EVERSPACE™

EVERSPACE™

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Volkira Oct 14, 2016 @ 3:24pm
Please Toggles for Keyboard Accelerate.
This would have to be the only space game I have ever played where you need to hold down a key constantly to accelerate.
Seriously can't we have keyboard controls for speed that are constant.I would rather have the mouse scroll forward and back to control speed and have other keys for weapons.

I just cant hold down my accelerate key constantly.I start getting pain in my thumb while my other fingers try to manouvere.Might work using a controller but doesn't on a keyboard.

Or you could just let us use Accelerate as a toggle.Press it on and off.
I'ld also be happy having F1 to F6 as incremental speeds eg 0,20,40,50,60,80 100 %

Please give the players the option as to how they want to control their speed.

Not having to hold down accelerate constantly would make using the keyboard easier.
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Showing 1-10 of 10 comments
JefferyNothing Oct 15, 2016 @ 12:49pm 
Works fine on a keyboard. This isnt a space sim game. Infact id go as to say this has the best ship controls in a space game. They're so fluid and responsive. This is how space ships should be controlled in games.
Last edited by JefferyNothing; Oct 15, 2016 @ 12:51pm
Volkira Oct 15, 2016 @ 2:45pm 
It does not work fine.
It's either on or off.Lift your accelerate finger to press another key and ship stops dead.That is not how a space ship should work geezus.
40+ Oct 16, 2016 @ 6:36pm 
It's fine as is. You're just wrong.
Volkira Oct 17, 2016 @ 7:08am 
Originally posted by pfrances:
It's fine as is. You're just wrong.

How can I be wrong.Can you imagine someone flying a space ship or a plane where they have to have their foot or hands constantly on an accelerator or otherwise the ship or plane stops dead.

If it's fine then why am I finding it aint working for me being left handed?I would rather my fingers be controlling flight and not having one glued down to hold an accelerate key.

I would rather use ESDF as my straf up,down and straf left ,right keys and W and R for rolling with my right hand.So that means my thumb has to be constantly holding down the accelerate key which in my case can only be Lctrl or LAlt.

Trying to roll and loop around with a constant accelerate on is just dumb.How about variable speed to allow tighter turns for example.

You may like the controls that way but I bet most players would love a choice.A choice that allows them to play to their liking.Doesn't more choice allow more people to play it like they want.

If you like it that way thats great for you but please don't decide for me how I would like it controlled.
BeerDone Oct 17, 2016 @ 5:48pm 
It's a 6DOF shooter. It uses FPS controls, not flight sim ones, and gameplay relies very heavily on that.
BlackjackGT Oct 18, 2016 @ 11:36am 
I can't find the dev post atm -- I thought one of them indicated a throttle control mechanism was at least under consideration as an option (not promised per se though). If I can find the post, I'll put it here.

For my part, I play this like a 6DOF (Descent-style) game in some situations, such as when maneuvering inside of/adjacent to asteroids and derelict space ships.

But the general space combat is still just that to me (more akin to X-Wing et al than Descent), and I'd like some basic throttle mechanism for that situation, rather than always feeling like I'm piloting a glorified lunar lander module -- or a space walker squirting a compressed air can trying to manuever -- squirt, squirt, squirt... :steamhappy:

Also, people who want HOTAS support will really have no use for their fancy separate throttle stick if Everspace never gets an adjustable throttle of some sort. Even my simpler Logitech Xtreme hsa a nice throttle dial, and it wouldn't serve any use in Everspace's current build.

I suspect the dev team is frantically trying to get its next major update done for release in late October as they posted earlier. :) Hopefully they'll poke in this thread at some point and clarify the situation. Maybe I'm wrong and they never addressed the throttle idea at all. :steamsalty: I don't pretend to know what their precise thinking on this topic is yet.
Last edited by BlackjackGT; Oct 18, 2016 @ 11:37am
hck  [developer] Oct 19, 2016 @ 12:07am 
I have it on my list of things to test.
Volkira Oct 19, 2016 @ 12:10am 
There is a god..thank thank you
Kyrah Jun 29, 2017 @ 11:41am 
Has something changed here?
Giraffasaur  [developer] Jun 29, 2017 @ 5:47pm 
Kyrah I see you're familiar with D3's recent Necro release. *puts on sunglasses*

But with all seriousness, the arcade shooter that is Everspace uses very specific 6DoF arcade controls accordingly.

If you're looking for more simulation-styled control, there is an Enhancement called Infinite Drift; it's remarkably fun to use as it essentially turns off your Inertia Dampeners AND gives you +50% damage reduction from collisions. Though, even with the reduction, it makes collisions quite painful because you will be bumping into things constantly.

I would argue this kind of movement isn't meant for this kind of game, but it's in there if you want to play around with it. And I can assure you, it can be quite fun.
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Date Posted: Oct 14, 2016 @ 3:24pm
Posts: 10