Zoombinis

Zoombinis

 This topic has been pinned, so it's probably important
sailorbear510 Oct 28, 2015 @ 11:54am
Zoombinis Bug Report Thread
While this game is very high quality like all games sometimes things may or may not go right. If you see anything that may affect the quality or performance of the game when you are playing please let us know about it here. I'll pass on these notes to our developer as needed.
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Showing 196-210 of 514 comments
StealthBirdie Apr 12, 2016 @ 10:44pm 
Didn't think to grab a screenshot when it happened, but ran into a bug on the Mud Wall puzzle (on Not Very Easy). I successfully got all the tiles with dots to launch my zoombinis, but somehow ended up with a single zoombini still at the bottom. He boarded the catapult as normal, but there was nothing left to hit on the wall that would launch him. I was clicking everything rather rapidly to get through the easy difficulties, so maybe this was at fault?
EDIT: After reading more about this in the forums, I think this is another case of clicking the launch button before all the Zoombinis boarded the planks. So you clearly already know about this issue.

Also, on the Rock Caves puzzle (with the four guardians on four sets of stairs), I ran into a glitch. I placed a zoombini on a path, and she got knocked down. At the end of her fall animation (but before her animation to step to the side), I grabbed her and placed her on the correct path. This caused her to start her walk animation, then stop where they normally would stop after a tumble from the middle stairs. I could pick her up after this, but I couldn't move her from that location. After placing everyone else where they belonged, the game chimed in victory, and they all walked off screen, including the one zoombini glitched at the bottom (she just ignored the background and followed the same angle everyone else was in order to exit the screen). At the next puzzle, everyone was accounted for.
Last edited by StealthBirdie; Apr 16, 2016 @ 3:12pm
StealthBirdie Apr 16, 2016 @ 3:10pm 
Started Lion's Lair on Oh, So Hard difficulty (had just guided a party through the last leg, so I went back to that campsite, filled the path with 16 Zoombinis from the cupboard, and clicked the green arrow).
Lion's Lair starts, but there are no Zoombinis on the board. When I try to go to the map, it tells me I'll lose my current party.
Not really an issue, since this is the first puzzle in this part of the journey, anyway, but I felt like I should report it.

Screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=667054459
http://steamcommunity.com/sharedfiles/filedetails/?id=667054479
Last edited by StealthBirdie; Apr 18, 2016 @ 1:15pm
Hello it would be absolutely amazing if you could include the original version of the Zoombinis in an update or something it would mean the world I love this version don't get me wrong, but for the full nostalgic experience it would mean the world if you could include the original. Many remakes have done this, like Grim Fandango Remastered. Thank you nevertheless!
Park501 Apr 17, 2016 @ 3:44am 
Originally posted by MJY24816:
Is anyone else having a problem where the filters in Crystal Cavern won't put down? They just float there in front of the platform and do nothing.

having the same issue

four times in a row, after the first three-five correct combinations

very aggravating
Dino Apr 17, 2016 @ 8:03am 
after clicking on my user name after starting the game, the game just shows the loading screen and nothing further happens (although the sound suggests that there should be something else)
Last edited by Dino; Apr 18, 2016 @ 6:20am
Cuppa Apr 18, 2016 @ 8:53am 
Having issues on Mirror Machine Very Hard. Some of the mirrors that can be placed have features that change (ie feet will cycle or nose color cycle). When placing these mirrors they just automatically jump to one specific type of foot/eye/nose/etc. and then just flashes this one particular feature, no matter what. (So if the nose colors go red>yellow>green>blue>purple and you set it down on the red, it should stop at red, not switch straight to blue. Right?)
I haven't played this game in ages, so maybe I'm not remembering something, but I would have assumed that the foot/nose/eye/whatever sets to whatever it is when you set the mirror down. It shouldn't go out of sequence right?
StealthBirdie Apr 18, 2016 @ 12:19pm 
Originally posted by Cuppa:
Having issues on Mirror Machine Very Hard. Some of the mirrors that can be placed have features that change (ie feet will cycle or nose color cycle). When placing these mirrors they just automatically jump to one specific type of foot/eye/nose/etc. and then just flashes this one particular feature, no matter what. (So if the nose colors go red>yellow>green>blue>purple and you set it down on the red, it should stop at red, not switch straight to blue. Right?)
I haven't played this game in ages, so maybe I'm not remembering something, but I would have assumed that the foot/nose/eye/whatever sets to whatever it is when you set the mirror down. It shouldn't go out of sequence right?
Actually, that's the function of those rotating attribute mirrors. They show a color nose based on the ones behind it. It will never be the same color as the one behind it.
The Mad Hatter Apr 18, 2016 @ 12:31pm 
Originally posted by A wild Pidgey:
Originally posted by Cuppa:
Having issues on Mirror Machine Very Hard. Some of the mirrors that can be placed have features that change (ie feet will cycle or nose color cycle). When placing these mirrors they just automatically jump to one specific type of foot/eye/nose/etc. and then just flashes this one particular feature, no matter what. (So if the nose colors go red>yellow>green>blue>purple and you set it down on the red, it should stop at red, not switch straight to blue. Right?)
I haven't played this game in ages, so maybe I'm not remembering something, but I would have assumed that the foot/nose/eye/whatever sets to whatever it is when you set the mirror down. It shouldn't go out of sequence right?
Actually, that's the function of those rotating attribute mirrors. They show a color nose based on the ones behind it. It will never be the same color as the one behind it.
Yeah, that's a little confusing without directions. I honestly never figured it out as a kid, and only recently did as a college student. (WHOOO, College Education finally helped!)
Basically, the switching crystal will change based on what's behind it. And it will ALWAYS change to the same thing if the thing that triggers it is behind it. (i.e., blue nose behind it will always make it green, green nose will always make it red, etc.)
It has nothing to do with when you put it down. I used to think that too, and I think a lot of people did. But hey, figuring stuff out is part of the game.
StealthBirdie Apr 18, 2016 @ 2:40pm 
Originally posted by TheFallOfMan:
On the "Mirror Machine" level on the "Very, Very Hard" difficulty, two zoombinis are sent down the track at a time, but for some reason, the mirror machine shows the result of the second zoombini for both the first and the second (see screenshot). I really don't think this is intended behavior.

http://steamcommunity.com/sharedfiles/filedetails/?id=654425515

By the way, in the above screenshot, both the first and the second zoombini were able to pass under the crystal, but the first one should have fallen.


Similar issue, although I didn't really know what I was trying to accomplish, so here's what happened:
http://steamcommunity.com/sharedfiles/filedetails/?id=668498058
I tried to match the first Zoombini with the first mirror to see what happens:
http://steamcommunity.com/sharedfiles/filedetails/?id=668498076
The game ignored the first mirror and the first zoombini, applying the filters to the second zoombini in line (and presumably applying any filters on the right to the second mirror)
Then it went on to automatically try to match the next zoombini (by they way, this difficulty would DEFINITELY benefit from having an explanation, since I was unprepared for anything to happen to Zoombini #2):
http://steamcommunity.com/sharedfiles/filedetails/?id=668498098
At this point, the second mirror is rotated to the first position, and applied correctly (so the other mirror was just never used), and all the filters on the left applied to the now-first Zoombini (previously, the second zoombini, so the actual first zoombini's appearance never played a role).

So, for anyone trying to figure still play through and just get their Zoombinis to safety, to solve this puzzle, all you have to do is apply filters on both sides to match Zoombini # 2 with mirror # 2. Each correct match will then send two Zoombinis to safety.
Absolutely not what the game intended, but at least there's a workaround for now.
Last edited by StealthBirdie; Apr 18, 2016 @ 2:40pm
Captain Kino Apr 19, 2016 @ 2:42pm 
During the first two parts of 'The Big, The Bad and The Hungry', if the Zoombinis all have the same attribute the game can choose this attribute as the decider - meaning that all of the Zoombinis go over one bridge or into one cave.

The Pizza trolls can also request the same pizza multiple times in a row.
Last edited by Captain Kino; Apr 19, 2016 @ 2:52pm
Cuppa Apr 22, 2016 @ 7:56am 
Originally posted by MJY24816:
Originally posted by A wild Pidgey:
Actually, that's the function of those rotating attribute mirrors. They show a color nose based on the ones behind it. It will never be the same color as the one behind it.
Yeah, that's a little confusing without directions. I honestly never figured it out as a kid, and only recently did as a college student. (WHOOO, College Education finally helped!)
Basically, the switching crystal will change based on what's behind it. And it will ALWAYS change to the same thing if the thing that triggers it is behind it. (i.e., blue nose behind it will always make it green, green nose will always make it red, etc.)
It has nothing to do with when you put it down. I used to think that too, and I think a lot of people did. But hey, figuring stuff out is part of the game.
Ahhh Thanks! Glad it's not a bug and that it's just me being dumb lol. Yeah I love how there's a little '?' that doesn't actually help at all. Thanks for your help, both of you!
speedy_E8 Apr 23, 2016 @ 3:34pm 
I'm not sure if it's a bug, but in very hard difficulty on the bridge there is no logic to put the zoombinis to the same side. Even though I make their 2 other stuffs same (e.g: nose and hair), it doesn't group them in a logical way. It's just random.
The Mad Hatter Apr 24, 2016 @ 7:22am 
Originally posted by speedy_emre:
I'm not sure if it's a bug, but in very hard difficulty on the bridge there is no logic to put the zoombinis to the same side. Even though I make their 2 other stuffs same (e.g: nose and hair), it doesn't group them in a logical way. It's just random.
I don't think it's Zoombinis with crtain traits can go across one bridge, I think it's Zoombinis with specific traits CAN'T go across a certain bridge. So you could have two totally different Zoombinis, and as long as they don't have a certain trait (like a blue nose), they'll go across the same bridge. Also, I think it can be multiple traits and different types of traits (like, one bridge won't let Zoombinis with blue noses or sneakers across).
skirtthenorm Apr 26, 2016 @ 12:09pm 
I only got this game on the 12th and played it for 51 hours. The only bug I've noticed is that sometimes a zoombini gets put in a weird spot on the screen and is just stuck there.
skirtthenorm Apr 27, 2016 @ 4:11pm 
Okay, I've found another glitch. All the mirror puzzles are working correctly except in very very hard mode where the switching mirrors either stop on the wrong refraction and won't leave that refraction, or the combinations are impossible.
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