Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I found some decent ones. But as pointed out before they seem more for initiating than continual reuse.
One forms a shield around the character after a slam. While not god tier, extra damage resistance as you initially jump into combat can be useful.
Another, forms a constant radiation aura around the character, that damages enemies that come close. Good for my beastmaster to keep the small annoyances off while he focuses on the critical hits on badasses.
So yeah not exactly anything god tier persay, but some distinct tactical uses most definitely. Also not exactly much to do with the slam itself, but useful after effects.
Iirc they recently added a guardian rank that makes you able to do slams from a normal jump but it's really far in