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EDIT: After reading more about this in the forums, I think this is another case of clicking the launch button before all the Zoombinis boarded the planks. So you clearly already know about this issue.
Also, on the Rock Caves puzzle (with the four guardians on four sets of stairs), I ran into a glitch. I placed a zoombini on a path, and she got knocked down. At the end of her fall animation (but before her animation to step to the side), I grabbed her and placed her on the correct path. This caused her to start her walk animation, then stop where they normally would stop after a tumble from the middle stairs. I could pick her up after this, but I couldn't move her from that location. After placing everyone else where they belonged, the game chimed in victory, and they all walked off screen, including the one zoombini glitched at the bottom (she just ignored the background and followed the same angle everyone else was in order to exit the screen). At the next puzzle, everyone was accounted for.
Lion's Lair starts, but there are no Zoombinis on the board. When I try to go to the map, it tells me I'll lose my current party.
Not really an issue, since this is the first puzzle in this part of the journey, anyway, but I felt like I should report it.
Screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=667054459
http://steamcommunity.com/sharedfiles/filedetails/?id=667054479
having the same issue
four times in a row, after the first three-five correct combinations
very aggravating
I haven't played this game in ages, so maybe I'm not remembering something, but I would have assumed that the foot/nose/eye/whatever sets to whatever it is when you set the mirror down. It shouldn't go out of sequence right?
Basically, the switching crystal will change based on what's behind it. And it will ALWAYS change to the same thing if the thing that triggers it is behind it. (i.e., blue nose behind it will always make it green, green nose will always make it red, etc.)
It has nothing to do with when you put it down. I used to think that too, and I think a lot of people did. But hey, figuring stuff out is part of the game.
Similar issue, although I didn't really know what I was trying to accomplish, so here's what happened:
http://steamcommunity.com/sharedfiles/filedetails/?id=668498058
I tried to match the first Zoombini with the first mirror to see what happens:
http://steamcommunity.com/sharedfiles/filedetails/?id=668498076
The game ignored the first mirror and the first zoombini, applying the filters to the second zoombini in line (and presumably applying any filters on the right to the second mirror)
Then it went on to automatically try to match the next zoombini (by they way, this difficulty would DEFINITELY benefit from having an explanation, since I was unprepared for anything to happen to Zoombini #2):
http://steamcommunity.com/sharedfiles/filedetails/?id=668498098
At this point, the second mirror is rotated to the first position, and applied correctly (so the other mirror was just never used), and all the filters on the left applied to the now-first Zoombini (previously, the second zoombini, so the actual first zoombini's appearance never played a role).
So, for anyone trying to figure still play through and just get their Zoombinis to safety, to solve this puzzle, all you have to do is apply filters on both sides to match Zoombini # 2 with mirror # 2. Each correct match will then send two Zoombinis to safety.
Absolutely not what the game intended, but at least there's a workaround for now.
The Pizza trolls can also request the same pizza multiple times in a row.