EVERSPACE™

EVERSPACE™

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Morcar Sep 20, 2016 @ 3:19pm
joystick implementation
Meanwhile it is a beautiful game and maybe better than elite dungeon. I have a saitek 55 I used to elite dungeon (unfortunately the game too broad and difficult to understand the lack of translation into Italian, promised factor and not maintained). After this interlude the game will be supported joystick apart from the gamepad and keyboard and mouse? Sorry for my bad english.
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Showing 1-15 of 118 comments
rockfish_andi  [developer] Sep 21, 2016 @ 2:22am 
At this point I can't really predict when we are going to have a working joystick implementation, it is a tough task as unreal engine does not support it natively. Hopefully we'll find some time to take a closer look at the implementation in the next few months.
Last edited by rockfish_andi; Sep 21, 2016 @ 2:23am
Morcar Sep 21, 2016 @ 3:03am 
Yes, I see. When will you release the official version?
BlackjackGT Sep 21, 2016 @ 5:25am 
And, boom! (from Unreal Marketplace):

https://www.unrealengine.com/marketplace/joystick-plugin
This plugin provides support for joysticks through DirectInput. With it, you can set up your Player Controller with joystick input or create an Actor, such as a vehicle, that uses joystick input.

Technical Details

Modules:
• JoystickPlugin (Runtime)

Classes:
• JoystickActor
• JoystickComponent
• JoystickInterface
• JoystickPlayerController
• JoystickSingleController

Features:
• 6 joystick axes
• 3 POV controls
• 2 sliders
• 128 buttons
It's by a robotics dev (Hephaestus Robotics) and comments there indicate they've done some work with invidual developers.

Maybe worth looking into if ROCKFish doesn't want to have to concoct a solution from scratch. :steamhappy:
Shrimp_Master Sep 21, 2016 @ 9:32am 
Originally posted by rockfish_andi:
At this point I can't really predict when we are going to have a working joystick implementation, it is a tough task as unreal engine does not support it natively. Hopefully we'll find some time to take a closer look at the implementation in the next few months.

Just a few more popular should do, not every joystick/HOTAS on the planet. So best buy of Saitek, Thrustmaster, Logitech.
rockfish_andi  [developer] Sep 22, 2016 @ 1:14am 
Originally posted by BlackjackGT:
Maybe worth looking into if ROCKFish doesn't want to have to concoct a solution from scratch. :steamhappy:
Thanks, we'll have a look, soon.
Morcar Sep 22, 2016 @ 1:23am 
I knew that for now does not implement the joystick for investment reasons with engine. Apology accepted in the sense that it is understandable to work on more important things for now. Maybe in the future you will be able to enjoy the game with a nice saitek ^^
Shrimp_Master Sep 22, 2016 @ 3:43am 
Originally posted by giannicapuano:
I knew that for now does not implement the joystick for investment reasons with engine. Apology accepted in the sense that it is understandable to work on more important things for now. Maybe in the future you will be able to enjoy the game with a nice saitek ^^

Or Thrustmaster Hotas T-Flight X. I'ts a budget controller and my friend is using it for Starpoint Gemini 2, Elite and Star Citizen Alpha, I tried it too and it works well. And I don't doubt it would work fantastic in Everspace first person mode.
KimchiBowl Sep 24, 2016 @ 12:38am 
Hey guys,

Was just going to say it would be nice to have joystick support for the people who would like to use a joystick or attempt to use one even if it's better with m/k currently. I would like to try a joystick for this game, and if its bad i'd go back to m/k or controller.

For the people that keep insisting that this isn't a space sim and joysticks are not logical; for you yes, but not for everyone is all. I hope this is something that the developers will implement sooner than later.:steamfacepalm:
Morcar Sep 24, 2016 @ 1:55am 
Yes, because then the joystick implementation does not require any investment from developers. is nonsense or an excuse.
el_Barto Oct 23, 2016 @ 2:25am 
as soon as it gets joystick support, I will buy Everspace! I know it's not that easy with the UE but c'mon devs! you can do it!
halbarad Oct 26, 2016 @ 9:56pm 
With latest patch, it became possible to add joystik control to the game.
I use xpadder software, to emulate mouse with my Logitech Extreme 3D, set centered crosshair for mouse control in game. Well... it worked. And, well, you can play with it.
But there are some troubles.
1. Controls is not very accurate sometimes. Xpadder problem, i suppose, with some strange curve for XY axis.
2. Can not implement smooth roll, only keyboard simulation. Can live with it, though.
3. Biggest problem: the game itself created for keyboard&mouse controls! It looks nearly impossible to have a target in gunsight. (And i was good enouth in elite, wing commander and tie fighter in my old days...) I'm personaly sorry for all xbox controller users in game. Is there some difference in gameplay for them? Should check with it.
With all of this, not sure if i will play wth joystic or return to mouse control, but such possibility is good itself.
Last edited by halbarad; Oct 26, 2016 @ 9:59pm
supersane Oct 27, 2016 @ 9:12am 
there is a free open source joystick plugin fer udk, its a space game...
wabbit Nov 1, 2016 @ 10:12pm 
Putting this on my wishlist.. needs to have flight stick for me to dive in. Looks like a great game!
raptur6dof Nov 2, 2016 @ 4:22am 
FYI, Descendent Studios has a plugin for joystick that works on Windows, Mac, and Linux: https://github.com/DescendentStudios/UEJoystickPlugin

This is a patched version of the plugin implemented by samiljan
Last edited by raptur6dof; Nov 2, 2016 @ 4:34am
poppedcorn Nov 5, 2016 @ 10:43am 
Refunded beause of lack of HOTA support. Will buy if implemented.
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Date Posted: Sep 20, 2016 @ 3:19pm
Posts: 118