EVERSPACE™

EVERSPACE™

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Artemicion Sep 18, 2016 @ 4:19pm
Ability to turn on/off Inertial Dampeners?
I don't think this one's been requested yet: It'd be awesome to be able to turn on and off the inertial dampeners at will. The increased slip during combat feels really nice and can actually be pretty helpful for overcoming some of the more elite enemies, but it's unfortunate that you can only use that when your systems get damaged.
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Showing 1-9 of 9 comments
rockfish_andi  [developer] Sep 19, 2016 @ 1:48am 
Has been requested a couple of times in our forum, maybe we'll do it, but we can't promise, yet.
It'll Bee OK Sep 19, 2016 @ 1:56am 
Another vote for this ability. Once this game has HOTAS I would love to be able to disengage it and slide around like in Star Citizen. I think it gives a really unique flavor to dog fighting in space, otherwise it feels almost atmospheric when there's invisible drag from the dampers.
Erational Sep 19, 2016 @ 2:05am 
I recently got "lucky" when I was getting the ♥♥♥♥ kicked out of me and had my interial dampeners disabled. Turns out it's a lot of fun, so I didn't fix them for the remainder of my run!

I think it could be a great idea to have control over all the systems, a la FTL. Sacrifice inertial dampeners and scanners for more power to primary weapons, cut off O2 to make a faster jump, that kind of stuff. Might be a lot of work to implement a system like that though...
Vice May 24, 2017 @ 6:17am 
Yeah dude, I'd like this too! I've had mine damaged while fighting some outlaws, and I have to say advanced maneuvres with Newtonian spaceflight is rad as heck.
Giraffasaur  [developer] May 24, 2017 @ 7:12am 
You're all going to love the Infinite Drift Sub-Routine.
Tabriel May 31, 2017 @ 4:36pm 
I would also like this, as I was thinking "Hmm, not as floaty as most Space-Shooters."... then my Inertial Dampeners got shot offline, and suddenly I was floating around like crazy! The ability to disable them at-will could be a fun feature. :D
Red Zero May 31, 2017 @ 9:13pm 
Lost all Inertia Dampeners in a battle when my ship got damaged. Man what a wild ride I had after that! I could hardly control axis at all, it was fun but dude was I glad when I got a new ship back with new Dampeners. An On/Off option would be a good idea for those who want it though, so it should be implemented Devs.
Giraffasaur  [developer] May 31, 2017 @ 10:01pm 
Just realized that Vice necro'd an old post. Drat.

Yeah, the devs will not be implementing an on/off feature for the Intertia Dampeners. Being damaged is meant to be an incumbrance, not a benefit. This is why it yells at you when it needs repaired, and why there is no toggle switch.

The mechanics of the game require precision-movement in order to function well. Turning off the Inertia Dampeners is a disadvantage on all accounts, even if it's fun.

...HOWEVER...

Since this seemed to be a pretty decent request back during the Beta, one of the Subroutines was created straight up for this function, with a benefit of reducing collision damage. I implore you all to keep a lookout for the Infinite Drift Subroutine.
Last edited by Giraffasaur; May 31, 2017 @ 10:02pm
V1nc [4a] Jun 2, 2017 @ 8:13am 
"...The mechanics of the game require precision-movement in order to function well. Turning off the Inertia Dampeners is a disadvantage on all accounts, even if it's fun..."

This guy plays with inertia dampeners switched off (flight assist off) https://www.youtube.com/watch?v=FNg0UsoyUT0
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Date Posted: Sep 18, 2016 @ 4:19pm
Posts: 9