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Arvandor2 Jul 9, 2018 @ 1:45pm
PS4 Targeting issues
So, is there no way to detarget something? Sometimes I like to use light missiles for mining, especially early game, but I can't do that if something got accidentally targeted. Also, sometimes when in combat, I can't change targets if my current target is ANYWHERE in my field of vision, which sometimes makes picking off drones annoying, or opening containers if there's a turret somewhere else nearby (like behind a shield).
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Showing 1-6 of 6 comments
Giraffasaur  [developer] Jul 9, 2018 @ 3:10pm 
Console versions do not have the ability to de-target.
Arvandor2 Jul 10, 2018 @ 7:55am 
Hey, I've been watching your videos =) Good stuff! That's unfortunate though. Took out a frigate last night but it was a little obnoxious because sometimes I'd target a turret and trying to retarget the little hull node things proved to be rather obnoxious. Is there a way to turn off the auto-target help function (like, fire at cursor, not at target)? It's nice for dogfights, especially with the imprecision of twin stick controls, but if I could turn it off for situations like that it would be awesome. If not... Feature request somewhere?
Giraffasaur  [developer] Jul 10, 2018 @ 2:02pm 
Originally posted by Arvandor2:
Hey, I've been watching your videos =) Good stuff!
Eyyy thanks :D

Originally posted by Arvandor2:
That's unfortunate though. Took out a frigate last night but it was a little obnoxious because sometimes I'd target a turret and trying to retarget the little hull node things proved to be rather obnoxious. Is there a way to turn off the auto-target help function (like, fire at cursor, not at target)? It's nice for dogfights, especially with the imprecision of twin stick controls, but if I could turn it off for situations like that it would be awesome. If not... Feature request somewhere?
Believe it or not, it's something I've mentioned to the team a few times. I think the problem is that controllers don't have any more options to add to break the target lock. I'll swing it by the team one more time, though...maybe they'll have a change of heart?
Arvandor2 Jul 10, 2018 @ 2:50pm 
I'd love to see hardcore runs with other ships (scout and interceptor obviously doable, sentinel probably, gunship... tough?), just to show that it can be done, if it indeed can be done. I might even try myself as I get better, and if I can figure out a good way to record on PS4 (I think it has some built in stuff, but I haven't messed with it).

Not sure how hard it would be to code in something like maybe a double R3 click to detarget? Or at the very least retarget? I mean, not being able to clear targets is a mild nuisance, but not being able to CHANGE targets in many instances is more detrimental to the gameplay. Sometimes I struggle to open a stupid container because my lasers insist on shooting at this out of range turret behind a shield barrier that's a full 30 degrees or more away from the center of my targeting reticle. I mean... Ugh.
Giraffasaur  [developer] Jul 11, 2018 @ 4:15am 
Originally posted by Arvandor2:
I'd love to see hardcore runs with other ships (scout and interceptor obviously doable, sentinel probably, gunship... tough?), just to show that it can be done, if it indeed can be done. I might even try myself as I get better, and if I can figure out a good way to record on PS4 (I think it has some built in stuff, but I haven't messed with it).
These are all on my list!

And through QA Testing with the team, I'll mention that the game was tested to ensure it was possible to beat the game without any Perks on Hard with all ships, as well as conquering Hardcore Mode with all ships. So I can confirm it is doable, albiet easiest for me in the Scout.

Originally posted by Arvandor2:
Not sure how hard it would be to code in something like maybe a double R3 click to detarget? Or at the very least retarget? I mean, not being able to clear targets is a mild nuisance, but not being able to CHANGE targets in many instances is more detrimental to the gameplay. Sometimes I struggle to open a stupid container because my lasers insist on shooting at this out of range turret behind a shield barrier that's a full 30 degrees or more away from the center of my targeting reticle. I mean... Ugh.
Yeah, I hear you there. My struggle is targeting pods on G&B Transports when using a controller. It is DIFFICULT. I'm directing them to this thread right now. ;-)

EDIT: I chatted with Andi (one of the devs) very briefly and he admits he has a similar struggle. I can confirm they are interested in finding a solution, though it sounds like there will be some exploration to find a good one (but they've got some good ideas).

Thanks for your feedback!
Last edited by Giraffasaur; Jul 11, 2018 @ 4:28am
Arvandor2 Jul 11, 2018 @ 7:27am 
Thank you! It's cool to see dev involvement and people who can get in touch with them =)

What I'd like to see, personally, as I played through last night, is for it to "cycle" targets. If I target a maurader and a few drones from a ways out, I'm pretty much stuck with whatever I targeted first, and can't even see if his friends are drones or scouts or what. If I could keep hitting target to cycle through them, that would be amazing.

And as I mentioned in another thread, frigate hull nodes need to be higher priority for the auto target than they currently are. I lost a run because I couldn't for the life of me shoot the stupid hull nodes.
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Date Posted: Jul 9, 2018 @ 1:45pm
Posts: 6