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EDIT: Philip has informed me that I need to play more flight sims. :-) We will put this on the list of things to consider.
The plane flies to the direction where you point your mouse, which helps players without joystic/Controllers to make better adjustments without tapping the buttons so much.
Hope my input helped a bit.
But.
The throttle needs to be proportionally mapped to stick input! (not this up to go faster, down to go slower, mobile-esque control scheme thing.)
(Also the editor could use a lot of features and have many changed as well... Wheels need to have an adjustable strut height and all parts could use context-sensitive right-click menus. Copy, paste... In general the editor needs streamlining. Also seriously more parts and shapes, especially to join blocks of different shapes on corners)