Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
might wanna go read that again for yourself, it sure seems like that guy is mentioning some things there that aren't an intentional mechanic like you seem to think.
But just to make it easy, I'll list a few things that definitely are not intentional game mechanic design.
1. He mentions that there are instances where the placard will not change when you load in at certain times, and that you'll have to reload back in.
2. He mentions that the placard won't change from what it initially shows even if the day/night cycle changes until a reload.
3. The x2 is tied to certain zones where the gun acts extra weird, and can even drop from the demoskaggin.
4. He mentions that he will load a game at night, and the gun still ends up shooting cryo for awhile and it seems to autofix itself after some time passes or a reload.
5. He brings up at one point in time having 7 guns for use on testing, and all of them had the x3 on the placard, accept 1 of them did not have it on there. so only 6/7 had the placard showing correctly.
6. He mentions in a certain location the x3 apearing on the card, but not actually firing 3 bullets.
7. Went to a new location 3 guns showed x3, and 1 gun still showed no x3.
8. shooting with all 4 guns at same time of day, 3 guns cryo, one gun fire.
9. mentions testing during night cycle, switches the gun to test burst fire statistics, and the gun starts shooting cryo in burst fire during night cycle.
(boy howdy doesn't this gun seem like its a fully functioning, wonderfully implemented, non-buggy piece of hardware?)
Thats all I feel like typing, cause man he goes on for awhile about how odd, and "slightly" buggy this gun is.
Every game developer makes mistakes, every game has them, fanboys don't help make better games when they call poor mechanics, and poor programming "exactly what it's meant to do"
All that being said, its still a badass gun, just wish Gearbox would take some random lowlevel programmer looking to prove himself and have him fix it, cause damn is this gun broken and confusing.