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It isn't horrible, but the cramped layout just makes getting around a bit tedious.
(Way better than running back and forth in Sanctuary or Concordia)
Unlike previous places where you are in a more centralized locations with things nearby.
Here many places have no "straight" walking area - so you have to go up stairs, take a left, go down, turn, essentially its a pathing nightmare.
They could have solved this easily by having a few ladders directly to places, but nope.
Earl (and more importantly the Eridium shop) and the bridge are annoying to get to, but luckily there isn't reason to go to them too frequently.
Making the ship bigger would be an awful mistake. A couple extra ladders and wider staircase (or just make the NPCs stay away from the staircase) would dramatically improve things.
Maybe if the different areas had different colors or shapes it'd be easier to navigate.
F = Fast Travel
Q = Quick Change
V = Vault
G = Golden Chest
X = Moxxi (slots)
C = Marcus (shops, SDU)
R = Gun range
T = Tannis
B = Bridge
M = Mayhem selector
E = Earl (Eridium shop)
P = Drop pod
U/D = Main staircase between floors
There are alternate staircases and ladders between floors, and occasionally a side room you need to visit for a one quest or another, but this covers probably 95% of your activity in Sanctuary III
(Note: middle floor distances greatly exaggerated to make it clear how hallways connect)
?*
https://i.imgur.com/RNnFsSF.png
https://i.imgur.com/P8CjmMb.png