Borderlands 3

Borderlands 3

View Stats:
Probably the worst Raid Boss in BL history.
The simple fact that you have to fight a crapload of mobs on the way to this muppet is enough to make it the worst designed Raid boss. If there is no fast travel station right before the raid boss, it's pointless. It's even more worthless given how long the whole thing would take to kill compared to rewards you get for killing it. I can kill Graveward Mayhem 3 with my Gunner in less than a minute. People with optimized builds can take down Graveward M4 in less than 30 seconds, that will give you 50k XP and 1 to 5 legendaries.

I just watched a run of an optimized siren on Wotan M4 and that took 5 minutes and netted around 100k XP and netted around 12 Legendaries. So for 5 minuites of farming Graveward you will get 500k XP and 30 legendaries which is 400% better for XP and 150% better for loot. This is actually considerably worse considering the fact that you have to fight an army of mobs on the way there. Why bother with this?
Last edited by Anticitizen 1; Mar 23, 2020 @ 7:30am
< >
Showing 1-15 of 22 comments
#PAWG Lover Mar 23, 2020 @ 8:49am 
The hell are u talking about? Maliwan?
Fahrenheit Mar 23, 2020 @ 8:56am 
Originally posted by Anticitizen 1:
The simple fact that you have to fight a crapload of mobs on the way to this muppet is enough to make it the worst designed Raid boss. If there is no fast travel station right before the raid boss, it's pointless. It's even more worthless given how long the whole thing would take to kill compared to rewards you get for killing it. I can kill Graveward Mayhem 3 with my Gunner in less than a minute. People with optimized builds can take down Graveward M4 in less than 30 seconds, that will give you 50k XP and 1 to 5 legendaries.

I just watched a run of an optimized siren on Wotan M4 and that took 5 minutes and netted around 100k XP and netted around 12 Legendaries. So for 5 minuites of farming Graveward you will get 500k XP and 30 legendaries which is 400% better for XP and 150% better for loot. This is actually considerably worse considering the fact that you have to fight an army of mobs on the way there. Why bother with this?

My god, finally someone's with me. Gearbox really should add a checkpoint before Wotan. Fighting that horde all over again is just so damn tedious and annoying as hell
Wotan isn't bad idea per say, the execution on the other hand... yeah we need a check point for wotan, because its so annoying to die and restart at the half way point, while the pain is lesser if you do the skip it's still not fun to do so
Anticitizen 1 Mar 23, 2020 @ 10:10am 
Originally posted by Darkronous the Supreme Senpai:
Wotan isn't bad idea per say, the execution on the other hand... yeah we need a check point for wotan

Not just a checkpoint, a fast travel station. If you want to farm this boss right now, you have to start from the beginning of the level.
Originally posted by Anticitizen 1:
Originally posted by Darkronous the Supreme Senpai:
Wotan isn't bad idea per say, the execution on the other hand... yeah we need a check point for wotan

Not just a checkpoint, a fast travel station. If you want to farm this boss right now, you have to start from the beginning of the level.
I'm still struggling with completing the takedown solo so a check point might be too much, espically if they plan on removing it
mupheminsani Mar 23, 2020 @ 11:19am 
Originally posted by Anticitizen 1:
Probably the worst Raid Boss in BL history.
laughs in vorac
wrong.
EDIT: changed my mind. I wanna laugh in gee. yea...
Last edited by mupheminsani; Mar 23, 2020 @ 11:20am
XYMistman Mar 23, 2020 @ 12:54pm 
Your priorities are wack if you judge raid bosses based on how efficient it is to farm them. Since the first game raid bosses were made specifically to challenge a 4 player group. People soloing and speed farming them is a by-product of poor balancing. Even with the solo takedown they still want it to be a true challenge. They're intentionally not calling them raid bosses because the takedowns are designed to be more than just a boss in an arena.



Originally posted by Darkronous the Supreme Senpai:
Originally posted by Anticitizen 1:

Not just a checkpoint, a fast travel station. If you want to farm this boss right now, you have to start from the beginning of the level.
I'm still struggling with completing the takedown solo so a check point might be too much, espically if they plan on removing it

They won't remove it. The takedowns are permanent free content.
Sazzouu Mar 23, 2020 @ 1:28pm 
You literally have NOTHING to do to get to Graveward except of walking... So on your way to Graveward you neither earn EXP nor Legendaries at all as long as you just want to farm for Graveward.

On the other hand for Maliwan Takedown as you already pointed out you fight a huge load of enemies of different sizes and shapes (especially those four mini-bosses right before Wotan) and then you fight one major boss (Wotan himself) which gives you the said rewards. On your way to Wotan you basically farm the rewards of Graveward and THEN you get to fight Wotan on top of that.

After all it is pretty much the same. Comparing only the boss fights is pretty stupid.
Sure outlined the results you have a better netted value for Graveward per time spent but literally no one farms specific bosses for EXP or an amount of legendaries. You farm them for their dedicated loot-pool which on Wotan is way better than on Graveward. Plus the increased drop-chances for those mini-bosses
Last edited by Sazzouu; Mar 23, 2020 @ 1:33pm
Originally posted by XYMistman:
Your priorities are wack if you judge raid bosses based on how efficient it is to farm them. Since the first game raid bosses were made specifically to challenge a 4 player group. People soloing and speed farming them is a by-product of poor balancing. Even with the solo takedown they still want it to be a true challenge. They're intentionally not calling them raid bosses because the takedowns are designed to be more than just a boss in an arena.



Originally posted by Darkronous the Supreme Senpai:
I'm still struggling with completing the takedown solo so a check point might be too much, espically if they plan on removing it

They won't remove it. The takedowns are permanent free content.
Well that's a relief
Giblix Mar 23, 2020 @ 2:50pm 
Originally posted by XYMistman:
Your priorities are wack if you judge raid bosses based on how efficient it is to farm them. Since the first game raid bosses were made specifically to challenge a 4 player group. People soloing and speed farming them is a by-product of poor balancing. Even with the solo takedown they still want it to be a true challenge. They're intentionally not calling them raid bosses because the takedowns are designed to be more than just a boss in an arena.



Originally posted by Darkronous the Supreme Senpai:
I'm still struggling with completing the takedown solo so a check point might be too much, espically if they plan on removing it

They won't remove it. The takedowns are permanent free content.

I'd even go so far as to say they need to make this take downs more like a raid. one of the few things they should take note from Destiny. If you want to do a raid with raid bosses then do it properly. These takedowns feel undecisive in regards to their commitment to them.

Comparing these take downs to the invincible raid bosses in BL2 is just stupid. They're 2 completely different things. So I disagree strongly with the OP's complaints. They seem rather simplistic.

These Take Downs aren't meant to be easy farms. They're meant to be challenging content to replay over and over and test your character and the best farmed gear. No...you don't farm Wotan beyond the Redistributor. Rest of the gear you primarily farm elsewhere to create the best geared and build character. Then test it against the Raid Takedowns.
Last edited by Giblix; Mar 23, 2020 @ 2:52pm
However i do agree that if they do more raids in the future, they should probably put a check point before the raid boss, i feel like having to spend upwards of ten minutes clearlying out the same mindless foes over and over again just to fight the raid boss is....just too much
shiny_dirk Mar 23, 2020 @ 3:03pm 
you don't go far enough with your desire to get maximum spoonfed, ehm... "...player"

i feel you should push this even further and right away ask for a room in sanctuary that has a little button menu. configure that to the boss of your liking and press the button and BOOP. boss spawned right in front of you, no more work.

maybe you sometimes have a bad day, for that option you could simply have anooother button added that spits out the loot of your desired boss so you don't even have to fight him.

i was thinking about having a conveyor belt bringing you to that room from your spawn in sanctuary, but that would be too much. we wanna stay challenged, do we?

goodluck on your request, maybe the devs realize the errors in their game you discovered and fix it soon to your liking.

damn, games these days, so unbearable.
Last edited by shiny_dirk; Mar 23, 2020 @ 3:04pm
XYMistman Mar 23, 2020 @ 3:17pm 
Originally posted by Giblix:
Originally posted by XYMistman:
Your priorities are wack if you judge raid bosses based on how efficient it is to farm them. Since the first game raid bosses were made specifically to challenge a 4 player group. People soloing and speed farming them is a by-product of poor balancing. Even with the solo takedown they still want it to be a true challenge. They're intentionally not calling them raid bosses because the takedowns are designed to be more than just a boss in an arena.





They won't remove it. The takedowns are permanent free content.

I'd even go so far as to say they need to make this take downs more like a raid. one of the few things they should take note from Destiny. If you want to do a raid with raid bosses then do it properly. These takedowns feel undecisive in regards to their commitment to them.

Comparing these take downs to the invincible raid bosses in BL2 is just stupid. They're 2 completely different things. So I disagree strongly with the OP's complaints. They seem rather simplistic.

These Take Downs aren't meant to be easy farms. They're meant to be challenging content to replay over and over and test your character and the best farmed gear. No...you don't farm Wotan beyond the Redistributor. Rest of the gear you primarily farm elsewhere to create the best geared and build character. Then test it against the Raid Takedowns.
I doubt they'll commit more to raid designs considering people got so upset that the takedowns were scaled to 4 people they changed it to scale to party size. Proper raids are designed around coordinating with multiple people. Even if they didn't rely on party size scaling and instead implemented mechanics that require coordination, people would still most likely complain that they're forcing co-op.
Originally posted by XYMistman:
Originally posted by Giblix:

I'd even go so far as to say they need to make this take downs more like a raid. one of the few things they should take note from Destiny. If you want to do a raid with raid bosses then do it properly. These takedowns feel undecisive in regards to their commitment to them.

Comparing these take downs to the invincible raid bosses in BL2 is just stupid. They're 2 completely different things. So I disagree strongly with the OP's complaints. They seem rather simplistic.

These Take Downs aren't meant to be easy farms. They're meant to be challenging content to replay over and over and test your character and the best farmed gear. No...you don't farm Wotan beyond the Redistributor. Rest of the gear you primarily farm elsewhere to create the best geared and build character. Then test it against the Raid Takedowns.
I doubt they'll commit more to raid designs considering people got so upset that the takedowns were scaled to 4 people they changed it to scale to party size. Proper raids are designed around coordinating with multiple people. Even if they didn't rely on party size scaling and instead implemented mechanics that require coordination, people would still most likely complain that they're forcing co-op.
Yeah the problem wwith maliwan is even soloing you can tell wotan was meant for multiple people, from next to no enemies for second winds for most of his phases to his ability to attack a large area it's quite that wotan is annoying for single players
Pyro Penguin Mar 23, 2020 @ 4:12pm 
ok, i have no idea what the raid boss in this game even is (and i probably wont be reading this any further to avoid spoilers), but have you played the pre sequel? i seriously doubt they can ♥♥♥♥ up raid bosses worse than that
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Mar 23, 2020 @ 7:30am
Posts: 22