EVERSPACE™

EVERSPACE™

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SmokeyGeahad Sep 22, 2016 @ 3:07pm
Please add option to disable mouse acceleration / add raw input (solved)
As the title says. The game seams great, but I simply can't play it with mouse acceleration - I need a linear, 1 to 1 interpretation of my hand movements on-screen.

Also, an option to use a traditional crosshair that is fixed in the center of the screen would also be very, very nice.

Thanks!
Last edited by SmokeyGeahad; Sep 26, 2016 @ 2:34am
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Screwyluie Sep 22, 2016 @ 3:31pm 
that's not what it is, it has drift like a joystick, not mouse acceleration.

if you have to dog fight with 1:1 mouse movement only you'd die and it wouldn't be fun... that's why people play flying games with a joystick.
rockfish_andi  [developer] Sep 23, 2016 @ 1:54am 
Option to not use system mouse position (thus disabling accelertion) will be included in the next patch.
SmokeyGeahad Sep 23, 2016 @ 8:37am 
Originally posted by Screwyluie:
that's not what it is, it has drift like a joystick, not mouse acceleration.

if you have to dog fight with 1:1 mouse movement only you'd die and it wouldn't be fun... that's why people play flying games with a joystick.

It seems my wording in the OP was wrong... I undersand that very well (and I actually remember what it's like to play with a joystick since my atari days hehe), but still - to have an option to disable this kind of mouse behavior and have a linear one wouldn't kill anyone, right?
SmokeyGeahad Sep 23, 2016 @ 8:37am 
Originally posted by rockfish_andi:
Option to not use system mouse position (thus disabling accelertion) will be included in the next patch.

Thank You very much mister for you answer, as well as the reassurance of this forthcomming feature!
SmokeyGeahad Sep 26, 2016 @ 2:33am 
Well, playing a bit after the latest update dropped, I can safely say that added option to disable "mouse-wonkyness" made a day-and-night difference for me. Thank you very much Rockfish games!
Shaitan Sep 26, 2016 @ 3:42am 
Agreed. Went into options, toggled it off, and after testing the new limits for 2 seconds, never went back :)
edenist Mar 24, 2018 @ 5:20am 
I've found reference to the option "use system mouse position", however it does not appear to be present in the linux version. Is there a way to achieve the same affect? [Or is it enabled by default]?
rockfish_andi  [developer] Mar 26, 2018 @ 12:47am 
Originally posted by KarenTheJimSlayer:
I've found reference to the option "use system mouse position", however it does not appear to be present in the linux version. Is there a way to achieve the same affect? [Or is it enabled by default]?
This option is currently not present in the Linux version, as it caused weird mouse problems on some machines. We're trying to put it back, but we need to make a few changes/solve a few problems first.
edenist Mar 26, 2018 @ 5:59am 
Ahh ok. No problem at all then. Thanks for confirming I wasn't going crazy haha.
FWIW, the reason I asked is that I came back to the game after a few months and noticed the mouse felt incredibly different. Turns out ubuntu/gnome had applied an acceleration map to my mouse. I set it back to flat and it improved a lot. The mouse in-game is still not 100% linear, but it is at least playable once again.
nabbed Mar 27, 2018 @ 1:43pm 
Originally posted by SmokeyGeahad:
As the title says. The game seams great, but I simply can't play it with mouse acceleration - I need a linear, 1 to 1 interpretation of my hand movements on-screen.

Also, an option to use a traditional crosshair that is fixed in the center of the screen would also be very, very nice.

Thanks!

You do realize that aiming with a centered crosshair will be impaired by the turning speed of a particular ship, therefore limiting the ability to pinpoint targets with the mouse? Modern helicopters can turn themselves slowly, while having cannon on a swivel that turn quickly - there's no need to have fixed guns in a futuristic space sim.
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Date Posted: Sep 22, 2016 @ 3:07pm
Posts: 10