EVERSPACE™

EVERSPACE™

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HOTAS support doesn't seem to be working
The Customize Control screen doesn't seem to be detecting any of my controllers. There doesn't seem to be any way to select which controller it is using for a given axis. Hope they fix it.
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Beiträge 1630 von 58
however, the feature is great I already feel a lot of cool extra immersion thing because of hotas, it definitely adds to the game a lot even in this buggy state :P
4apaev 17. Aug. 2017 um 16:22 
I have a similar setup as topic starter (Warhhog & Saitek rudder) and cant assign axes either. Some buttons doesnt seem to register as well (they do in other games)
Miasmic 17. Aug. 2017 um 16:43 
Ursprünglich geschrieben von OverDhill:
Yes the ♥♥♥♥♥♥ hats don't seem to register

To get hats to work, set them up as DX buttons in your Target profile.
im having an issue with setting pitch on my thrustmaster, I can set the axis but when I'm in game it doesnt register. After reading this thread I think I'll wait until the next patch to give this game a go. Hotas support is a difficult thing indeed.
baci 18. Aug. 2017 um 1:00 
Hey everyone, we'll release a hotfix soon that will deal with the issue of menu navigation and button assignment with joysticks connected! To the people that have specific axes or hats which don't get recognized, could you tell us your specific device names?
I have a Logitech Extreme 3D Pro and the hat is not recognised
Zuletzt bearbeitet von Speedy Von Gofast; 18. Aug. 2017 um 2:23
Also on my Logitech Extreme 3D Pro, the movements is acting randomly, the ship turn by itself in random directions while not touching it at all! Even with high Deadzone!

And this issue is not present on other games I play with my joystick (Elite: Dangerous, Overload and SubLevel Zero)
baci 18. Aug. 2017 um 3:19 
Ursprünglich geschrieben von Speedy Von Gofast:
Also on my Logitech Extreme 3D Pro, the movements is acting randomly, the ship turn by itself in random directions while not touching it at all! Even with high Deadzone!

And this issue is not present on other games I play with my joystick (Elite: Dangerous, Overload and SubLevel Zero)
That's strange! Could you write me an email to gabapiqy@nada.ltd and attach the Input.ini and GameUserSettings.ini files from your savegame folder at 'C:/Users/*yourname*/AppData/Local/RSG/Saved/Config/WindowsNoEditor/' ? I will see if there is an issue with the bindings.
I will send it in some minutes, also I recorded this footage:

https://www.youtube.com/watch?v=yzWalCpL0nA
baci 18. Aug. 2017 um 5:30 
Ursprünglich geschrieben von Speedy Von Gofast:
I will send it in some minutes, also I recorded this footage:

https://www.youtube.com/watch?v=yzWalCpL0nA
You seem to be using TrackIR, are you also getting these issues when disabling it? Also, the game might still think that you're using the mouse if you just did a mouse action, did you try pressing an assigned button on your joystick and did that change anything?
I can't reproduce the issue with the joysticks in our office, but if the problem persists we'll try to reproduce it with the device you own.
Zuletzt bearbeitet von baci; 18. Aug. 2017 um 5:30
Again, to get hats to work, simply set them up as DX buttons. They then work just fine.
I disabled the automatic roll alignment and the ship stopped to turn randomly.

But the ship controls on my flight stick still feel jittery and unprecise. When I try to turn my ship slowly, when rotating my stick on the slightest angle, it suddenly turn very fast and sometime randomly slow down while maintaining my stick on the same angle.

I tried to disable my TrackIR, it doesn't seems to conflict at all.

I tried to modify the deadzone and the sensivity and it's kinda messy to set them up... Putting the deadzone to 100% makes way more sensitive (and some axis get inverted) and putting the deadzone to 0% seems to do the opposite of what it supposed to do.


Also the pitch deadzone slider keep resetting to 0.1 despite the fact I save the settings.


I've recorded another footage with my stick movements overlay: https://www.youtube.com/watch?v=Qe35CB1GvcM


In my opinion the movement curve is too steep
baci 18. Aug. 2017 um 7:01 
Ursprünglich geschrieben von Speedy Von Gofast:
I disabled the automatic roll alignment and the ship stopped to turn randomly.

But the ship controls on my flight stick still feel jittery and unprecise. When I try to turn my ship slowly, when rotating my stick on the slightest angle, it suddenly turn very fast and sometime randomly slow down while maintaining my stick on the same angle.

I tried to disable my TrackIR, it doesn't seems to conflict at all.

I tried to modify the deadzone and the sensivity and it's kinda messy to set them up... Putting the deadzone to 100% makes way more sensitive (and some axis get inverted) and putting the deadzone to 0% seems to do the opposite of what it supposed to do.


Also the pitch deadzone slider keep resetting to 0.1 despite the fact I save the settings.


I've recorded another footage with my stick movements overlay: https://www.youtube.com/watch?v=Qe35CB1GvcM


In my opinion the movement curve is too steep

Thanks for your feedback! We'll submit a hotfix momentarily that will adjust some issues with yaw and roll flexibility, and we'll look into the other issues as well!

Edit: I can't reproduce your issues with the deadzones, but they might be caused by an input binding conversion issue from older savegames. If you don't manage to set up proper deadzone values, you could try deleting your input.ini and GameUserSettings.ini from the save game folder and setting them up fresh, or editing the deadzone values manually in these files. You can also change axis sensitivity values in input.ini.
Zuletzt bearbeitet von baci; 18. Aug. 2017 um 7:16
with hotas, you have to turn off auto roll in the controller menu because it is not in the "other" controller method options, so hotas setup is partially in the controller setup. turning auto roll off together with your fix is fine for me now, thank you very much =)
one more thing: the pitch setting gets reset every time I change something in the other controllers ettings, the others are fine =)
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Geschrieben am: 17. Aug. 2017 um 7:49
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