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I think from blundering experience I just need to stick with the initial light missiles, upgrade them and build them as much as possible. I'm way more effective spamming those than with any other weapon I've used to this point.
Mod it with 1x Rapidfire and 2x Energy Reduction and it's a beast!
Don't bother getting Flak Cannon MK 2. It does less damage, fires faster but has a huge bloom. Hard to hit enemies with all shots and it wastes a lot of energy that way.
OP, it sounds like you already have an idea of the best weapons (pre-patch):
Flak 1
Beam 2 (according to others, I don't use it- would rather use shieldbreaker/pulse + flak)
Pulse 1 / Gatling 1 (maybe II versions)
Shock 1
Light Missile
Shield Breaker Missle
ARC-9000 (difficult to have many of these though)
^ Try those, patch also changed up weapons and added new ones. I haven't tried it yet, I finished the game and collected all blueprints right after the patch.
I personally don't like the flak cannon beyond dealing with swam fighters/mining. It takes too much energy per shot, most of its item budget is in splash damage which is situational at best. Don't really like the shock rifle either, feels similar to the coil gun but the charge up time is annoying.
Definitely don't like the spread cannon either, it feels useless to me. I'd opt for the Fusion Cannon II if you want something spammy and close range. The fusion cannon is actually pretty decent.
Beam 2 is alright as well, although I normally just roll with the coil gun in its place. Haven't tried the heat gun yet.
Funny note: Cluster mines are a pretty good poor man's ARC-9000, they actually do devastating damage to corvettes, freighters and the like. Anything that's moving even slightly when the minefield goes off detonates every mine.
I also had a lot of fun making an Energy Discharger + Energy Core Extension build. Mk Discharger 1 or 3 doesn't really matter that much they very the cooldown a lot though but damage isn't that varied. I stacked myself up to 320 energy with an Mk3 Discharger which equals ~ 780 AoE damage -- this was enough to wipe out a Freighter, all its cargo pods, and its entire 3 ship escort with one press. If I had to do it again I'd sacriice one of the Energy Core Extensions for a Mk1 Cloak (modded with Energy Reduc Cost) so you can escape after discharging if you fail to kill everything.
Along with it, get Front Shield then finally those weapons:
-Thermo Gun 1 ou 2 (or both), mod the 1 with hull damage and fire rate
-Flak Canon 1, same mods
-Scatter Gun 2, same mods
and then whatever you want (head for shield shredders)
Then combine with stasis missiles, shield breaker...
Also, you can use and stack Weapon Overdrive with Damage Boosters, you'll deal tons of damage and be almost invincible with the Front Shield, as long as you dont let the enemy get in your back
Shock Rifle II. I picked one up with a slow down time mod so it helped with aiming. Basically this thing has a range of 4 kilometers so while it doesn't have the best DPS and energy consumption it doesn't matter because you're out of range of all the enemy weapons.
Midrange my go too is Coil Gun II and close combat Fusion Blaster. Thermo Canon I was also fun.
Also, I got a blueprint for the ARC9000 on my second run so...
Always keep one on hand for corvetts if you can.
Flak for groups of drones, swarmers, cloaked snipers
Beam for all around and ease of targeting
The 'new' Coil gun is the classic pewpew blaster, not hard hitting but accurate.
Statis missles cut every debate short.
Front shield projecter for all occasions, at range or dog fighting.
Off topic, don't be afraid to 'skip ahead' and warp to the next system early. Being pinged by three groups of same faction Mk2-3 ships in an empty field just isn't worth the possibilities.
Devices: Daredevil, Front Shield, Anti-Missile, Weapon Overdrive.
Stack it with any long range, high energy weapon. Stack it with fire rate mods, and weapon booster, go to town.
Anything you don't pop can't touch you anyway.
devastator + daredevil subroutines
Flack 1 with 2x fire rate 1x hull - I use this for basically everything its stupid good.
Fusion Blaster 2 with fire rate and hull damage - This is for bigger targets, pop a damage booster and corvetts melt in seconds.
Beam Lazer 1 - This is mostly for clearing mines and shooting down missles
Shock Rifle 2 - For the occational fun sniping
I strongly reccomend front shield with 3x CD upgrades for any daredevil build for obvious reasons.
Honestly ARC9000 is a wast on corvetts as a damage booster with almost any weapon will still end one in mere seconds.
Probobly worth while on an elite corvett and definately helpfull on frigates though.