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This helped me a lot, give it a try.
Those settings have no impact on visual quality btw, just performance hoggers.
Edit: nvm you have tried low settings anyway. The game is Ryzen optimized so that could be why your performance is different.
Here is exactly what I used:
BenchmarkResults 2020-04-30_07-47-17
- FramesPerSecondAvg: 83.45
- FrameTimeMsAvg: 11.98
OS: Windows 10
- Version: Build 18362
GraphicsAPI: D3D12
CPU: AMD Ryzen 5 3600 6-Core Processor
- PhysicalCores: 6
- LogicalCores: 12
RAM: 16334.91 MB
GPU: NVIDIA GeForce GTX 1070
- VRAM: 8088 / 0 / 8168 MB (Dedicated / System / Shared)
- DriverVersion: 445.87 (Internal: 26.21.14.4587, Unified: 445.87)
- DriverDate: 4-3-2020
ScreenResolution: 1920x1080
RenderResolution: 1920x1080
ScreenPercentage: 100
HDR: Off
GameUserSettings
- FullscreenMode: Windowed
- UseVSync: 0
- PreferredMonitor: AOC3201
- bPrimaryIsPreferredMonitor: 1
- PreferredRefreshRate: 0
- StatsLevel: 1
- FPSLimit: Custom
- FPSLimitCustom: 144
- GfxQuality-Override: Undefined
- GfxQuality-Recommended: High
- GfxQuality: Ultra
- TextureStreaming: High
- MaterialQuality: Medium
- Aniso: SixteenX
- Shadows: Medium
- DrawDistance: High
- EnvironmentDetail: High
- Terrain: High
- Foliage: High
- CharDetail: Ultra
- CAS: 1
- CameraBlur: 0
- ObjectBlur: 0
- AA: Temporal
- VolumetricFog: Medium
- SSR: Medium
- AO: High
Thus said I have parts f the game where I get 100 - 120fps and intense fights with stuff exploding everywhere at 75ish as well but your GPU is tad better than mine also.
DX12 API
Anti Aliasing - Temporal
FidelityFX Sharpening - On
Motion Blur - Off
Texture Streaming - Ultra
Anisotropic Filtering - 16x
Material Complexity - Medium
Shadows - High
Draw Distance - Medium
Environment Detail - Medium
Terrain Detial - High
Foliage - Medium
Character Detail - High
Ambient Occlusion - Medium
Volumetric Fog - Medium
Screen Space Reflections - Medium
Testing this game at the beginning in Pandora with huge open desert is not adequate. You need to find the most demanding section of the game, throw a TON of enemies and explosions on the screen in that section and THAT is your true performance metric.
All of this being said, I am running a 6700k/1080Ti OC'd. I am running at 1080p with a mix of settings mostly ultra and high with a few medium (fog). I still get certain drops below 60fps. This game is so graphically intensive because of the HUGE wide open spaces you fight in that have tons of trees, buildings, vehicles ect on them. Borderlands will NEVER run like Doom Eternal or Wolfenstein. I hate seeing that here. For the most part, those games take place indoors or in a cave. Very few sections are outside and the ones that are are nowhere near as wide open and expansive as BL3 is.
This is a demanding game to run and it's easy to see why if you know anything about how open spaces and clutter together affect performance. Actually.... this gives me an idea for a thread.... I want people to run the exact test I have above a report their high/low FPS with specs. I guarantee you whatever you think are your "minimums" will be MUCH less if you benchmark using the template I gave above.
The game's not broken, something changed on your end.
The game runs completely fine on my laptop, 72 fps average in the benchmark, more like 80-90 during most general gameplay.
If I lower the settings I can average over 144 fps even, but 80-90 looks fine, I can't even tell the difference typically.
Are you running your RAM in dual-channel?. Have you also enable XMP?
The games built in benchmark I get 72 fps, but if I open the spreadsheet it generates I can view actual fps at every point during it, and while my fps varies a lot, the lowest it ever reaches is apparently 19.56, but I don't believe that, pretty sure that's a result of loading from one area to another and not a "real" fps result.
If I chop the bottom 1% of results, my fps is above 49 fps 99% of the time according to the results. If I chop the bottom 3%, it is above 55 fps 97% of the time.
So apparently I don't stay above 60 100% of the time, but very close.
623 of the data points on the chart are under 60 fps for me, that sounds like a lot, but there are 7922 of them recorded, so that means I am above 60 fps 92.14% of the time in the benchmark, and I've found the benchmark to on average be much more demanding than actual gameplay.
Depends on the quad-core IMO.
I wouldn't expect a 6700K to be a big concern, but as an example, a i7-740QM is a quad-core with hyperthreading. It's also a laptop CPU from 2009 that peaks at 2.63 GHz on all 4 cores.
6700K fares a lot better than that, but still much worse than many other modern CPUs. To put things in perspective, in single-threaded tasks my laptops CPU is about 5% faster than a 6700K, but in multi-threaded tasks beats it by 28%. Meanwhile his GPU is about 67% more powerful than mine.
His CPU isn't trash, but is somewhat mismatched with a 1080 TI.
Also, just to test, I lowered my graphics a bit more, I got my average fps in the benchmark to go from 72.66 to 80.24.
I was above 60 fps 92.14% of the time, after the drop in settings I am now above 60 fps 94.63%. Seems like I'd have to lower them a fair bit to get 99% lows above 60, but 95-97% 60+ seems very achievable with modest hardware.