Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are 7 sectors. I think my first victory was in 11 runs, but that seems to be fast for most players. That was also back before they added the story to the game.
I'm not really sure what is normal for most players, but I think you're going at a good pace so far.
And thanks! I died like four times on sector 5 and stopped resetting, went hardcore about a dozen runs and now just play normally, thought I was dying too much. I actually killed myself because I wanted to try the big ship lol. Now that I think oon it I was packing pretty hard but at lest got some loadouts/blueprints
It might be worth trying out the other ships if you find yourself struggling to survive. Some users report noticeable improvements in their progress when they swap to a ship that just clicks for them. Just something to consider.
Yeah it's why I wanted to try the big one. No shield but works for me, however I still prefer the starting ship. Just works lol. I love the cloak, and the last one seems to be a sorta mixture, odd ship but it was fun, perk tree would need to be leveled on both but the main Interceptor is just too cool. Stock is always fun! Rockfish (Did they used to be fishlabs?) did an awesome job with this. I could play forever
As for the runs, I was on 12 when I first beat it. Same as you, I couldn't seem to get far past 4, and then, while flying the Scout, I just, did it, going from 5, to 6, and finally to 7. You keep all blueprints from runs, and also the upgrades(Ancient Icons from ruins, and Subroutines from locked doors in some space junk places), so eventually you can just power through via that if you keep dying, as some of those really change the way you play, but you have to select them in the hanger before each run, so you're stuck with whatever you pick for that run.
For me, Again, as a scout.
Beam Laser, modded with range uppers, mostly for use against smaller targets and mining, as well as boxes
Beam Laser M3, modded with two range, and one power saver, my primary combat weapon.
Secondaries are Plasma Torpedoes and Arc-9000s if I can find them.
Devices
Shield MX(I think that's the one. Fast Charge, low main shield count, good for hit and run attacks), modded with shield cool down mods so it starts charging even faster.
Tractor Beam, just for pickup range.
Cloak, modded for cooldown, so it can be used repeatedly.
Either Adaptive Armor or Core Extension, for either more defense, or more energy to use for weapons and running.
Consumables
Barely used, mostly stockpile the Plasma Powered Jump, and Jump Stablizers, for either more jumps without fuel use, or for just skipping when the jump suppressor is on a frigate.
For my Upgrades I use
The one that gives full map when entering the area, but means you can't see healthbars of enemies. The disadvantage really only comes up against Corvettes.
The one that slows down jump, but has a chance to save fuel.
Beeline. This one makes missiles you fire, or are fired at you, dumb fire rockets. This alone makes the game about 90% easier, as Missiles tend to be what gets you later on, as you face bombers and missile turrets more often, let alone the sheer amount a frigate can fire at you, while also using its big kill laser.
You can store up to 80 viridian energy and can see it listed in the crafting menu at the far bottom right.
There's 7 sectors. You can expect to die a lot, but the major thing is unlocking blueprints for furture runs and increasing your ship's energy pool so you can use increasingly better equipment every run. Picking up glyphs and enhancements will allow you to do some pretty crazy stuff as well. Eventually you'll breeze right through sectors 1-4 and will start needing to plan ahead for 5 and 6 where the toughest enemies will be spawning in and your time is constrained.