primary Use/Exit Vehicle
V - Melee
Q - Can't remember ever using this one
And if your kb is Azerty ? Would you play WASD that are largely hard coded, at least for vehicles ? Nope.
The KB controls are indeed a joke on BL3.
But all this is typical for multiplatform games. Skyrim, Fallout 4, Witcher 3, etc. I had such problems with most of these multiplatform games. They are making games for console and porting to PC. Many bugs, especially with key remapping, are there but they just don't care.
From looking it up you can have AZERTY layout IF you set it to French and remap one key(like grenade) then switch back to English and you will keep AZERTY based controls. Congrats to Gearbox for one of the dumbest, most backwards ways to let players use other keyboard layouts.
I understand that keys will unbind when the same key is used for a different thing. I find that to be ok.
But In this case, movement, driving , and flying are all the same, and changing them to be all the same is not possible. If you what you say is true about flying, then I have a feeling I won't need to use Autohotkey to play with the controls I want.
I will attempt to change the controls in-game, ignore flying controls, and not use autohotkey to see how that goes.